Player Matchup

Hercules
Hercules
Bola0067
Hercules
Level 16
God Stats
5W - 2L
1,703 SR
Queue Stats
25W - 32L
1,421 Elo+
Solo
Anhur
Anhur
DizzeeSYRE
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,666 Elo+
Solo
Fenrir
Fenrir
GEP188
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,471 Elo+
Party 1
Izanami
Izanami
LeanJapan00
Izanami
Level 6
God Stats
1W - 3L
1,310 SR
Queue Stats
2W - 6L
1,396 Elo+
Party 1
Rama
Rama
retorrfo
Rama
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,864 Elo+
Solo
Team Averages
Level 7
1,503 SR
1,564 Elo+

VS

Team Averages
Level 19
1,497 SR
1,533 Elo+
Fenrir
Fenrir
BUENOSDIAS36
Fenrir
Level 25
God Stats
14W - 16L
1,658 SR
Queue Stats
169W - 203L
1,680 Elo+
Solo
Yemoja
Yemoja
MARFUMA28
Yemoja
Level 23
God Stats
11W - 6L
1,500 SR
Queue Stats
62W - 80L
1,334 Elo+
Solo
Tyr
Tyr
NathyPeluso
Tyr
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
29W - 10L
1,766 Elo+
Solo
Chronos
Chronos
QuarryCoach
Chronos
Level 16
God Stats
4W - 4L
1,327 SR
Queue Stats
52W - 51L
1,479 Elo+
Solo
Anhur
Anhur
VaelNocturno
Anhur
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bola0067
Hercules
5
0 / 3 / 0
3,376
482
832
3,914
1,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
5
0 / 3 / 0
3,358
480
688
3,448
785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
GEP188
Fenrir
3
0 / 2 / 0
2,986
427
1,056
3,079
1,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
LeanJapan00
Izanami
4
0 / 5 / 0
3,166
452
959
3,485
993
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Rama
2
0 / 2 / 0
2,957
422
173
1,417
338
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
4 / 0 / 1
4,962
709
1,770
3,250
963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
MARFUMA28
Yemoja
6
0 / 0 / 2
3,913
559
419
1,153
372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 0 / 4
4,751
679
2,714
3,087
855
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chronos
QuarryCoach
Chronos
9
8 / 0 / 3
5,412
773
3,918
2,884
1,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
1 / 0 / 4
4,076
582
1,499
3,968
803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
15
15
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
0
1
4.5
L
Hercules
Bola0067
Hercules
0
3
0
0
L
Anhur
0
3
0
0
L
Fenrir
GEP188
Fenrir
0
2
0
0
L
Izanami
LeanJapan00
Izanami
0
5
0
0
W
Yemoja
MARFUMA28
Yemoja
0
0
2
1
W
2
0
4
4
W
Chronos
QuarryCoach
Chronos
8
0
3
9.5
W
1
0
4
3
L
Rama
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,708
Damage
10,320
15,343
Taken
14,342
4,741
Mitigated
4,484
1,394
Healing
6,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
1,770
385
0
1,530
3,250
963
143
0
3,250
0
16,262
L
Hercules
Bola0067
Hercules
832
304
0
357
3,914
1,163
0
832
3,082
0
5,152
L
Anhur
688
375
0
654
3,448
785
0
447
3,001
0
7,229
L
Fenrir
GEP188
Fenrir
1,056
265
0
271
3,079
1,462
0
626
2,453
0
5,894
L
Izanami
LeanJapan00
Izanami
959
767
0
27
3,485
993
0
1,879
1,606
0
10,455
W
Yemoja
MARFUMA28
Yemoja
419
172
771
510
1,153
372
0
0
1,153
4,789
0
W
2,714
289
0
1,466
3,087
855
0
0
3,087
0
20,904
W
Chronos
QuarryCoach
Chronos
3,918
1,706
0
678
2,884
1,491
934
0
2,818
23,957
0
W
1,499
644
0
1,987
3,968
803
487
0
3,943
0
16,810
L
Rama
173
173
0
85
1,417
338
0
553
864
0
2,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,843
Gold Earned
23,114
62
Minions Killed
178
0
Camps Cleared
0
513,188
Distance Traveled
633,855
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,962
709
44
6
0
154,784
0
L
Hercules
3,376
482
12
2
0
140,586
0
L
Anhur
3,358
480
13
2
0
101,914
0
L
Fenrir
2,986
427
9
1
0
135,815
0
L
Izanami
3,166
452
19
3
0
81,329
1
W
Yemoja
3,913
559
4
1
0
108,883
2
W
Tyr
4,751
679
51
7
0
132,268
0
W
Chronos
5,412
773
45
6
0
109,268
1
W
Anhur
4,076
582
34
5
0
128,652
2
L
Rama
2,957
422
9
1
0
53,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role