Player Matchup

Ymir
Ymir
FlambeCannon674
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
KillerQueen2719
Bellona
Level 7
God Stats
1W - 8L
1,500 SR
Queue Stats
59W - 105L
1,500 Elo+
Solo
Loki
Loki
SauceyYoungan
Loki
Level 14
God Stats
0W - 1L
1,714 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Neith
Neith
TITANS_GERY16
Neith
Level 18
God Stats
1W - 6L
1,500 SR
Queue Stats
62W - 66L
1,484 Elo+
Solo
Anubis
Anubis
TheBlondieee
Anubis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Team Averages
Level 8
1,543 SR
1,497 Elo+

VS

Team Averages
Level 18
1,475 SR
1,415 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Caleb2997
Anhur
Level 27
God Stats
7W - 10L
1,451 SR
Queue Stats
64W - 106L
1,307 Elo+
Solo
King Arthur
King Arthur
Hollowgoon11
King Arthur
Level 7
God Stats
5W - 3L
1,426 SR
Queue Stats
18W - 18L
1,420 Elo+
Solo
Ra
Ra
IvanAfta
Ra
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 23L
1,401 Elo+
Solo
Arachne
Arachne
ow-GOD-of-WAR-wo
Arachne
Level 23
God Stats
17W - 18L
1,500 SR
Queue Stats
136W - 134L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 1
5,755
360
2,343
8,457
3,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 1 / 0
5,338
334
291
1,909
1,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 2 / 2
7,450
466
5,774
8,130
2,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 2 / 1
7,225
452
4,881
7,807
2,432
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Anubis
13
4 / 1 / 1
8,300
519
5,094
5,627
1,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
5 / 2 / 1
8,224
514
6,099
8,630
2,592
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Anhur
Caleb2997
Anhur
10
2 / 2 / 1
6,597
412
1,539
4,837
1,233
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
Hollowgoon11
King Arthur
15
5 / 2 / 0
9,350
584
8,340
10,206
8,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

5
0 / 0 / 1
5,534
346
1,000
1,190
178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
1 / 1 / 2
7,941
496
1,582
8,730
5,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
7
Kills
13
13
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
5
2
1
2.75
W
Anhur
Caleb2997
Anhur
2
2
1
1.25
L
0
7
1
0.07
W
King Arthur
Hollowgoon11
King Arthur
5
2
0
2.5
W
0
0
1
0.5
L
0
1
0
0
L
2
2
2
1.5
L
1
2
1
0.75
L
Anubis
4
1
1
4.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,383
Damage
18,560
31,930
Taken
33,593
10,996
Mitigated
17,385
6,716
Healing
9,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
6,099
3,074
0
2,609
8,630
2,592
3,224
2,697
5,933
0
42,895
W
Anhur
Caleb2997
Anhur
1,539
724
0
0
4,837
1,233
112
950
3,887
0
15,536
L
2,343
415
0
312
8,457
3,147
0
388
7,988
12,395
0
W
King Arthur
Hollowgoon11
King Arthur
8,340
792
0
3,976
10,206
8,250
445
1,964
8,242
0
53,893
W
1,000
183
0
22
1,190
178
108
355
785
6,812
0
L
291
0
0
50
1,909
1,205
391
475
1,434
0
5,006
L
5,774
1,508
0
2,408
8,130
2,236
0
12
8,048
0
37,217
L
4,881
2,040
0
1,973
7,807
2,432
528
44
7,638
0
36,986
L
Anubis
5,094
221
0
1,973
5,627
1,976
969
316
5,236
39,975
0
W
1,582
1,002
0
3,044
8,730
5,132
0
1,471
7,259
10,055
41,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,068
Gold Earned
37,646
235
Minions Killed
312
0
Camps Cleared
0
1,100,068
Distance Traveled
1,117,969
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,224
514
85
5
0
271,776
1
W
Anhur
6,597
412
26
2
0
219,716
0
L
Ymir
5,755
360
13
1
0
181,157
1
W
King Arthur
9,350
584
101
6
0
266,891
5
W
Ra
5,534
346
8
1
0
82,106
0
L
Bellona
5,338
334
14
1
0
96,029
1
L
Loki
7,450
466
59
4
0
329,639
0
L
Neith
7,225
452
67
4
0
267,215
1
L
Anubis
8,300
519
82
5
0
226,028
0
W
Arachne
7,941
496
92
6
0
277,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role