Player Matchup

Thanatos
Thanatos
Imissalways
Thanatos
Level 9
God Stats
15W - 13L
1,729 SR
Queue Stats
88W - 72L
1,576 Elo+
Party 3
Osiris
Osiris
LordMagnusson
Osiris
Level 14
God Stats
1W - 2L
1,244 SR
Queue Stats
2W - 9L
1,167 Elo+
Party 3
Olorun
Olorun
LyossElBlanco
Olorun
Level 12
God Stats
4W - 2L
1,500 SR
Queue Stats
81W - 66L
1,576 Elo+
Party 3
Neith
Neith
Mllzmomo
Neith
Level 18
God Stats
22W - 26L
1,565 SR
Queue Stats
115W - 155L
1,544 Elo+
Party 3
Discordia
Discordia
OceaneLny
Discordia
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Team Averages
Level 13
1,508 SR
1,473 Elo+

VS

Team Averages
Level 21
1,595 SR
1,548 Elo+
Cthulhu
Cthulhu
BeNjii47
Cthulhu
Level 6
God Stats
0W - 1L
1,575 SR
Queue Stats
1W - 2L
1,354 Elo+
Party 1
Sun Wukong
Sun Wukong
GodsDevourer
Sun Wukong
Level 23
God Stats
1W - 1L
1,760 SR
Queue Stats
5W - 10L
1,484 Elo+
Solo
Sol
Sol
JikPik3
Sol
Level 18
God Stats
7W - 4L
1,640 SR
Queue Stats
191W - 196L
1,806 Elo+
Party 2
Ra
Ra
KrazyKibble
Ra
Level 15
God Stats
0W - 5L
1,500 SR
Queue Stats
110W - 126L
1,743 Elo+
Party 2
He Bo
He Bo
Savire-
He Bo
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Imissalways
Thanatos
20
28 / 5 / 6
15,090
656
29,802
19,475
8,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
1 / 5 / 8
11,198
487
7,334
16,089
10,350
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

18
9 / 3 / 16
12,051
524
16,718
16,811
6,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Mllzmomo
Neith
15
1 / 3 / 8
10,012
435
9,672
13,754
5,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
OceaneLny
Discordia
16
1 / 8 / 5
10,946
476
6,132
10,833
3,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BeNjii47
Cthulhu
15
2 / 8 / 2
10,059
437
8,459
23,674
17,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
GodsDevourer
Sun Wukong
15
8 / 7 / 3
10,540
458
9,807
18,773
7,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sol
19
6 / 8 / 3
12,031
523
14,597
21,352
10,067
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
7 / 9 / 0
10,220
444
10,902
15,197
5,664
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

He Bo
Savire-
He Bo
13
1 / 8 / 4
8,395
365
6,143
11,982
2,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
36
40
Kills
24
24
Deaths
40
43
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BeNjii47
Cthulhu
2
8
2
0.38
L
Sun Wukong
GodsDevourer
Sun Wukong
8
7
3
1.36
W
Thanatos
Imissalways
Thanatos
28
5
6
6.2
L
Sol
6
8
3
0.94
L
7
9
0
0.78
W
1
5
8
1
W
9
3
16
5.67
W
Neith
Mllzmomo
Neith
1
3
8
1.67
W
Discordia
OceaneLny
Discordia
1
8
5
0.44
L
He Bo
Savire-
He Bo
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,658
Damage
49,908
76,962
Taken
90,978
34,957
Mitigated
44,068
38,153
Healing
18,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BeNjii47
Cthulhu
8,459
1,001
0
721
23,674
17,945
81
7,966
15,708
50,895
0
L
Sun Wukong
GodsDevourer
Sun Wukong
9,807
2,972
0
5,247
18,773
7,625
0
3,171
15,602
0
51,096
W
Thanatos
Imissalways
Thanatos
29,802
15,953
0
20,813
19,475
8,858
2,270
7,002
12,473
0
109,764
L
Sol
14,597
5,577
0
9,737
21,352
10,067
2,128
4,118
17,234
64,325
0
L
10,902
2,079
663
1,656
15,197
5,664
882
5,823
9,374
56,640
0
W
7,334
2,327
558
1,797
16,089
10,350
2,509
8,331
7,758
0
55,604
W
16,718
7,131
1,173
8,538
16,811
6,877
2,220
13,164
3,647
62,586
0
W
Neith
Mllzmomo
Neith
9,672
4,735
0
5,094
13,754
5,348
1,770
8,252
5,502
0
41,025
W
Discordia
OceaneLny
Discordia
6,132
467
0
180
10,833
3,524
2,024
3,352
7,481
57,208
0
L
He Bo
Savire-
He Bo
6,143
407
0
0
11,982
2,767
211
1,772
10,210
30,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,297
Gold Earned
51,245
480
Minions Killed
405
0
Camps Cleared
0
2,106,500
Distance Traveled
1,803,077
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,059
437
76
3
0
433,956
3
L
Sun Wukong
10,540
458
78
3
0
332,731
2
W
Thanatos
15,090
656
126
5
0
479,943
4
L
Sol
12,031
523
105
5
0
319,729
0
L
Ra
10,220
444
94
4
0
313,471
1
W
Osiris
11,198
487
80
3
0
398,298
0
W
Olorun
12,051
524
96
4
0
436,736
5
W
Neith
10,012
435
69
3
0
417,174
0
W
Discordia
10,946
476
109
5
0
374,349
1
L
He Bo
8,395
365
52
2
0
403,190
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role