Player Matchup

Nemesis
Nemesis
BrothaFreaknik
Nemesis
Level 68
God Stats
8W - 9L
1,500 SR
Queue Stats
225W - 205L
1,517 Elo+
Solo
Horus
Horus
LawyerJD
Horus
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 29L
1,681 Elo+
Party 2
Artemis
Artemis
Ormy
Artemis
Level 108
God Stats
17W - 13L
1,526 SR
Queue Stats
467W - 427L
1,398 Elo+
Solo
Scylla
Scylla
RagnarYT
Scylla
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,533 Elo+
Solo
Sobek
Sobek
WellDanGIt
Sobek
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 38L
1,339 Elo+
Party 2
Team Averages
Level 81
1,505 SR
1,493 Elo+

VS

Team Averages
Level 101
1,583 SR
1,492 Elo+
Danzaburou
Danzaburou
IronZombie227
Danzaburou
Level 101
God Stats
11W - 9L
1,554 SR
Queue Stats
113W - 138L
1,486 Elo+
Party 1
Thoth
Thoth
Shqmeless
Thoth
Level 100
God Stats
1W - 3L
1,310 SR
Queue Stats
312W - 279L
1,498 Elo+
Solo
Pele
Pele
TheAxe73
Pele
Level 88
God Stats
6W - 4L
1,548 SR
Queue Stats
295W - 296L
1,443 Elo+
Solo
Osiris
Osiris
WorstGlazNa
Osiris
Level 102
God Stats
9W - 2L
1,910 SR
Queue Stats
66W - 70L
1,526 Elo+
Party 1
Terra
Terra
nekonoserafu
Terra
Level 115
God Stats
8W - 8L
1,594 SR
Queue Stats
22W - 28L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
5,968
497
2,937
9,005
2,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
LawyerJD
Horus
7
0 / 5 / 1
5,100
425
1,068
8,089
3,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Artemis
Ormy
Artemis
11
1 / 3 / 0
6,331
528
4,211
6,630
1,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
RagnarYT
Scylla
10
0 / 3 / 1
6,043
504
3,975
5,126
1,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sobek
13
4 / 1 / 1
7,006
584
4,282
9,447
8,896
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IronZombie227
Danzaburou
12
3 / 1 / 3
7,460
622
5,559
5,688
3,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Shqmeless
Thoth
13
5 / 0 / 1
7,640
637
5,564
4,786
1,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
11
2 / 1 / 6
6,732
561
3,543
6,408
2,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
12
1 / 4 / 0
7,108
592
6,271
7,136
6,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
4 / 0 / 6
7,084
590
3,102
6,724
4,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
6
Kills
15
15
Deaths
6
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Danzaburou
IronZombie227
Danzaburou
3
1
3
4.5
L
Horus
LawyerJD
Horus
0
5
1
0.1
L
Artemis
Ormy
Artemis
1
3
0
0.33
L
Scylla
RagnarYT
Scylla
0
3
1
0.17
W
Thoth
Shqmeless
Thoth
5
0
1
5.5
W
Pele
2
1
6
5
L
Sobek
4
1
1
4.5
W
Osiris
1
4
0
0.25
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,473
Damage
24,039
38,297
Taken
30,742
18,553
Mitigated
17,279
12,099
Healing
7,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,937
946
0
2,808
9,005
2,608
0
2,929
6,076
0
27,391
W
Danzaburou
IronZombie227
Danzaburou
5,559
3,339
0
557
5,688
3,110
280
406
5,244
4,748
48,466
L
Horus
LawyerJD
Horus
1,068
461
588
1,383
8,089
3,689
161
2,734
5,355
0
7,077
L
Artemis
Ormy
Artemis
4,211
2,048
0
1,699
6,630
1,982
0
1,171
5,459
0
35,147
L
Scylla
RagnarYT
Scylla
3,975
198
0
615
5,126
1,378
0
2,492
2,634
35,192
0
W
Thoth
Shqmeless
Thoth
5,564
137
0
536
4,786
1,423
302
1,734
2,842
45,363
0
W
Pele
3,543
494
0
2,615
6,408
2,045
0
1,181
5,167
0
30,982
L
Sobek
4,282
612
0
5,006
9,447
8,896
0
740
8,707
31,740
0
W
Osiris
6,271
2,109
0
230
7,136
6,299
648
3,482
3,654
6,770
35,028
W
3,102
513
1,391
2,417
6,724
4,402
412
1,030
5,578
14,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,448
Gold Earned
36,024
281
Minions Killed
380
0
Camps Cleared
0
1,124,630
Distance Traveled
1,209,859
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,968
497
55
5
0
269,080
7
W
Danzaburou
7,460
622
105
9
0
225,292
0
L
Horus
5,100
425
12
1
0
204,896
0
L
Artemis
6,331
528
74
6
0
192,822
2
L
Scylla
6,043
504
76
6
0
227,625
3
W
Thoth
7,640
637
92
8
0
253,645
4
W
Pele
6,732
561
65
5
0
269,453
5
L
Sobek
7,006
584
64
5
0
230,207
3
W
Osiris
7,108
592
94
8
0
213,091
5
W
Terra
7,084
590
24
2
0
248,378
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role