Player Matchup

Ymir
Ymir
JuaniT033
Ymir
Level 26
God Stats
4W - 1L
1,499 SR
Queue Stats
22W - 25L
1,389 Elo+
Solo
Cupid
Cupid
OverlordGoo
Cupid
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 86L
1,489 Elo+
Party 1
Set
Set
PolishNarrator
Set
Level 29
God Stats
6W - 8L
1,353 SR
Queue Stats
88W - 96L
1,551 Elo+
Solo
Freya
Freya
XFX8600GTS
Freya
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
liambob22
Ares
Level 23
God Stats
4W - 2L
1,903 SR
Queue Stats
64W - 62L
1,517 Elo+
Party 1
Team Averages
Level 23
1,551 SR
1,489 Elo+

VS

Team Averages
Level 11
1,518 SR
1,392 Elo+
Heimdallr
Heimdallr
Bendrick
Heimdallr
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,421 Elo+
Party 2
Fenrir
Fenrir
Feralistic
Fenrir
Level 14
God Stats
8W - 18L
1,404 SR
Queue Stats
17W - 28L
1,460 Elo+
Solo
Hercules
Hercules
HazesGamingChair
Hercules
Level 22
God Stats
14W - 7L
1,685 SR
Queue Stats
16W - 8L
1,552 Elo+
Solo
Yemoja
Yemoja
dokball1
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,106 Elo+
Solo
Nemesis
Nemesis
drazic24
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
3 / 0 / 1
6,506
591
4,368
5,707
3,117
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 0 / 2
5,666
515
4,379
4,200
1,379
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
3 / 0 / 1
6,258
569
1,655
5,718
2,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Freya
12
7 / 0 / 1
7,719
702
5,980
3,943
2,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
9
0 / 0 / 1
5,833
530
2,673
7,795
4,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bendrick
Heimdallr
7
0 / 2 / 0
4,629
421
4,067
5,100
1,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Feralistic
Fenrir
8
0 / 2 / 0
4,965
451
1,753
5,970
1,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 4 / 0
5,031
457
1,352
6,464
2,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Yemoja
dokball1
Yemoja
7
0 / 1 / 0
4,954
450
2,592
5,618
1,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
drazic24
Nemesis
7
0 / 4 / 0
4,639
422
1,188
5,011
1,409
Mace

Mace

+10
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
0
13
Kills
0
0
Deaths
13
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Bendrick
Heimdallr
0
2
0
0
L
Fenrir
Feralistic
Fenrir
0
2
0
0
L
0
4
0
0
W
Ymir
3
0
1
3.5
W
0
0
2
1
W
3
0
1
3.5
W
Freya
7
0
1
7.5
L
Yemoja
dokball1
Yemoja
0
1
0
0
L
Nemesis
drazic24
Nemesis
0
4
0
0
W
Ares
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,055
Damage
10,952
27,363
Taken
28,163
13,841
Mitigated
9,491
14,297
Healing
6,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Bendrick
Heimdallr
4,067
2,398
0
501
5,100
1,576
0
2,276
2,824
0
16,238
L
Fenrir
Feralistic
Fenrir
1,753
202
0
2,530
5,970
1,937
0
2,540
3,430
0
23,128
L
1,352
370
0
1,644
6,464
2,622
0
2,773
3,691
0
18,311
W
Ymir
4,368
954
0
1,955
5,707
3,117
564
0
5,707
28,994
0
W
4,379
1,452
634
2,671
4,200
1,379
570
1,239
2,961
0
29,282
W
1,655
819
0
3,744
5,718
2,154
0
0
5,718
0
27,030
W
Freya
5,980
2,413
0
2,369
3,943
2,418
196
0
3,943
42,647
0
L
Yemoja
dokball1
Yemoja
2,592
473
183
533
5,618
1,947
0
2,340
3,278
15,487
0
L
Nemesis
drazic24
Nemesis
1,188
653
0
950
5,011
1,409
0
3,092
1,919
0
12,731
W
Ares
2,673
191
0
2,924
7,795
4,773
278
1,353
6,442
19,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,982
Gold Earned
24,218
293
Minions Killed
179
0
Camps Cleared
0
1,107,540
Distance Traveled
1,017,662
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,629
421
35
3
0
197,722
0
L
Fenrir
4,965
451
47
4
0
214,945
1
L
Hercules
5,031
457
45
4
0
211,469
0
W
Ymir
6,506
591
66
6
0
208,015
2
W
Cupid
5,666
515
59
5
0
211,161
3
W
Set
6,258
569
61
6
0
238,229
0
W
Freya
7,719
702
81
7
0
230,138
3
L
Yemoja
4,954
450
22
2
0
171,924
1
L
Nemesis
4,639
422
30
3
0
221,602
3
W
Ares
5,833
530
26
2
0
219,997
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role