Player Matchup

King Arthur
King Arthur
HiperGamer
King Arthur
Level 29
God Stats
4W - 2L
1,697 SR
Queue Stats
51W - 41L
1,541 Elo+
Solo
Yemoja
Yemoja
KuraDjola
Yemoja
Level 22
God Stats
3W - 2L
1,500 SR
Queue Stats
53W - 51L
1,613 Elo+
Party 1
Rama
Rama
ReformedBrother
Rama
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
TheChosenSerb
Fenrir
Level 25
God Stats
28W - 21L
1,600 SR
Queue Stats
219W - 252L
1,567 Elo+
Party 1
Anubis
Anubis
cedomorac
Anubis
Level 29
God Stats
69W - 50L
1,708 SR
Queue Stats
246W - 268L
1,557 Elo+
Party 1
Team Averages
Level 27
1,601 SR
1,555 Elo+

VS

Team Averages
Level 17
1,500 SR
1,446 Elo+
Xbalanque
Xbalanque
Jamirdoruk
Xbalanque
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,389 Elo+
Party 2
Cthulhu
Cthulhu
Silues
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
emunom
Sun Wukong
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,418 Elo+
Party 2
Ne Zha
Ne Zha
lLykiaaa
Ne Zha
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,444 Elo+
Party 2
He Bo
He Bo
mertcanben
He Bo
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HiperGamer
King Arthur
15
7 / 1 / 4
8,728
671
9,278
10,843
9,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Yemoja
KuraDjola
Yemoja
11
1 / 1 / 6
7,103
546
2,530
7,559
4,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 3 / 8
6,971
536
9,202
9,096
2,909
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
10 / 3 / 3
7,763
597
7,121
8,419
3,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
cedomorac
Anubis
11
4 / 4 / 1
6,989
538
5,297
9,338
4,755
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Jamirdoruk
Xbalanque
8
0 / 4 / 3
5,111
393
4,586
8,330
1,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Boots

Boots

+6%
Movement Speed

Cthulhu
Silues
Cthulhu
7
0 / 6 / 1
5,072
390
2,892
9,164
3,432
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sun Wukong
emunom
Sun Wukong
9
2 / 4 / 0
5,896
454
3,688
8,632
3,700
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
lLykiaaa
Ne Zha
10
1 / 6 / 4
6,122
471
5,984
12,228
3,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
11
9 / 4 / 1
7,543
580
9,915
8,922
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
21
24
Kills
12
12
Deaths
24
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
HiperGamer
King Arthur
7
1
4
9
L
Xbalanque
Jamirdoruk
Xbalanque
0
4
3
0.38
W
Yemoja
KuraDjola
Yemoja
1
1
6
4
W
2
3
8
2
L
Cthulhu
Silues
Cthulhu
0
6
1
0.08
W
10
3
3
3.83
W
Anubis
cedomorac
Anubis
4
4
1
1.13
L
Sun Wukong
emunom
Sun Wukong
2
4
0
0.5
L
Ne Zha
lLykiaaa
Ne Zha
1
6
4
0.5
L
He Bo
9
4
1
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,428
Damage
27,065
45,255
Taken
47,276
24,270
Mitigated
14,818
19,265
Healing
9,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
HiperGamer
King Arthur
9,278
1,064
0
4,488
10,843
9,263
599
1,244
9,599
0
46,985
L
Xbalanque
Jamirdoruk
Xbalanque
4,586
2,702
0
2,370
8,330
1,822
171
2,192
6,113
0
21,674
W
Yemoja
KuraDjola
Yemoja
2,530
566
565
1,401
7,559
4,342
452
2,499
5,060
22,686
0
W
9,202
7,438
0
4,442
9,096
2,909
86
3,511
5,585
0
43,445
L
Cthulhu
Silues
Cthulhu
2,892
226
0
1,136
9,164
3,432
0
3,008
6,156
12,188
0
W
7,121
1,374
540
3,166
8,419
3,001
210
1,670
6,749
0
27,145
W
Anubis
cedomorac
Anubis
5,297
423
0
4,663
9,338
4,755
324
4,148
5,190
37,985
0
L
Sun Wukong
emunom
Sun Wukong
3,688
890
0
1,142
8,632
3,700
0
0
8,282
287
23,439
L
Ne Zha
lLykiaaa
Ne Zha
5,984
3,002
0
3,615
12,228
3,641
0
1,171
10,813
0
26,937
L
He Bo
9,915
1,371
0
867
8,922
2,223
0
1,456
7,416
25,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,554
Gold Earned
29,744
317
Minions Killed
200
0
Camps Cleared
0
1,136,228
Distance Traveled
1,101,391
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,728
671
97
7
0
260,976
2
L
Xbalanque
5,111
393
44
3
0
199,261
1
W
Yemoja
7,103
546
34
3
0
208,607
0
W
Rama
6,971
536
75
6
0
203,059
2
L
Cthulhu
5,072
390
19
1
0
222,919
1
W
Fenrir
7,763
597
52
4
0
272,582
1
W
Anubis
6,989
538
59
5
0
191,004
0
L
Sun Wukong
5,896
454
53
4
0
197,595
0
L
Ne Zha
6,122
471
49
4
0
229,366
2
L
He Bo
7,543
580
35
3
0
252,250
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role