Player Matchup

Nemesis
Nemesis
AlienatedIndigo
Nemesis
Level 28
God Stats
4W - 3L
1,371 SR
Queue Stats
4W - 6L
1,422 Elo+
Solo
Neith
Neith
Hyoudous
Neith
Level 16
God Stats
10W - 17L
1,582 SR
Queue Stats
28W - 22L
1,883 Elo+
Solo
Erlang Shen
Erlang Shen
McCreeKilla
Erlang Shen
Level 29
God Stats
3W - 4L
1,944 SR
Queue Stats
116W - 120L
2,011 Elo+
Solo
Nu Wa
Nu Wa
fineogay
Nu Wa
Level 12
God Stats
2W - 3L
1,758 SR
Queue Stats
96W - 49L
1,847 Elo+
Solo
Cerberus
Cerberus
hellmanofficial
Cerberus
Level 7
God Stats
0W - 2L
1,304 SR
Queue Stats
3W - 9L
1,406 Elo+
Solo
Team Averages
Level 18
1,592 SR
1,714 Elo+

VS

Team Averages
Level 24
1,560 SR
1,617 Elo+
Cerberus
Cerberus
GSH Catalyst
Cerberus
Level 5
God Stats
2W - 0L
1,738 SR
Queue Stats
7W - 3L
1,676 Elo+
Solo
Olorun
Olorun
KareeemCheese
Olorun
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 58L
1,540 Elo+
Party 1
Danzaburou
Danzaburou
Perfectedist
Danzaburou
Level 29
God Stats
39W - 38L
1,494 SR
Queue Stats
115W - 120L
1,546 Elo+
Party 1
Anhur
Anhur
YunLin3010
Anhur
Level 28
God Stats
12W - 14L
1,569 SR
Queue Stats
29W - 25L
1,803 Elo+
Solo
Tsukuyomi
Tsukuyomi
iH4rris 7
Tsukuyomi
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 42L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 10 / 3
9,675
421
11,622
18,281
11,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Hyoudous
Neith
16
4 / 14 / 7
10,775
468
15,428
21,798
6,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
McCreeKilla
Erlang Shen
19
13 / 6 / 4
12,688
552
15,824
21,886
16,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
fineogay
Nu Wa
11
3 / 4 / 4
8,853
385
10,610
11,637
3,626
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cerberus
15
0 / 7 / 11
9,035
393
6,622
15,276
10,605
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GSH Catalyst
Cerberus
19
4 / 3 / 10
12,700
552
15,254
20,307
19,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
6 / 6 / 13
12,027
523
11,647
17,274
6,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Perfectedist
Danzaburou
19
15 / 5 / 6
14,283
621
16,823
14,154
4,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anhur
20
13 / 3 / 7
14,210
618
18,621
17,242
9,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
iH4rris 7
Tsukuyomi
15
3 / 8 / 10
10,883
473
9,266
15,649
8,010
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
87
25
Kills
41
41
Deaths
25
29
Assists
46
Player
Kills
Deaths
Assists
KDA
L
5
10
3
0.65
W
Cerberus
GSH Catalyst
Cerberus
4
3
10
3
L
Neith
Hyoudous
Neith
4
14
7
0.54
W
6
6
13
2.08
L
Erlang Shen
McCreeKilla
Erlang Shen
13
6
4
2.5
W
Danzaburou
Perfectedist
Danzaburou
15
5
6
3.6
W
Anhur
13
3
7
5.5
L
Nu Wa
fineogay
Nu Wa
3
4
4
1.25
L
Cerberus
0
7
11
0.79
W
Tsukuyomi
iH4rris 7
Tsukuyomi
3
8
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,106
Damage
71,611
88,878
Taken
84,626
49,148
Mitigated
48,164
12,884
Healing
28,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,622
6,345
0
1,015
18,281
11,653
0
5,925
12,224
5,985
46,272
W
Cerberus
GSH Catalyst
Cerberus
15,254
502
0
8,950
20,307
19,263
864
4,821
15,486
75,147
0
L
Neith
Hyoudous
Neith
15,428
7,581
0
3,022
21,798
6,817
960
5,640
15,758
0
61,547
W
11,647
4,804
367
7,967
17,274
6,297
1,419
3,170
14,104
50,359
0
L
Erlang Shen
McCreeKilla
Erlang Shen
15,824
8,640
0
3,458
21,886
16,447
1,029
5,405
16,286
6,996
65,803
W
Danzaburou
Perfectedist
Danzaburou
16,823
8,353
0
1,550
14,154
4,718
578
2,614
11,540
0
46,702
W
Anhur
18,621
11,303
0
8,278
17,242
9,876
2,746
3,990
13,088
9,592
104,169
L
Nu Wa
fineogay
Nu Wa
10,610
2,613
0
1,297
11,637
3,626
0
4,187
6,950
44,333
0
L
Cerberus
6,622
364
0
4,092
15,276
10,605
0
5,623
9,503
20,434
0
W
Tsukuyomi
iH4rris 7
Tsukuyomi
9,266
2,681
0
1,461
15,649
8,010
1,752
3,669
11,980
0
37,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,026
Gold Earned
64,103
380
Minions Killed
552
0
Camps Cleared
0
1,752,878
Distance Traveled
1,961,329
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,675
421
62
3
0
415,315
1
W
Cerberus
12,700
552
176
8
0
405,848
5
L
Neith
10,775
468
92
4
0
325,156
0
W
Olorun
12,027
523
80
3
0
353,843
2
L
Erlang Shen
12,688
552
111
5
0
398,026
0
W
Danzaburou
14,283
621
75
3
0
406,374
3
W
Anhur
14,210
618
156
7
0
363,514
3
L
Nu Wa
8,853
385
79
3
0
240,422
2
L
Cerberus
9,035
393
36
2
0
373,959
0
W
Tsukuyomi
10,883
473
65
3
0
431,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role