Player Matchup

Arachne
Arachne
FLFisherman
Arachne
Level 47
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 14L
1,500 Elo+
Solo
Neith
Neith
LORDxMrMoses
Neith
Level 122
God Stats
1W - 4L
1,563 SR
Queue Stats
7W - 14L
1,500 Elo+
Party 1
Athena
Athena
LordArt21
Athena
Level 67
God Stats
1W - 5L
1,417 SR
Queue Stats
9W - 10L
1,689 Elo+
Party 1
Ra
Ra
PrinceTemper
Ra
Level 8
God Stats
1W - 4L
1,159 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Bellona
Bellona
ThaACeV1
Bellona
Level 50
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,679 Elo+
Party 1
Team Averages
Level 59
1,428 SR
1,574 Elo+

VS

Team Averages
Level 40
1,467 SR
1,443 Elo+
Rama
Rama
AlloyJ
Rama
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Erlang Shen
Erlang Shen
ImMamu
Erlang Shen
Level 46
God Stats
5W - 9L
1,501 SR
Queue Stats
60W - 72L
1,489 Elo+
Party 2
Osiris
Osiris
TheNanoxRol14
Osiris
Level 30
God Stats
1W - 2L
1,332 SR
Queue Stats
80W - 100L
1,449 Elo+
Party 2
Ares
Ares
stankywipe
Ares
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 12L
1,340 Elo+
Party 3
Chang'e
Chang'e
thunderstorm04
Chang'e
Level 39
God Stats
0W - 3L
1,500 SR
Queue Stats
71W - 81L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FLFisherman
Arachne
18
6 / 1 / 3
11,284
564
13,198
17,572
11,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 0 / 7
10,490
525
11,182
9,239
3,998
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
LordArt21
Athena
14
1 / 2 / 5
9,253
463
5,542
15,401
13,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 5 / 1
9,143
457
1,867
10,644
3,807
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bellona
ThaACeV1
Bellona
17
3 / 4 / 4
10,470
524
14,764
11,663
11,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
AlloyJ
Rama
13
1 / 3 / 3
8,238
412
4,933
11,781
4,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
ImMamu
Erlang Shen
16
4 / 3 / 3
9,941
497
5,158
14,348
7,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 1 / 4
9,470
474
8,108
16,175
14,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
0 / 4 / 3
8,148
407
9,046
16,184
15,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

17
5 / 2 / 2
10,598
530
11,814
9,836
4,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
27
13
Kills
12
12
Deaths
13
20
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Rama
AlloyJ
Rama
1
3
3
0.83
W
Arachne
FLFisherman
Arachne
6
1
3
7.5
L
Erlang Shen
ImMamu
Erlang Shen
4
3
3
1.83
W
3
0
7
6.5
W
Athena
LordArt21
Athena
1
2
5
1.75
W
0
5
1
0.1
W
Bellona
ThaACeV1
Bellona
3
4
4
1.25
L
2
1
4
4
L
0
4
3
0.38
L
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,553
Damage
39,059
64,519
Taken
68,324
45,203
Mitigated
45,554
19,499
Healing
26,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
AlloyJ
Rama
4,933
3,169
306
4,517
11,781
4,029
1,908
2,966
8,769
0
40,863
W
Arachne
FLFisherman
Arachne
13,198
9,117
0
7,766
17,572
11,618
786
4,913
12,447
13,294
92,515
L
Erlang Shen
ImMamu
Erlang Shen
5,158
2,911
0
5,942
14,348
7,082
0
491
13,857
0
56,447
W
11,182
2,879
779
5,021
9,239
3,998
3,951
3,155
6,027
0
68,418
W
Athena
LordArt21
Athena
5,542
1,818
0
2,318
15,401
13,982
741
3,941
11,350
27,456
0
W
1,867
861
731
1,448
10,644
3,807
842
6,896
3,378
48,592
0
W
Bellona
ThaACeV1
Bellona
14,764
5,946
0
1,436
11,663
11,798
1,415
1,325
9,924
0
52,625
L
8,108
2,905
0
6,040
16,175
14,248
184
449
15,290
0
46,682
L
9,046
617
0
1,822
16,184
15,642
189
2,807
13,302
23,769
0
L
11,814
1,450
3,007
4,776
9,836
4,553
405
1,459
8,327
70,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,640
Gold Earned
46,395
504
Minions Killed
444
0
Camps Cleared
0
1,881,797
Distance Traveled
1,708,375
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,238
412
76
4
0
308,593
1
W
Arachne
11,284
564
142
7
0
398,348
4
L
Erlang Shen
9,941
497
117
6
0
429,660
3
W
Neith
10,490
525
134
7
0
374,250
0
W
Athena
9,253
463
35
2
0
406,909
4
W
Ra
9,143
457
93
5
0
329,201
5
W
Bellona
10,470
524
100
5
0
373,089
3
L
Osiris
9,470
474
80
4
0
277,013
1
L
Ares
8,148
407
22
1
0
344,096
7
L
Chang'e
10,598
530
149
7
0
349,013
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role