Player Matchup

Loki
Loki
Cooksly
Loki
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,423 Elo+
Solo
Bacchus
Bacchus
Daizah
Bacchus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
MinePixe
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Anhur
Anhur
alvaronunez
Anhur
Level 29
God Stats
16W - 9L
1,585 SR
Queue Stats
310W - 347L
1,412 Elo+
Solo
Izanami
Izanami
diecastbeatdown
Izanami
Level 17
God Stats
49W - 26L
1,603 SR
Queue Stats
85W - 68L
1,404 Elo+
Solo
Team Averages
Level 21
1,537 SR
1,448 Elo+

VS

Team Averages
Level 12
1,498 SR
1,425 Elo+
Kali
Kali
Crazyzuma
Kali
Level 28
God Stats
2W - 2L
1,490 SR
Queue Stats
8W - 8L
1,188 Elo+
Solo
Ares
Ares
Lucas br7607
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,261 Elo+
Party 1
Bellona
Bellona
ZadQuielP
Bellona
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,794 Elo+
Solo
Cthulhu
Cthulhu
earthquake28
Cthulhu
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 47L
1,382 Elo+
Solo
Anhur
Anhur
lucas12133
Anhur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Cooksly
Loki
7
1 / 2 / 1
4,806
481
491
3,552
817
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bacchus
Daizah
Bacchus
8
7 / 0 / 5
6,233
623
4,836
4,445
2,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
MinePixe
Olorun
6
1 / 7 / 7
4,646
465
2,642
6,965
1,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
5 / 0 / 3
5,879
588
2,948
3,005
1,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 1 / 1
5,948
595
4,066
4,881
1,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
8
3 / 2 / 0
5,136
514
2,430
6,848
1,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 6 / 1
4,421
442
1,154
5,370
1,724
Bellona
ZadQuielP
Bellona
8
1 / 0 / 0
4,445
445
2,150
4,815
3,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
earthquake28
Cthulhu
8
2 / 4 / 1
5,100
510
2,236
6,913
3,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
8
2 / 3 / 0
5,284
528
1,916
5,232
1,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
15
Kills
9
10
Deaths
15
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Loki
Cooksly
Loki
1
2
1
0.75
L
Kali
3
2
0
1.5
W
Bacchus
Daizah
Bacchus
7
0
5
9.5
L
1
6
1
0.25
W
Olorun
MinePixe
Olorun
1
7
7
0.64
L
Bellona
ZadQuielP
Bellona
1
0
0
1
W
5
0
3
6.5
W
1
1
1
1.5
L
Cthulhu
earthquake28
Cthulhu
2
4
1
0.63
L
Anhur
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,983
Damage
9,886
22,848
Taken
29,178
7,837
Mitigated
10,849
6,782
Healing
7,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
Cooksly
Loki
491
189
0
490
3,552
817
0
675
2,852
0
13,204
L
Kali
2,430
1,038
0
3,383
6,848
1,838
0
1,182
5,666
0
18,161
W
Bacchus
Daizah
Bacchus
4,836
861
0
1,475
4,445
2,299
192
681
3,718
13,120
0
L
1,154
386
0
0
5,370
1,724
0
2,666
2,704
7,419
0
W
Olorun
MinePixe
Olorun
2,642
2,277
344
1,491
6,965
1,686
792
1,641
5,324
6,853
0
L
Bellona
ZadQuielP
Bellona
2,150
145
0
2,089
4,815
3,119
0
520
4,295
0
6,297
W
2,948
1,760
0
608
3,005
1,705
310
133
2,872
3,008
24,252
W
4,066
2,570
0
2,374
4,881
1,330
87
260
4,346
0
28,731
L
Cthulhu
earthquake28
Cthulhu
2,236
70
0
162
6,913
3,155
158
1,689
5,224
13,811
0
L
Anhur
1,916
918
0
1,552
5,232
1,013
0
1,734
3,498
0
15,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,512
Gold Earned
24,386
165
Minions Killed
106
0
Camps Cleared
0
883,521
Distance Traveled
850,352
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
4,806
481
28
3
0
153,260
0
L
Kali
5,136
514
35
4
0
185,579
1
W
Bacchus
6,233
623
13
1
0
212,650
4
L
Ares
4,421
442
9
1
0
143,763
0
W
Olorun
4,646
465
8
1
0
178,350
2
L
Bellona
4,445
445
12
1
0
184,438
0
W
Anhur
5,879
588
49
5
0
190,899
0
W
Izanami
5,948
595
67
7
0
148,362
3
L
Cthulhu
5,100
510
21
2
0
150,925
0
L
Anhur
5,284
528
29
3
0
185,647
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role