Player Matchup

Anubis
Anubis
Brumiik
Anubis
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
ClFade
Ullr
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 22L
1,372 Elo+
Solo
Erlang Shen
Erlang Shen
MengoJ
Erlang Shen
Level 57
God Stats
6W - 2L
1,818 SR
Queue Stats
26W - 21L
1,522 Elo+
Party 1
Yemoja
Yemoja
NanoCat145
Yemoja
Level 107
God Stats
1W - 1L
1,234 SR
Queue Stats
98W - 94L
1,528 Elo+
Party 4
Cerberus
Cerberus
Zeviic
Cerberus
Level 81
God Stats
17W - 20L
1,500 SR
Queue Stats
320W - 302L
1,425 Elo+
Party 4
Team Averages
Level 79
1,510 SR
1,469 Elo+

VS

Team Averages
Level 75
1,524 SR
1,411 Elo+
Jormungandr
Jormungandr
Cascadara
Jormungandr
Level 18
God Stats
3W - 8L
1,438 SR
Queue Stats
16W - 25L
1,386 Elo+
Party 3
Cernunnos
Cernunnos
Kozojeb69
Cernunnos
Level 69
God Stats
5W - 4L
1,698 SR
Queue Stats
184W - 217L
1,305 Elo+
Solo
Janus
Janus
MaukigproxD
Janus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
RoyalMyth
Chang'e
Level 78
God Stats
5W - 6L
1,487 SR
Queue Stats
59W - 68L
1,365 Elo+
Party 3
Hun Batz
Hun Batz
takes
Hun Batz
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Brumiik
Anubis
20
7 / 2 / 6
13,064
653
17,156
12,892
7,172
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
ClFade
Ullr
16
0 / 5 / 6
10,202
510
5,197
16,953
6,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
MengoJ
Erlang Shen
19
11 / 2 / 3
12,137
607
10,448
11,976
8,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
NanoCat145
Yemoja
15
2 / 3 / 7
9,396
470
4,056
13,231
8,935
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
Zeviic
Cerberus
17
4 / 4 / 1
11,124
556
11,175
15,641
15,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cascadara
Jormungandr
14
1 / 4 / 5
8,502
425
4,763
13,114
8,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
Kozojeb69
Cernunnos
14
1 / 7 / 5
8,123
406
9,888
14,122
3,982
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
4 / 5 / 1
10,423
521
10,560
10,414
2,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chang'e
RoyalMyth
Chang'e
14
1 / 5 / 3
8,993
450
6,777
13,162
6,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
takes
Hun Batz
17
9 / 3 / 3
10,820
541
10,792
13,547
4,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
33
24
Kills
16
16
Deaths
24
23
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anubis
Brumiik
Anubis
7
2
6
5
L
Jormungandr
Cascadara
Jormungandr
1
4
5
0.88
W
Ullr
ClFade
Ullr
0
5
6
0.6
L
Cernunnos
Kozojeb69
Cernunnos
1
7
5
0.5
L
4
5
1
0.9
W
Erlang Shen
MengoJ
Erlang Shen
11
2
3
6.25
W
Yemoja
NanoCat145
Yemoja
2
3
7
1.83
L
Chang'e
RoyalMyth
Chang'e
1
5
3
0.5
W
Cerberus
Zeviic
Cerberus
4
4
1
1.13
L
Hun Batz
takes
Hun Batz
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,032
Damage
42,780
70,693
Taken
64,359
46,953
Mitigated
26,106
22,943
Healing
13,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Brumiik
Anubis
17,156
535
0
8,796
12,892
7,172
612
6,856
5,730
96,584
0
L
Jormungandr
Cascadara
Jormungandr
4,763
812
0
1,124
13,114
8,120
224
6,188
6,926
32,217
0
W
Ullr
ClFade
Ullr
5,197
1,626
0
3,058
16,953
6,300
70
2,186
14,727
0
74,833
L
Cernunnos
Kozojeb69
Cernunnos
9,888
4,397
0
3,193
14,122
3,982
656
3,797
10,325
0
47,963
L
10,560
518
0
480
10,414
2,645
0
7,733
2,681
73,563
0
W
Erlang Shen
MengoJ
Erlang Shen
10,448
5,269
0
1,453
11,976
8,923
0
2,981
8,850
10,935
84,575
W
Yemoja
NanoCat145
Yemoja
4,056
1,106
2,611
1,878
13,231
8,935
47
3,617
9,508
27,924
0
L
Chang'e
RoyalMyth
Chang'e
6,777
529
203
4,293
13,162
6,724
50
9,132
3,455
34,732
0
W
Cerberus
Zeviic
Cerberus
11,175
806
0
5,147
15,641
15,623
508
5,349
9,778
70,510
0
L
Hun Batz
takes
Hun Batz
10,792
4,136
0
4,157
13,547
4,635
0
5,348
8,124
0
68,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,923
Gold Earned
46,861
629
Minions Killed
445
0
Camps Cleared
0
1,883,044
Distance Traveled
1,871,509
13
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,064
653
163
8
0
339,727
1
L
Jormungandr
8,502
425
51
3
0
358,695
3
W
Ullr
10,202
510
115
6
0
323,106
0
L
Cernunnos
8,123
406
63
3
0
345,144
10
L
Janus
10,423
521
142
7
0
359,375
7
W
Erlang Shen
12,137
607
132
7
0
467,394
0
W
Yemoja
9,396
470
49
2
0
393,831
7
L
Chang'e
8,993
450
72
4
0
366,034
11
W
Cerberus
11,124
556
170
9
0
358,986
5
L
Hun Batz
10,820
541
117
6
0
442,261
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role