Player Matchup

Sun Wukong
Sun Wukong
BelqieBoy
Sun Wukong
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Flamenok
Danzaburou
Level 102
God Stats
4W - 3L
1,197 SR
Queue Stats
100W - 94L
1,516 Elo+
Party 1
Discordia
Discordia
GangM3Fast
Discordia
Level 48
God Stats
10W - 8L
1,685 SR
Queue Stats
39W - 38L
1,540 Elo+
Party 1
Team Averages
Level 59
1,461 SR
1,519 Elo+

VS

Team Averages
Level 85
1,442 SR
1,623 Elo+
Kuzenbo
Kuzenbo
MESMXR
Kuzenbo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,722 Elo+
Solo
Rama
Rama
RoujinZ
Rama
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 48L
1,561 Elo+
Party 2
Ra
Ra
Telarast
Ra
Level 17
God Stats
1W - 2L
1,325 SR
Queue Stats
60W - 45L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BelqieBoy
Sun Wukong
11
6 / 2 / 3
7,824
782
8,506
8,189
6,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
Flamenok
Danzaburou
10
2 / 0 / 4
7,418
742
6,027
4,344
1,475
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
GangM3Fast
Discordia
10
1 / 2 / 4
6,690
669
4,865
4,465
1,435
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MESMXR
Kuzenbo
10
0 / 0 / 3
6,769
677
3,387
8,797
6,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rama
RoujinZ
Rama
9
2 / 5 / 2
7,103
710
3,941
7,651
2,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
2 / 4 / 0
6,709
671
2,651
7,275
3,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
9
Kills
4
4
Deaths
9
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BelqieBoy
Sun Wukong
6
2
3
3.75
W
Danzaburou
Flamenok
Danzaburou
2
0
4
4
W
Discordia
GangM3Fast
Discordia
1
2
4
1.5
L
Kuzenbo
MESMXR
Kuzenbo
0
0
3
1.5
L
Rama
RoujinZ
Rama
2
5
2
0.6
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,398
Damage
9,979
16,998
Taken
23,723
9,276
Mitigated
12,916
5,151
Healing
5,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BelqieBoy
Sun Wukong
8,506
1,853
0
3,555
8,189
6,366
326
2,758
5,431
0
27,817
W
Danzaburou
Flamenok
Danzaburou
6,027
3,071
0
1,346
4,344
1,475
891
1,611
2,733
0
27,417
W
Discordia
GangM3Fast
Discordia
4,865
168
0
250
4,465
1,435
0
1,691
2,774
19,553
0
L
Kuzenbo
MESMXR
Kuzenbo
3,387
1,002
0
373
8,797
6,544
0
1,958
6,329
15,824
0
L
Rama
RoujinZ
Rama
3,941
3,019
222
1,550
7,651
2,523
0
1,062
6,276
0
13,384
L
2,651
330
1,532
1,961
7,275
3,849
0
1,222
5,743
23,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,932
Gold Earned
20,581
121
Minions Killed
104
0
Camps Cleared
0
524,408
Distance Traveled
495,609
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,824
782
44
4
0
173,793
2
W
Danzaburou
7,418
742
50
5
0
186,141
3
W
Discordia
6,690
669
27
3
0
164,474
0
L
Kuzenbo
6,769
677
24
2
0
177,409
5
L
Rama
7,103
710
33
3
0
137,014
3
L
Ra
6,709
671
47
5
0
181,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role