Player Matchup

Medusa
Medusa
Gold V
Arokko
Medusa
Gold V
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
138W - 135L
1,478 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
Masaiman
Tsukuyomi
Bronze III
Level 104
God Stats
1W - 2L
1,641 SR
Queue Stats
3W - 10L
1,534 MMR
Party 2
Sol
Sol
Gold V
PandatupE
Sol
Gold V
Level 143
God Stats
1W - 3L
1,753 SR
Queue Stats
102W - 98L
1,487 MMR
Solo
Sobek
Sobek
Bronze III
koalakiller123
Sobek
Bronze III
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
191W - 187L
1,479 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
superzoni77
Cu Chulainn
Silver I
Level 124
God Stats
5W - 3L
1,608 SR
Queue Stats
41W - 33L
1,427 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 129
1,600 SR
1,481 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 144
1,458 SR
1,488 MMR
Thoth
Thoth
Gold IV
BabboFreeze
Thoth
Gold IV
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Bronze III
BabboLudwig
Fenrir
Bronze III
Level 159
God Stats
1W - 3L
1,291 SR
Queue Stats
28W - 15L
1,505 MMR
Party 1
Xing Tian
Xing Tian
Silver II
Emileitorh
Xing Tian
Silver II
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,468 MMR
Solo
Ne Zha
Ne Zha
Gold IV
ShadowSurface
Ne Zha
Gold IV
Level 109
God Stats
16W - 12L
1,500 SR
Queue Stats
100W - 103L
1,468 MMR
Solo
Izanami
Izanami
Gold II
deivisx5
Izanami
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Arokko
Medusa
13
1 / 3 / 2
7,724
454
6,860
9,802
3,189
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tsukuyomi
Masaiman
Tsukuyomi
14
4 / 6 / 3
8,630
508
6,689
14,153
5,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 5 / 4
9,334
549
9,405
15,116
6,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 5 / 2
7,300
429
3,151
17,858
14,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Cu Chulainn
superzoni77
Cu Chulainn
12
1 / 9 / 0
7,393
435
5,246
16,274
11,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
PersephoneDanzaburouScyllaNu WaJanus

VS

Bans
Erlang ShenSun WukongDiscordiaGuan YuRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 13
10,812
636
14,583
8,288
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
17
10 / 3 / 5
11,452
674
12,169
15,467
11,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xing Tian
Emileitorh
Xing Tian
15
5 / 3 / 12
10,693
629
10,482
18,517
14,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
7 / 2 / 9
11,387
670
13,882
14,977
6,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
deivisx5
Izanami
17
3 / 1 / 6
10,986
646
6,573
7,016
4,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
73
10
Kills
28
28
Deaths
10
11
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Medusa
Arokko
Medusa
1
3
2
0.67
W
3
1
13
9.5
W
Fenrir
10
3
5
4.17
W
Xing Tian
Emileitorh
Xing Tian
5
3
12
3.67
L
Tsukuyomi
Masaiman
Tsukuyomi
4
6
3
0.92
L
4
5
4
1.2
W
7
2
9
5.75
W
Izanami
deivisx5
Izanami
3
1
6
6
L
0
5
2
0.2
L
Cu Chulainn
superzoni77
Cu Chulainn
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,351
Damage
57,689
73,203
Taken
64,265
40,862
Mitigated
39,184
14,757
Healing
27,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Arokko
Medusa
6,860
2,471
0
1,342
9,802
3,189
1,110
4,051
5,751
0
53,330
W
14,583
422
0
1,818
8,288
2,902
1,401
2,760
5,528
75,889
0
W
Fenrir
12,169
3,986
0
6,310
15,467
11,024
1,647
3,168
10,813
5,898
55,372
W
Xing Tian
Emileitorh
Xing Tian
10,482
920
0
6,869
18,517
14,475
216
4,639
13,853
33,282
0
L
Tsukuyomi
Masaiman
Tsukuyomi
6,689
1,128
0
2,235
14,153
5,149
0
4,404
9,749
0
46,293
L
9,405
2,346
0
2,969
15,116
6,914
0
7,443
7,673
53,156
0
W
13,882
3,642
0
7,965
14,977
6,564
2,260
3,237
10,310
0
62,558
W
Izanami
deivisx5
Izanami
6,573
3,777
0
4,161
7,016
4,219
8,770
1,273
5,743
6,299
80,164
L
3,151
476
0
5,626
17,858
14,088
0
6,558
11,300
19,637
0
L
Cu Chulainn
superzoni77
Cu Chulainn
5,246
707
0
2,585
16,274
11,522
230
3,774
12,500
2,165
31,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,381
Gold Earned
55,330
371
Minions Killed
498
0
Camps Cleared
0
1,556,712
Distance Traveled
1,688,430
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,724
454
104
6
0
321,470
2
W
Thoth
10,812
636
107
6
0
318,462
4
W
Fenrir
11,452
674
93
5
0
322,539
1
W
Xing Tian
10,693
629
29
2
0
351,452
8
L
Tsukuyomi
8,630
508
89
5
0
314,737
2
L
Sol
9,334
549
92
5
0
294,629
5
W
Ne Zha
11,387
670
109
6
0
380,896
4
W
Izanami
10,986
646
160
9
0
315,081
4
L
Sobek
7,300
429
23
1
0
317,724
4
L
Cu Chulainn
7,393
435
63
4
0
308,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role