Player Matchup

Athena
Athena
Cacahuete08
Athena
Level 141
God Stats
2W - 1L
1,824 SR
Queue Stats
9W - 2L
1,899 Elo+
Party 1
Artemis
Artemis
Darsharok
Artemis
Level 100
God Stats
1W - 1L
1,750 SR
Queue Stats
101W - 88L
1,570 Elo+
Party 1
Janus
Janus
Flenerya
Janus
Level 127
God Stats
4W - 5L
1,514 SR
Queue Stats
132W - 141L
1,481 Elo+
Solo
Osiris
Osiris
Zant41
Osiris
Level 89
God Stats
24W - 6L
1,679 SR
Queue Stats
180W - 157L
1,675 Elo+
Solo
Mercury
Mercury
xRaaiZz
Mercury
Level 62
God Stats
8W - 5L
1,714 SR
Queue Stats
202W - 173L
1,547 Elo+
Party 1
Team Averages
Level 104
1,696 SR
1,634 Elo+

VS

Team Averages
Level 85
1,517 SR
1,537 Elo+
Cthulhu
Cthulhu
ALEXPOMP
Cthulhu
Level 67
God Stats
48W - 43L
1,636 SR
Queue Stats
163W - 143L
1,543 Elo+
Party 3
Anhur
Anhur
Adosek
Anhur
Level 69
God Stats
2W - 3L
1,182 SR
Queue Stats
85W - 55L
1,513 Elo+
Solo
Osiris
Osiris
AitorDM4
Osiris
Level 79
God Stats
10W - 6L
1,515 SR
Queue Stats
223W - 211L
1,541 Elo+
Party 3
Arachne
Arachne
iD3sTr0y
Arachne
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
279W - 290L
1,534 Elo+
Party 2
Scylla
Scylla
xXbyBestiaXx
Scylla
Level 79
God Stats
14W - 10L
1,753 SR
Queue Stats
46W - 47L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
11
2 / 8 / 5
8,697
414
3,849
16,590
11,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
Darsharok
Artemis
10
2 / 5 / 0
8,084
385
6,817
9,581
2,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Flenerya
Janus
16
2 / 5 / 1
10,212
486
5,904
10,941
3,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
Zant41
Osiris
16
5 / 9 / 2
10,683
509
11,579
21,594
17,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
xRaaiZz
Mercury
10
1 / 6 / 2
7,799
371
1,950
10,270
3,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ALEXPOMP
Cthulhu
18
8 / 3 / 13
12,512
596
10,921
19,068
23,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
Adosek
Anhur
17
6 / 2 / 12
11,006
524
6,066
11,672
3,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
AitorDM4
Osiris
18
3 / 6 / 6
11,705
557
6,398
13,133
12,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
iD3sTr0y
Arachne
20
2 / 1 / 10
12,127
577
7,863
11,446
7,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
20
14 / 1 / 6
14,366
684
23,828
8,912
3,587
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
80
12
Kills
33
33
Deaths
13
10
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ALEXPOMP
Cthulhu
8
3
13
4.83
W
Anhur
Adosek
Anhur
6
2
12
6
W
Osiris
AitorDM4
Osiris
3
6
6
1
L
Athena
2
8
5
0.56
L
Artemis
Darsharok
Artemis
2
5
0
0.4
L
Janus
Flenerya
Janus
2
5
1
0.5
L
Osiris
Zant41
Osiris
5
9
2
0.67
W
Arachne
iD3sTr0y
Arachne
2
1
10
7
L
Mercury
xRaaiZz
Mercury
1
6
2
0.33
W
Scylla
14
1
6
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,099
Damage
55,076
68,976
Taken
64,231
38,456
Mitigated
50,263
6,048
Healing
21,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ALEXPOMP
Cthulhu
10,921
958
757
5,429
19,068
23,090
605
4,042
14,936
56,251
0
W
Anhur
Adosek
Anhur
6,066
3,091
0
4,770
11,672
3,841
6,523
1,587
10,045
0
42,752
W
Osiris
AitorDM4
Osiris
6,398
2,846
0
2,887
13,133
12,062
0
1,494
11,639
8,791
66,491
L
Athena
3,849
901
330
1,260
16,590
11,736
0
9,704
6,780
18,981
0
L
Artemis
Darsharok
Artemis
6,817
2,248
0
1,478
9,581
2,334
0
4,168
5,413
0
33,536
L
Janus
Flenerya
Janus
5,904
255
0
1,160
10,941
3,559
0
7,216
3,381
75,507
0
L
Osiris
Zant41
Osiris
11,579
4,013
0
1,360
21,594
17,570
2,022
10,514
10,949
5,804
59,811
W
Arachne
iD3sTr0y
Arachne
7,863
4,989
0
4,177
11,446
7,683
116
816
10,609
11,877
95,066
L
Mercury
xRaaiZz
Mercury
1,950
654
0
460
10,270
3,257
0
3,507
6,649
0
31,094
W
Scylla
23,828
2,466
0
3,259
8,912
3,587
2,225
3,001
5,795
113,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,475
Gold Earned
61,716
440
Minions Killed
639
0
Camps Cleared
0
1,767,211
Distance Traveled
2,101,441
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,512
596
72
3
0
381,809
0
W
Anhur
11,006
524
88
4
0
365,714
3
W
Osiris
11,705
557
117
6
0
403,456
3
L
Athena
8,697
414
24
1
0
424,846
8
L
Artemis
8,084
385
63
3
0
231,712
0
L
Janus
10,212
486
163
8
0
354,211
9
L
Osiris
10,683
509
131
6
0
326,318
5
W
Arachne
12,127
577
167
8
0
505,667
4
L
Mercury
7,799
371
59
3
0
430,124
3
W
Scylla
14,366
684
195
9
0
444,795
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role