Player Matchup

Sol
Sol
Platinum V
B0NIFACY
Sol
Platinum V
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
83W - 20L
1,878 MMR
Party 1
Anhur
Anhur
Platinum III
SSílent
Anhur
Platinum III
Level 63
God Stats
6W - 3L
1,668 SR
Queue Stats
27W - 18L
2,061 MMR
Party 1
Achilles
Achilles
Gold I
YebacPolakow
Achilles
Gold I
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 30L
1,852 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 91
1,556 SR
1,930 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 107
1,626 SR
1,600 MMR
Cthulhu
Cthulhu
Platinum IV
ProfessorŠkun
Cthulhu
Platinum IV
Level 124
God Stats
5W - 3L
1,879 SR
Queue Stats
109W - 48L
1,799 MMR
Party 2
Cu Chulainn
Cu Chulainn
Platinum IV
SexyJoco
Cu Chulainn
Platinum IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vulcan
Vulcan
Platinum IV
Weeny69
Vulcan
Platinum IV
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 7
6,842
684
6,835
10,061
3,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anhur
SSílent
Anhur
11
4 / 0 / 7
8,241
824
7,673
5,269
2,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
YebacPolakow
Achilles
12
7 / 0 / 4
8,205
821
10,184
11,110
11,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
Baron SamediThothHelScyllaAphrodite

VS

Bans
PersephoneChang'eNoxRaijinDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 2
6,935
694
5,584
10,140
5,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
SexyJoco
Cu Chulainn
10
1 / 3 / 2
6,485
649
6,738
11,817
8,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Vulcan
Weeny69
Vulcan
10
1 / 2 / 2
6,566
657
7,193
6,060
1,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
11
Kills
3
3
Deaths
11
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
3
7
1.17
L
1
6
2
0.33
W
Anhur
SSílent
Anhur
4
0
7
7.5
L
Cu Chulainn
SexyJoco
Cu Chulainn
1
3
2
0.67
L
Vulcan
Weeny69
Vulcan
1
2
2
1
W
Achilles
YebacPolakow
Achilles
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,692
Damage
19,515
26,440
Taken
28,017
16,760
Mitigated
16,372
13,339
Healing
7,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,835
1,773
0
5,343
10,061
3,029
624
4,843
4,818
29,185
0
L
5,584
263
1,151
1,270
10,140
5,766
0
2,736
7,219
22,446
0
W
Anhur
SSílent
Anhur
7,673
3,178
0
2,233
5,269
2,407
755
2,852
2,124
3,265
31,053
L
Cu Chulainn
SexyJoco
Cu Chulainn
6,738
888
0
3,360
11,817
8,681
0
2,668
8,850
1,468
21,307
L
Vulcan
Weeny69
Vulcan
7,193
1,841
0
1,723
6,060
1,925
0
1,923
4,087
22,199
0
W
Achilles
YebacPolakow
Achilles
10,184
2,600
306
5,457
11,110
11,324
0
5,450
5,304
0
27,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,288
Gold Earned
19,986
136
Minions Killed
110
0
Camps Cleared
0
603,905
Distance Traveled
621,899
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,842
684
48
5
0
185,931
1
L
Cthulhu
6,935
694
39
4
0
197,900
2
W
Anhur
8,241
824
69
7
0
199,527
1
L
Cu Chulainn
6,485
649
30
3
0
214,687
3
L
Vulcan
6,566
657
41
4
0
209,312
4
W
Achilles
8,205
821
19
2
0
218,447
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role