Player Matchup

Sun Wukong
Sun Wukong
Ikpoku
Sun Wukong
Level 78
God Stats
47W - 22L
1,242 SR
Queue Stats
415W - 340L
1,493 Elo+
Party 3
Cthulhu
Cthulhu
MenzDu13
Cthulhu
Level 123
God Stats
5W - 4L
1,678 SR
Queue Stats
128W - 83L
1,561 Elo+
Party 2
Nu Wa
Nu Wa
RoryMcDona69
Nu Wa
Level 118
God Stats
12W - 0L
1,880 SR
Queue Stats
57W - 28L
1,575 Elo+
Party 2
Heimdallr
Heimdallr
SethOrTroII
Heimdallr
Level 55
God Stats
2W - 1L
1,837 SR
Queue Stats
92W - 67L
1,651 Elo+
Party 2
Mercury
Mercury
Vuikuo
Mercury
Level 127
God Stats
13W - 12L
1,579 SR
Queue Stats
366W - 331L
1,518 Elo+
Party 3
Team Averages
Level 100
1,643 SR
1,559 Elo+

VS

Team Averages
Level 69
1,531 SR
1,253 Elo+
Jing Wei
Jing Wei
DarK_Crom_
Jing Wei
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
102W - 129L
1,220 Elo+
Party 1
Amaterasu
Amaterasu
DeceitfulMordred
Amaterasu
Level 120
God Stats
30W - 31L
1,498 SR
Queue Stats
632W - 626L
1,517 Elo+
Solo
Cthulhu
Cthulhu
Jack_WhiteRabbit
Cthulhu
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
170W - 224L
1,238 Elo+
Party 1
Nu Wa
Nu Wa
Xx-danae
Nu Wa
Level 77
God Stats
5W - 5L
1,670 SR
Queue Stats
128W - 172L
1,245 Elo+
Party 1
He Bo
He Bo
temp-329024
He Bo
Level 33
God Stats
0W - 5L
1,486 SR
Queue Stats
70W - 95L
1,047 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ikpoku
Sun Wukong
11
4 / 1 / 1
6,262
626
5,701
7,993
4,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
MenzDu13
Cthulhu
9
2 / 0 / 1
5,512
551
2,816
5,689
2,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
5 / 0 / 5
6,606
661
8,204
3,528
978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
SethOrTroII
Heimdallr
10
2 / 0 / 1
5,352
535
3,902
4,794
2,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
Vuikuo
Mercury
9
3 / 1 / 4
5,467
547
2,128
5,857
1,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DarK_Crom_
Jing Wei
8
0 / 2 / 0
4,318
432
767
5,614
1,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
9
1 / 3 / 0
5,566
557
5,152
8,601
5,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 2 / 0
4,066
407
2,456
5,423
2,013
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nu Wa
Xx-danae
Nu Wa
9
0 / 5 / 0
5,083
508
2,109
6,158
1,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 4 / 0
4,611
461
1,470
6,220
1,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
1
16
Kills
1
2
Deaths
16
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
DarK_Crom_
Jing Wei
0
2
0
0
L
Amaterasu
1
3
0
0.33
W
Sun Wukong
Ikpoku
Sun Wukong
4
1
1
4.5
L
0
2
0
0
W
Cthulhu
MenzDu13
Cthulhu
2
0
1
2.5
W
5
0
5
7.5
W
Heimdallr
SethOrTroII
Heimdallr
2
0
1
2.5
W
Mercury
Vuikuo
Mercury
3
1
4
5
L
Nu Wa
Xx-danae
Nu Wa
0
5
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,751
Damage
11,954
27,861
Taken
32,016
12,530
Mitigated
12,164
12,149
Healing
11,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
DarK_Crom_
Jing Wei
767
695
0
2,716
5,614
1,381
62
2,303
3,239
0
15,949
L
Amaterasu
5,152
3,090
0
3,850
8,601
5,820
0
994
7,116
3,241
24,350
W
Sun Wukong
Ikpoku
Sun Wukong
5,701
1,847
0
3,683
7,993
4,932
456
846
7,121
0
33,200
L
2,456
93
0
945
5,423
2,013
198
1,600
3,750
12,822
0
W
Cthulhu
MenzDu13
Cthulhu
2,816
39
96
2,102
5,689
2,246
0
1,455
4,204
18,427
0
W
8,204
2,090
0
1,318
3,528
978
169
1,361
2,015
37,706
0
W
Heimdallr
SethOrTroII
Heimdallr
3,902
1,539
0
1,784
4,794
2,743
0
1,341
3,429
8,122
25,507
W
Mercury
Vuikuo
Mercury
2,128
1,282
0
3,166
5,857
1,631
0
1,260
4,527
0
21,423
L
Nu Wa
Xx-danae
Nu Wa
2,109
539
0
1,674
6,158
1,586
0
4,004
1,958
27,604
0
L
1,470
125
0
2,236
6,220
1,364
0
1,786
4,224
19,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,199
Gold Earned
23,644
260
Minions Killed
202
0
Camps Cleared
0
962,398
Distance Traveled
842,042
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,318
432
28
3
0
172,250
0
L
Amaterasu
5,566
557
56
6
0
149,167
1
W
Sun Wukong
6,262
626
69
7
0
194,707
2
L
Cthulhu
4,066
407
17
2
0
205,401
2
W
Cthulhu
5,512
551
23
2
0
203,265
3
W
Nu Wa
6,606
661
70
7
0
187,939
4
W
Heimdallr
5,352
535
61
6
0
159,429
4
W
Mercury
5,467
547
37
4
0
217,058
1
L
Nu Wa
5,083
508
54
5
0
155,168
2
L
He Bo
4,611
461
47
5
0
160,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role