Player Matchup

Cerberus
Cerberus
Chaundly
Cerberus
Level 21
God Stats
10W - 19L
1,287 SR
Queue Stats
52W - 90L
1,316 Elo+
Party 2
Ymir
Ymir
IZonnie
Ymir
Level 5
God Stats
1W - 1L
1,715 SR
Queue Stats
10W - 10L
1,441 Elo+
Party 2
Hachiman
Hachiman
NuttyCrustacean
Hachiman
Level 3
God Stats
0W - 1L
1,098 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Thanatos
Thanatos
OhRyxn7716
Thanatos
Level 52
God Stats
0W - 1L
1,406 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 3
Hades
Hades
lyros324
Hades
Level 4
God Stats
1W - 4L
1,262 SR
Queue Stats
1W - 4L
1,164 Elo+
Solo
Team Averages
Level 17
1,354 SR
1,384 Elo+

VS

Team Averages
Level 24
1,538 SR
1,660 Elo+
Hera
Hera
GamerShiShi
Hera
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 29L
1,747 Elo+
Solo
Chaac
Chaac
Kraogen
Chaac
Level 24
God Stats
4W - 4L
1,755 SR
Queue Stats
79W - 55L
1,669 Elo+
Party 1
Rama
Rama
NicoLuna1992
Rama
Level 15
God Stats
14W - 15L
1,473 SR
Queue Stats
27W - 29L
1,423 Elo+
Solo
Sobek
Sobek
ShaggyDRogers
Sobek
Level 25
God Stats
2W - 2L
1,461 SR
Queue Stats
15W - 10L
1,787 Elo+
Party 1
King Arthur
King Arthur
fevered
King Arthur
Level 27
God Stats
6W - 3L
1,500 SR
Queue Stats
54W - 40L
1,673 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chaundly
Cerberus
15
0 / 4 / 5
9,260
926
7,353
12,931
12,213
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ymir
IZonnie
Ymir
15
1 / 11 / 4
10,143
1,014
6,849
20,728
17,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
14
0 / 14 / 3
8,771
877
7,630
19,050
6,063
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
OhRyxn7716
Thanatos
15
3 / 7 / 1
9,893
989
11,508
17,690
6,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
lyros324
Hades
14
1 / 4 / 3
9,190
919
4,683
10,534
6,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

336

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 18
11,770
1,177
15,281
5,194
1,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
Kraogen
Chaac
19
12 / 0 / 22
12,459
1,246
20,445
11,068
12,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
8 / 0 / 21
11,637
1,164
17,215
7,392
3,174
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 2 / 19
10,541
1,054
6,722
11,612
15,575
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

King Arthur
fevered
King Arthur
17
5 / 1 / 25
10,622
1,062
14,787
13,531
10,701
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
145
5
Kills
40
40
Deaths
5
16
Assists
105
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Chaundly
Cerberus
0
4
5
0.63
W
9
2
18
9
L
Ymir
IZonnie
Ymir
1
11
4
0.27
W
Chaac
Kraogen
Chaac
12
0
22
23
W
8
0
21
18.5
L
Hachiman
0
14
3
0.11
L
Thanatos
OhRyxn7716
Thanatos
3
7
1
0.5
W
6
2
19
7.75
W
King Arthur
fevered
King Arthur
5
1
25
17.5
L
Hades
lyros324
Hades
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,023
Damage
74,450
80,933
Taken
48,797
48,732
Mitigated
43,588
10,390
Healing
12,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Chaundly
Cerberus
7,353
107
0
1,596
12,931
12,213
0
2,976
9,830
19,463
0
W
15,281
3,751
0
0
5,194
1,364
0
2,451
2,693
38,279
0
L
Ymir
IZonnie
Ymir
6,849
1,491
0
629
20,728
17,039
0
5,474
15,041
20,557
0
W
Chaac
Kraogen
Chaac
20,445
8,749
0
4,630
11,068
12,774
0
3,793
7,034
0
36,642
W
17,215
16,343
61
3,640
7,392
3,174
0
3,329
4,038
0
38,013
L
Hachiman
7,630
4,946
0
895
19,050
6,063
0
5,123
13,663
0
25,149
L
Thanatos
OhRyxn7716
Thanatos
11,508
3,681
0
5,849
17,690
6,963
0
4,738
12,752
0
21,814
W
6,722
1,193
0
453
11,612
15,575
0
4,419
7,043
11,514
0
W
King Arthur
fevered
King Arthur
14,787
2,821
0
3,752
13,531
10,701
0
4,481
8,978
0
21,782
L
Hades
lyros324
Hades
4,683
1,354
252
1,169
10,534
6,454
0
3,692
6,796
17,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,257
Gold Earned
57,029
146
Minions Killed
184
7
Camps Cleared
6
820,116
Distance Traveled
942,951
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,260
926
36
4
0
185,023
0
W
Hera
11,770
1,177
49
5
2
177,268
0
L
Ymir
10,143
1,014
31
3
1
166,394
0
W
Chaac
12,459
1,246
53
5
2
203,626
0
W
Rama
11,637
1,164
63
6
2
185,172
0
L
Hachiman
8,771
877
42
4
2
141,496
0
L
Thanatos
9,893
989
20
2
2
201,475
0
W
Sobek
10,541
1,054
8
1
0
185,055
0
W
King Arthur
10,622
1,062
11
1
0
191,830
0
L
Hades
9,190
919
17
2
2
125,728
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role