Player Matchup

Hercules
Hercules
Gold IV
BelroseAudrey
Hercules
Gold IV
Level 62
God Stats
8W - 5L
1,955 SR
Queue Stats
47W - 42L
1,732 MMR
Solo
Cupid
Cupid
Platinum III
Nectura
Cupid
Platinum III
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
245W - 236L
1,714 MMR
Party 1
Nemesis
Nemesis
Platinum III
agrisvsgaming
Nemesis
Platinum III
Level 149
God Stats
5W - 4L
1,854 SR
Queue Stats
406W - 412L
1,710 MMR
Party 1
Fenrir
Fenrir
Gold I
Çlyde
Fenrir
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold V
ÍFHY
Nu Wa
Gold V
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 111
1,662 SR
1,631 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 109
1,592 SR
1,638 MMR
Rama
Rama
Gold IV
Arkkyl
Rama
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
Cankamusa
Kumbhakarna
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold III
CriticalPollas
Mercury
Gold III
Level 33
God Stats
28W - 6L
1,959 SR
Queue Stats
47W - 23L
1,738 MMR
Solo
Osiris
Osiris
Gold II
JGG650
Osiris
Gold II
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 13L
1,712 MMR
Solo
Janus
Janus
Platinum V
Parvulus
Janus
Platinum V
Level 159
God Stats
9W - 7L
1,500 SR
Queue Stats
158W - 138L
1,740 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BelroseAudrey
Hercules
14
1 / 6 / 3
8,250
458
10,076
17,101
14,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cupid
Nectura
Cupid
15
1 / 3 / 0
8,922
496
4,238
11,490
4,035
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
15
1 / 2 / 1
8,987
499
2,651
9,895
4,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Çlyde
Fenrir
13
1 / 3 / 0
7,459
414
4,324
11,430
9,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
ÍFHY
Nu Wa
14
0 / 6 / 0
8,305
461
7,480
10,724
3,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
PersephoneSet

VS

Bans
DanzaburouGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Arkkyl
Rama
19
6 / 0 / 4
12,817
712
12,009
11,766
5,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kumbhakarna
Cankamusa
Kumbhakarna
14
1 / 1 / 10
9,791
544
3,895
13,642
8,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
8 / 1 / 6
11,763
654
8,859
13,206
6,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Osiris
JGG650
Osiris
18
2 / 2 / 5
11,138
619
9,562
10,554
12,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
Parvulus
Janus
18
2 / 1 / 6
11,448
636
7,450
8,814
3,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
50
4
Kills
19
20
Deaths
5
4
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Rama
Arkkyl
Rama
6
0
4
8
L
Hercules
BelroseAudrey
Hercules
1
6
3
0.42
W
Kumbhakarna
Cankamusa
Kumbhakarna
1
1
10
6
W
8
1
6
11
W
Osiris
JGG650
Osiris
2
2
5
2.25
L
Cupid
Nectura
Cupid
1
3
0
0.33
W
Janus
Parvulus
Janus
2
1
6
5
L
Nemesis
1
2
1
0.75
L
Fenrir
Çlyde
Fenrir
1
3
0
0.33
L
Nu Wa
ÍFHY
Nu Wa
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,769
Damage
41,775
60,640
Taken
57,982
35,577
Mitigated
36,170
15,206
Healing
20,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Arkkyl
Rama
12,009
10,436
0
9,079
11,766
5,058
5,315
1,755
9,883
0
103,490
L
Hercules
BelroseAudrey
Hercules
10,076
3,468
0
4,926
17,101
14,495
0
3,386
13,715
7,799
38,683
W
Kumbhakarna
Cankamusa
Kumbhakarna
3,895
539
0
5,121
13,642
8,941
350
2,696
10,649
18,710
0
W
8,859
5,326
0
1,094
13,206
6,359
2,407
1,643
11,431
0
93,880
W
Osiris
JGG650
Osiris
9,562
2,908
0
3,496
10,554
12,781
402
867
9,397
18,418
54,631
L
Cupid
Nectura
Cupid
4,238
2,319
0
4,022
11,490
4,035
3,084
1,003
10,487
0
63,709
W
Janus
Parvulus
Janus
7,450
933
0
1,321
8,814
3,031
488
2,098
6,455
88,694
0
L
Nemesis
2,651
813
0
1,468
9,895
4,039
0
1,523
8,372
0
66,603
L
Fenrir
Çlyde
Fenrir
4,324
1,145
0
4,422
11,430
9,450
0
3,047
8,383
0
29,249
L
Nu Wa
ÍFHY
Nu Wa
7,480
1,433
0
368
10,724
3,558
0
3,985
6,739
64,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,923
Gold Earned
56,957
525
Minions Killed
651
0
Camps Cleared
0
1,706,436
Distance Traveled
1,970,303
20
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,817
712
196
11
0
341,766
6
L
Hercules
8,250
458
71
4
0
320,142
4
W
Kumbhakarna
9,791
544
20
1
0
390,709
5
W
Mercury
11,763
654
126
7
0
465,007
7
W
Osiris
11,138
619
133
7
0
352,114
6
L
Cupid
8,922
496
125
7
0
349,499
4
W
Janus
11,448
636
176
10
0
420,707
5
L
Nemesis
8,987
499
127
7
0
389,896
4
L
Fenrir
7,459
414
71
4
0
339,877
4
L
Nu Wa
8,305
461
131
7
0
307,022
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role