Player Matchup

Kuzenbo
Kuzenbo
Gold V
NoseNation
Kuzenbo
Gold V
Level 38
God Stats
240W - 256L
1,506 SR
Queue Stats
453W - 536L
1,455 MMR
Party 2
Merlin
Merlin
Silver II
blackbeltmatt24
Merlin
Silver II
Level 62
God Stats
14W - 19L
1,829 SR
Queue Stats
152W - 175L
1,512 MMR
Party 2
Rama
Rama
Silver IV
darkar1170
Rama
Silver IV
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 37L
1,462 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 79
1,611 SR
1,476 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 63
1,609 SR
1,372 MMR
Ymir
Ymir
Bronze III
Eugene71ru
Ymir
Bronze III
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Medusa
Medusa
Silver III
Kill291
Medusa
Silver III
Level 67
God Stats
1W - 5L
1,861 SR
Queue Stats
12W - 23L
1,490 MMR
Party 1
Anhur
Anhur
Bronze IV
pime05
Anhur
Bronze IV
Level 83
God Stats
3W - 8L
1,466 SR
Queue Stats
55W - 149L
1,127 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
NoseNation
Kuzenbo
16
1 / 3 / 5
13,717
624
14,007
16,764
16,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
2 / 2 / 5
13,112
596
19,329
9,073
3,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
5 / 6 / 2
13,993
636
12,728
16,208
4,963
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bans
PersephoneChironCupidScyllaDanzaburou

VS

Bans
Cu ChulainnDiscordiaCthulhuThothCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 9
12,398
564
6,735
22,317
23,806
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Kill291
Medusa
17
7 / 2 / 4
13,807
628
21,917
19,466
7,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anhur
pime05
Anhur
15
2 / 3 / 8
12,120
551
3,694
13,472
5,061
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
8
Kills
11
11
Deaths
8
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
3
9
2.17
L
Medusa
Kill291
Medusa
7
2
4
4.5
W
Kuzenbo
NoseNation
Kuzenbo
1
3
5
1.17
W
2
2
5
2.25
W
5
6
2
1
L
Anhur
pime05
Anhur
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,064
Damage
32,346
42,045
Taken
55,255
24,796
Mitigated
36,286
12,989
Healing
15,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,735
1,342
0
2,427
22,317
23,806
242
13,400
8,449
24,877
0
L
Medusa
Kill291
Medusa
21,917
9,475
0
9,090
19,466
7,419
2,564
11,944
6,849
0
97,825
W
Kuzenbo
NoseNation
Kuzenbo
14,007
4,882
0
4,637
16,764
16,569
123
3,026
13,738
57,792
0
W
19,329
569
0
2,376
9,073
3,264
900
1,638
7,435
76,068
0
W
12,728
11,581
0
5,976
16,208
4,963
2,720
2,239
13,969
0
80,715
L
Anhur
pime05
Anhur
3,694
1,070
0
3,663
13,472
5,061
911
6,539
6,444
0
27,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,822
Gold Earned
38,325
270
Minions Killed
186
0
Camps Cleared
0
1,113,819
Distance Traveled
1,134,623
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,398
564
23
1
0
386,702
0
L
Medusa
13,807
628
102
5
0
423,615
1
W
Kuzenbo
13,717
624
54
2
0
389,356
4
W
Merlin
13,112
596
103
5
0
389,020
10
W
Rama
13,993
636
113
5
0
335,443
4
L
Anhur
12,120
551
61
3
0
324,306
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role