Player Matchup

Janus
Janus
Kälî
Janus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 10L
1,870 Elo+
Party 1
Sun Wukong
Sun Wukong
hirakuza
Sun Wukong
Level 28
God Stats
3W - 1L
1,564 SR
Queue Stats
63W - 53L
1,577 Elo+
Solo
Jing Wei
Jing Wei
nilozapzap
Jing Wei
Level 3
God Stats
1W - 0L
1,299 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Neith
Neith
richetta10
Neith
Level 26
God Stats
20W - 6L
1,640 SR
Queue Stats
31W - 9L
1,906 Elo+
Party 1
Anubis
Anubis
veeyam
Anubis
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 36L
1,773 Elo+
Party 1
Team Averages
Level 28
1,501 SR
1,725 Elo+

VS

Team Averages
Level 14
1,480 SR
1,378 Elo+
Danzaburou
Danzaburou
Mr vnzz
Danzaburou
Level 5
God Stats
0W - 4L
1,139 SR
Queue Stats
1W - 6L
1,233 Elo+
Party 2
Bellona
Bellona
MrMonishi
Bellona
Level 5
God Stats
0W - 3L
1,204 SR
Queue Stats
1W - 5L
1,274 Elo+
Party 2
Merlin
Merlin
UIagoAlvesY
Merlin
Level 26
God Stats
2W - 2L
1,825 SR
Queue Stats
4W - 10L
1,409 Elo+
Party 3
Apollo
Apollo
lmenez
Apollo
Level 6
God Stats
1W - 1L
1,730 SR
Queue Stats
1W - 2L
1,477 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ofalavio
Tsukuyomi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,496 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Kälî
Janus
14
4 / 0 / 7
9,160
539
4,913
8,850
2,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
hirakuza
Sun Wukong
16
7 / 0 / 4
10,271
604
9,126
10,100
8,700
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
nilozapzap
Jing Wei
14
3 / 3 / 5
9,229
543
5,078
12,661
4,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
15
6 / 0 / 7
9,946
585
7,592
5,494
3,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
veeyam
Anubis
14
5 / 5 / 11
9,427
555
7,200
11,027
7,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Mr vnzz
Danzaburou
10
2 / 4 / 0
6,568
386
2,855
8,322
2,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
MrMonishi
Bellona
11
0 / 4 / 0
6,829
402
512
8,125
5,008
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
11
1 / 7 / 2
6,699
394
5,970
11,444
2,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
lmenez
Apollo
9
0 / 6 / 1
6,069
357
2,439
8,261
2,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
ofalavio
Tsukuyomi
13
4 / 4 / 3
7,911
465
8,016
12,823
4,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
13
25
Kills
7
8
Deaths
25
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
Kälî
Janus
4
0
7
7.5
L
Danzaburou
Mr vnzz
Danzaburou
2
4
0
0.5
L
Bellona
MrMonishi
Bellona
0
4
0
0
L
Merlin
1
7
2
0.29
W
Sun Wukong
hirakuza
Sun Wukong
7
0
4
9
L
Apollo
lmenez
Apollo
0
6
1
0.08
W
Jing Wei
nilozapzap
Jing Wei
3
3
5
1.83
L
Tsukuyomi
ofalavio
Tsukuyomi
4
4
3
1.38
W
Neith
6
0
7
9.5
W
Anubis
veeyam
Anubis
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,909
Damage
19,792
48,132
Taken
48,975
26,899
Mitigated
16,505
14,524
Healing
11,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Kälî
Janus
4,913
284
0
4,104
8,850
2,408
0
437
8,413
50,773
0
L
Danzaburou
Mr vnzz
Danzaburou
2,855
709
0
1,484
8,322
2,112
0
2,436
5,558
0
30,976
L
Bellona
MrMonishi
Bellona
512
194
0
1,038
8,125
5,008
341
379
7,696
0
25,428
L
Merlin
5,970
256
135
2,906
11,444
2,965
0
4,046
6,887
27,455
0
W
Sun Wukong
hirakuza
Sun Wukong
9,126
1,158
0
2,312
10,100
8,700
1,242
555
9,545
0
57,317
L
Apollo
lmenez
Apollo
2,439
1,322
0
1,252
8,261
2,050
0
1,416
6,775
0
20,933
W
Jing Wei
nilozapzap
Jing Wei
5,078
3,606
0
5,875
12,661
4,671
2,641
3,488
9,173
0
39,504
L
Tsukuyomi
ofalavio
Tsukuyomi
8,016
2,055
0
4,272
12,823
4,370
0
2,939
9,612
0
47,485
W
Neith
7,592
2,847
0
1,532
5,494
3,487
5,676
1,212
4,282
4,637
52,164
W
Anubis
veeyam
Anubis
7,200
630
0
701
11,027
7,633
189
278
10,749
36,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,033
Gold Earned
34,076
451
Minions Killed
290
0
Camps Cleared
0
1,510,901
Distance Traveled
1,345,562
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,160
539
77
5
0
327,782
4
L
Danzaburou
6,568
386
51
3
0
247,328
0
L
Bellona
6,829
402
62
4
0
305,783
5
L
Merlin
6,699
394
48
3
0
274,947
1
W
Sun Wukong
10,271
604
110
6
0
321,358
2
L
Apollo
6,069
357
46
3
0
205,682
0
W
Jing Wei
9,229
543
93
5
0
297,334
3
L
Tsukuyomi
7,911
465
83
5
0
311,822
1
W
Neith
9,946
585
111
7
0
289,093
2
W
Anubis
9,427
555
60
4
0
275,334
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role