Player Matchup

Neith
Neith
CleverColt5094
Neith
Level 145
God Stats
4W - 3L
1,500 SR
Queue Stats
222W - 226L
1,427 Elo+
Party 1
Ao Kuang
Ao Kuang
Dabeplay1
Ao Kuang
Level 127
God Stats
8W - 8L
1,806 SR
Queue Stats
295W - 270L
1,449 Elo+
Solo
Sobek
Sobek
Exovert
Sobek
Level 85
God Stats
4W - 5L
1,081 SR
Queue Stats
43W - 47L
1,383 Elo+
Party 1
Ullr
Ullr
Silvatheweeb
Ullr
Level 75
God Stats
4W - 6L
1,521 SR
Queue Stats
704W - 593L
1,567 Elo+
Solo
Janus
Janus
bigpapashaxx
Janus
Level 73
God Stats
5W - 4L
1,828 SR
Queue Stats
280W - 248L
1,606 Elo+
Solo
Team Averages
Level 101
1,547 SR
1,487 Elo+

VS

Team Averages
Level 105
1,518 SR
1,485 Elo+
Medusa
Medusa
CoyoteSnuggly
Medusa
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
105W - 97L
1,496 Elo+
Solo
Ganesha
Ganesha
Gome77
Ganesha
Level 69
God Stats
6W - 2L
1,462 SR
Queue Stats
331W - 340L
1,459 Elo+
Party 2
Hercules
Hercules
JoJosef159
Hercules
Level 89
God Stats
6W - 8L
1,500 SR
Queue Stats
313W - 322L
1,460 Elo+
Party 2
Thanatos
Thanatos
LilithLissandra
Thanatos
Level 81
God Stats
77W - 62L
1,620 SR
Queue Stats
312W - 282L
1,535 Elo+
Solo
The Morrigan
The Morrigan
Nhylius
The Morrigan
Level 160
God Stats
9W - 7L
1,510 SR
Queue Stats
570W - 567L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 3
8,437
496
4,250
12,076
3,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ao Kuang
Dabeplay1
Ao Kuang
15
4 / 5 / 3
8,789
517
4,119
14,087
4,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
Exovert
Sobek
12
2 / 6 / 6
8,499
500
6,955
17,366
12,767
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 3 / 2
8,188
482
8,818
12,106
11,016
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
5 / 10 / 3
9,421
554
8,264
10,399
2,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 1 / 5
10,255
603
14,357
7,297
4,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ganesha
Gome77
Ganesha
13
0 / 2 / 17
8,593
505
5,422
12,649
9,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
JoJosef159
Hercules
15
2 / 4 / 0
8,642
508
6,541
13,453
14,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
14
9 / 2 / 11
9,319
548
13,374
11,749
7,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Morrigan
Nhylius
The Morrigan
16
7 / 4 / 6
10,128
596
7,443
7,732
4,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
68
13
Kills
29
29
Deaths
13
17
Assists
39
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
11
1
5
13.5
L
Ao Kuang
Dabeplay1
Ao Kuang
4
5
3
1.1
L
Sobek
Exovert
Sobek
2
6
6
0.83
W
Ganesha
Gome77
Ganesha
0
2
17
4.25
W
Hercules
JoJosef159
Hercules
2
4
0
0.5
W
Thanatos
9
2
11
7.25
W
The Morrigan
Nhylius
The Morrigan
7
4
6
2.5
L
1
3
2
0.67
L
5
10
3
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,406
Damage
47,137
66,034
Taken
52,880
34,985
Mitigated
39,457
15,141
Healing
20,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,250
1,883
0
3,584
12,076
3,926
950
3,154
8,922
0
55,602
W
14,357
6,365
0
1,276
7,297
4,553
2,416
1,938
5,314
4,359
56,911
L
Ao Kuang
Dabeplay1
Ao Kuang
4,119
787
0
5,961
14,087
4,878
0
2,174
11,863
52,272
0
L
Sobek
Exovert
Sobek
6,955
738
0
3,969
17,366
12,767
0
3,993
13,373
23,084
0
W
Ganesha
Gome77
Ganesha
5,422
778
0
1,901
12,649
9,101
438
5,925
6,530
27,549
0
W
Hercules
JoJosef159
Hercules
6,541
2,268
0
5,068
13,453
14,257
39
2,083
11,336
0
46,561
W
Thanatos
13,374
5,684
0
9,560
11,749
7,071
0
4,822
6,743
6,835
53,879
W
The Morrigan
Nhylius
The Morrigan
7,443
1,970
0
2,491
7,732
4,475
554
3,941
3,619
56,803
1,955
L
8,818
3,008
0
991
12,106
11,016
333
592
11,089
0
48,843
L
8,264
744
0
636
10,399
2,398
58
2,222
8,177
43,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,334
Gold Earned
46,937
419
Minions Killed
429
0
Camps Cleared
0
1,491,212
Distance Traveled
1,576,969
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,437
496
118
7
0
266,595
3
W
Medusa
10,255
603
116
7
0
308,569
2
L
Ao Kuang
8,789
517
106
6
0
330,320
2
L
Sobek
8,499
500
28
2
0
283,280
0
W
Ganesha
8,593
505
8
0
0
325,678
2
W
Hercules
8,642
508
111
7
0
291,208
2
W
Thanatos
9,319
548
77
5
0
352,528
4
W
The Morrigan
10,128
596
117
7
0
298,986
0
L
Ullr
8,188
482
87
5
0
300,896
4
L
Janus
9,421
554
80
5
0
310,121
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role