Player Matchup

Ne Zha
Ne Zha
BitSquid4Lyfe
Ne Zha
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Vint3r
Discordia
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
komsxy
Cthulhu
Level 25
God Stats
5W - 7L
1,423 SR
Queue Stats
5W - 8L
1,471 Elo+
Party 1
Guan Yu
Guan Yu
vvvooonnn
Guan Yu
Level 39
God Stats
0W - 2L
1,534 SR
Queue Stats
4W - 8L
1,415 Elo+
Party 1
Danzaburou
Danzaburou
职业打深井
Danzaburou
Level 49
God Stats
3W - 4L
1,256 SR
Queue Stats
329W - 340L
1,478 Elo+
Solo
Team Averages
Level 62
1,443 SR
1,473 Elo+

VS

Team Averages
Level 111
1,482 SR
1,507 Elo+
Merlin
Merlin
Cesareaeaea
Merlin
Level 140
God Stats
9W - 11L
1,154 SR
Queue Stats
563W - 553L
1,487 Elo+
Solo
Fenrir
Fenrir
FYM211
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
KennieLupine
Arachne
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
MERMAID255
Izanami
Level 125
God Stats
13W - 11L
1,685 SR
Queue Stats
62W - 69L
1,497 Elo+
Solo
Sobek
Sobek
bTLorick
Sobek
Level 124
God Stats
8W - 2L
1,570 SR
Queue Stats
249W - 225L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 0
6,082
434
3,408
10,489
3,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Discordia
Vint3r
Discordia
14
1 / 2 / 0
7,533
538
3,099
3,616
1,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
komsxy
Cthulhu
10
0 / 3 / 1
5,763
412
3,684
8,379
6,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
vvvooonnn
Guan Yu
10
4 / 3 / 0
6,282
449
5,693
7,788
6,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
职业打深井
Danzaburou
8
0 / 5 / 0
5,187
371
3,066
7,974
1,842
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
4 / 0 / 3
8,424
602
3,763
4,963
1,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
FYM211
Fenrir
14
2 / 2 / 1
8,232
588
2,040
8,667
3,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
KennieLupine
Arachne
11
2 / 4 / 2
7,045
503
3,851
8,867
2,519
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Izanami
MERMAID255
Izanami
15
10 / 0 / 3
9,324
666
9,419
6,816
4,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
bTLorick
Sobek
11
1 / 0 / 10
7,611
544
3,416
10,160
8,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
6
Kills
19
20
Deaths
6
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
W
Merlin
4
0
3
5.5
W
Fenrir
FYM211
Fenrir
2
2
1
1.25
W
Arachne
KennieLupine
Arachne
2
4
2
0.75
W
Izanami
MERMAID255
Izanami
10
0
3
11.5
L
Discordia
Vint3r
Discordia
1
2
0
0.5
W
Sobek
bTLorick
Sobek
1
0
10
6
L
Cthulhu
komsxy
Cthulhu
0
3
1
0.17
L
Guan Yu
vvvooonnn
Guan Yu
4
3
0
1.33
L
Danzaburou
职业打深井
Danzaburou
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,950
Damage
22,489
38,246
Taken
39,473
18,691
Mitigated
20,613
7,679
Healing
14,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,408
686
0
2,048
10,489
3,002
0
2,718
7,667
0
29,625
W
Merlin
3,763
0
0
1,648
4,963
1,680
1,284
1,285
3,372
53,914
0
W
Fenrir
FYM211
Fenrir
2,040
729
0
4,441
8,667
3,251
0
808
7,775
0
49,565
W
Arachne
KennieLupine
Arachne
3,851
2,880
99
3,383
8,867
2,519
0
1,910
6,607
0
22,577
W
Izanami
MERMAID255
Izanami
9,419
5,914
0
1,658
6,816
4,242
4,553
561
6,233
5,615
60,721
L
Discordia
Vint3r
Discordia
3,099
97
0
358
3,616
1,106
0
1,055
2,467
49,189
0
W
Sobek
bTLorick
Sobek
3,416
757
0
3,458
10,160
8,921
288
1,783
8,206
15,130
0
L
Cthulhu
komsxy
Cthulhu
3,684
582
184
956
8,379
6,145
0
930
7,449
21,819
0
L
Guan Yu
vvvooonnn
Guan Yu
5,693
896
340
2,079
7,788
6,596
0
1,803
5,939
195
20,698
L
Danzaburou
职业打深井
Danzaburou
3,066
1,354
142
1,572
7,974
1,842
0
1,295
6,637
0
23,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,847
Gold Earned
40,636
279
Minions Killed
431
0
Camps Cleared
0
1,184,318
Distance Traveled
1,327,866
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,082
434
62
4
0
230,061
0
W
Merlin
8,424
602
127
9
0
268,351
2
W
Fenrir
8,232
588
99
7
0
292,775
2
W
Arachne
7,045
503
55
4
0
256,366
0
W
Izanami
9,324
666
137
10
0
228,537
0
L
Discordia
7,533
538
102
7
0
268,214
4
W
Sobek
7,611
544
13
1
0
281,837
7
L
Cthulhu
5,763
412
36
3
0
250,626
1
L
Guan Yu
6,282
449
42
3
0
253,970
0
L
Danzaburou
5,187
371
37
3
0
181,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role