Player Matchup

Fenrir
Fenrir
Drillbaby
Fenrir
Level 148
God Stats
0W - 3L
1,281 SR
Queue Stats
13W - 18L
1,490 Elo+
Solo
Kukulkan
Kukulkan
SonClein
Kukulkan
Level 89
God Stats
23W - 36L
1,531 SR
Queue Stats
23W - 38L
1,496 Elo+
Solo
Ymir
Ymir
xStokholmx
Ymir
Level 66
God Stats
6W - 5L
1,650 SR
Queue Stats
31W - 40L
1,453 Elo+
Solo
Team Averages
Level 101
1,487 SR
1,480 Elo+

VS

Team Averages
Level 134
1,538 SR
1,477 Elo+
Bellona
Bellona
Mikelus
Bellona
Level 154
God Stats
4W - 1L
1,500 SR
Queue Stats
454W - 442L
1,568 Elo+
Party 1
Bacchus
Bacchus
Uzael
Bacchus
Level 139
God Stats
56W - 40L
1,439 SR
Queue Stats
404W - 378L
1,549 Elo+
Party 1
Scylla
Scylla
lBongl
Scylla
Level 108
God Stats
2W - 3L
1,675 SR
Queue Stats
79W - 87L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Drillbaby
Fenrir
11
2 / 6 / 0
8,719
623
7,023
14,031
6,739
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
SonClein
Kukulkan
12
0 / 4 / 1
8,494
607
7,019
6,096
2,176
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 0 / 2
8,957
640
4,838
10,867
10,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Mikelus
Bellona
13
5 / 0 / 4
10,054
718
11,678
9,904
12,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
Uzael
Bacchus
12
2 / 1 / 7
10,035
717
6,106
9,046
11,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
lBongl
Scylla
14
3 / 1 / 4
9,687
692
8,101
6,186
2,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
2
Kills
10
10
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Drillbaby
Fenrir
2
6
0
0.33
W
Bellona
Mikelus
Bellona
5
0
4
7
L
Kukulkan
SonClein
Kukulkan
0
4
1
0.13
W
Bacchus
Uzael
Bacchus
2
1
7
5.5
W
Scylla
lBongl
Scylla
3
1
4
5
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,880
Damage
25,885
30,994
Taken
25,136
19,001
Mitigated
26,424
4,840
Healing
7,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Drillbaby
Fenrir
7,023
1,663
0
1,459
14,031
6,739
0
5,686
8,125
0
25,661
W
Bellona
Mikelus
Bellona
11,678
3,921
0
1,138
9,904
12,260
281
4,676
5,228
6,706
42,100
L
Kukulkan
SonClein
Kukulkan
7,019
330
660
1,411
6,096
2,176
0
3,700
2,287
50,945
0
W
Bacchus
Uzael
Bacchus
6,106
847
1,194
2,261
9,046
11,831
0
5,257
3,789
14,692
0
W
Scylla
lBongl
Scylla
8,101
1,059
0
2,852
6,186
2,333
617
2,027
4,159
54,473
0
L
4,838
740
0
1,310
10,867
10,086
0
5,184
5,434
13,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,170
Gold Earned
29,776
147
Minions Killed
171
0
Camps Cleared
0
714,108
Distance Traveled
833,291
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,719
623
35
3
0
252,978
6
W
Bellona
10,054
718
65
5
0
286,321
4
L
Kukulkan
8,494
607
98
7
0
257,938
5
W
Bacchus
10,035
717
14
1
0
292,719
4
W
Scylla
9,687
692
92
7
0
254,251
5
L
Ymir
8,957
640
14
1
0
203,192
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role