Player Matchup

Thoth
Thoth
Dazzle-beam
Thoth
Level 29
God Stats
5W - 11L
1,249 SR
Queue Stats
249W - 283L
1,488 Elo+
Solo
Bellona
Bellona
Emiliano9724
Bellona
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,705 Elo+
Solo
Neith
Neith
Nomad3099k
Neith
Level 11
God Stats
4W - 2L
1,603 SR
Queue Stats
6W - 11L
1,599 Elo+
Solo
Izanami
Izanami
ben_cido
Izanami
Level 18
God Stats
1W - 1L
1,753 SR
Queue Stats
4W - 3L
1,691 Elo+
Solo
Ymir
Ymir
sunkinferno
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,612 Elo+
Solo
Team Averages
Level 16
1,521 SR
1,619 Elo+

VS

Team Averages
Level 20
1,551 SR
1,600 Elo+
Kuzenbo
Kuzenbo
FinalSummit2017
Kuzenbo
Level 29
God Stats
6W - 6L
1,504 SR
Queue Stats
48W - 40L
1,551 Elo+
Solo
Apollo
Apollo
GAxTotodilex
Apollo
Level 25
God Stats
2W - 1L
1,702 SR
Queue Stats
24W - 24L
1,462 Elo+
Solo
Scylla
Scylla
RafixD984595
Scylla
Level 13
God Stats
1W - 0L
1,663 SR
Queue Stats
8W - 1L
1,860 Elo+
Solo
Chaac
Chaac
joegrimreaperv2
Chaac
Level 23
God Stats
4W - 2L
1,418 SR
Queue Stats
31W - 24L
1,630 Elo+
Solo
Arachne
Arachne
vanitas333
Arachne
Level 12
God Stats
28W - 25L
1,472 SR
Queue Stats
54W - 49L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 1
9,075
534
6,546
6,314
2,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Emiliano9724
Bellona
6
0 / 5 / 0
5,390
317
972
5,507
2,096
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
10
0 / 4 / 0
6,850
403
1,456
11,736
3,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
ben_cido
Izanami
13
3 / 3 / 0
7,858
462
9,647
10,920
3,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 4 / 2
6,763
398
3,894
10,892
8,329
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 7
8,209
483
3,898
10,600
11,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
13
3 / 2 / 8
8,697
512
8,132
8,881
2,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
14
2 / 1 / 4
8,352
491
3,397
7,851
2,227
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
5 / 0 / 1
8,952
527
6,128
6,400
7,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
vanitas333
Arachne
14
4 / 0 / 2
8,648
509
4,645
14,676
5,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
4
Kills
16
16
Deaths
4
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
L
Bellona
Emiliano9724
Bellona
0
5
0
0
W
2
1
7
5.5
W
Apollo
3
2
8
3.5
L
Neith
0
4
0
0
W
Scylla
2
1
4
4
L
Izanami
ben_cido
Izanami
3
3
0
1
W
5
0
1
5.5
L
0
4
2
0.25
W
Arachne
vanitas333
Arachne
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,515
Damage
26,200
45,369
Taken
48,408
19,678
Mitigated
28,980
10,619
Healing
19,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,546
241
0
1,870
6,314
2,289
0
1,813
4,501
61,241
0
L
Bellona
Emiliano9724
Bellona
972
343
0
21
5,507
2,096
0
1,104
4,403
0
3,445
W
3,898
1,640
0
1,188
10,600
11,186
176
2,197
8,340
17,650
0
W
Apollo
8,132
4,324
0
2,097
8,881
2,875
1,749
1,311
7,526
0
46,859
L
Neith
1,456
452
0
2,738
11,736
3,150
808
693
11,043
0
37,039
W
Scylla
3,397
596
0
2,548
7,851
2,227
0
2,414
5,145
49,229
0
L
Izanami
ben_cido
Izanami
9,647
6,203
0
4,436
10,920
3,814
555
2,357
8,563
0
56,483
W
6,128
1,319
0
3,187
6,400
7,467
708
513
5,887
3,358
41,089
L
3,894
814
624
930
10,892
8,329
241
1,570
9,322
22,221
0
W
Arachne
vanitas333
Arachne
4,645
3,254
248
9,874
14,676
5,225
736
3,412
11,070
0
54,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,936
Gold Earned
42,858
365
Minions Killed
367
0
Camps Cleared
0
1,455,211
Distance Traveled
1,515,430
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,075
534
134
8
0
323,779
4
L
Bellona
5,390
317
5
0
0
239,876
0
W
Kuzenbo
8,209
483
18
1
0
286,689
1
W
Apollo
8,697
512
92
5
0
359,299
1
L
Neith
6,850
403
65
4
0
267,100
1
W
Scylla
8,352
491
88
5
0
330,802
1
L
Izanami
7,858
462
112
7
0
316,945
4
W
Chaac
8,952
527
79
5
0
242,700
2
L
Ymir
6,763
398
49
3
0
307,511
6
W
Arachne
8,648
509
90
5
0
295,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role