Player Matchup

Heimdallr
Heimdallr
AProudCatDad
Heimdallr
Level 29
God Stats
15W - 6L
1,850 SR
Queue Stats
39W - 31L
2,075 Elo+
Solo
Ra
Ra
And1Maier
Ra
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 105L
1,368 Elo+
Solo
Anhur
Anhur
Raiikashi
Anhur
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 1L
1,660 Elo+
Party 2
Erlang Shen
Erlang Shen
The_OneWhoWins1
Erlang Shen
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,869 Elo+
Party 2
Skadi
Skadi
xl69lCharlie
Skadi
Level 17
God Stats
47W - 30L
1,362 SR
Queue Stats
89W - 76L
1,632 Elo+
Solo
Team Averages
Level 45
1,542 SR
1,721 Elo+

VS

Team Averages
Level 18
1,484 SR
1,619 Elo+
Apollo
Apollo
Andre2K_Venom
Apollo
Level 17
God Stats
34W - 12L
1,811 SR
Queue Stats
36W - 14L
1,799 Elo+
Party 1
Ganesha
Ganesha
CabrakanMain
Ganesha
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
192W - 77L
1,824 Elo+
Party 1
Nemesis
Nemesis
ObeseShrimp
Nemesis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 29L
1,877 Elo+
Party 1
Horus
Horus
QcGuyWrecker
Horus
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
88W - 104L
1,352 Elo+
Solo
Thor
Thor
jrzgirl2020
Thor
Level 5
God Stats
0W - 4L
1,111 SR
Queue Stats
1W - 6L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AProudCatDad
Heimdallr
15
8 / 2 / 4
9,294
620
16,418
9,215
5,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
4 / 4 / 2
7,399
493
5,195
6,310
1,701
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
Raiikashi
Anhur
8
1 / 4 / 2
5,558
371
1,720
5,480
2,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
The_OneWhoWins1
Erlang Shen
14
5 / 4 / 3
8,460
564
7,382
11,802
5,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 4 / 1
6,740
449
3,587
8,641
2,436
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 4 / 4
7,741
516
5,831
10,834
3,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
CabrakanMain
Ganesha
15
4 / 1 / 7
8,819
588
9,124
11,142
6,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
ObeseShrimp
Nemesis
17
7 / 1 / 3
10,045
670
8,385
9,914
5,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 4 / 3
6,579
439
3,511
13,550
8,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 9 / 1
5,636
376
1,520
9,307
2,526
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
36
18
Kills
18
18
Deaths
19
12
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AProudCatDad
Heimdallr
8
2
4
5
W
4
4
2
1.25
L
5
4
4
1.75
L
Ganesha
CabrakanMain
Ganesha
4
1
7
7.5
L
Nemesis
ObeseShrimp
Nemesis
7
1
3
8.5
L
2
4
3
0.88
W
Anhur
Raiikashi
Anhur
1
4
2
0.5
W
Erlang Shen
The_OneWhoWins1
Erlang Shen
5
4
3
1.63
L
0
9
1
0.06
W
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,302
Damage
28,371
41,448
Taken
54,747
17,245
Mitigated
26,804
7,937
Healing
15,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AProudCatDad
Heimdallr
16,418
9,286
0
1,449
9,215
5,684
914
0
9,215
7,328
56,466
W
5,195
1,278
121
13
6,310
1,701
686
1,127
5,183
36,339
0
L
5,831
3,513
0
3,644
10,834
3,487
1,224
425
10,409
0
35,493
L
Ganesha
CabrakanMain
Ganesha
9,124
1,574
0
3,975
11,142
6,892
160
1,701
9,441
56,514
0
L
Nemesis
ObeseShrimp
Nemesis
8,385
4,072
0
5,562
9,914
5,390
0
815
9,099
0
75,369
L
3,511
1,392
497
1,860
13,550
8,509
0
850
12,700
0
14,113
W
Anhur
Raiikashi
Anhur
1,720
594
0
235
5,480
2,311
240
252
5,228
1,961
7,675
W
Erlang Shen
The_OneWhoWins1
Erlang Shen
7,382
4,182
0
4,948
11,802
5,113
0
2,206
9,596
0
48,784
L
1,520
602
0
0
9,307
2,526
36
2,497
6,810
0
15,860
W
3,587
1,597
0
1,171
8,641
2,436
0
5,539
3,102
0
35,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,451
Gold Earned
38,820
330
Minions Killed
365
0
Camps Cleared
0
1,213,814
Distance Traveled
1,368,112
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,294
620
91
6
0
263,201
1
W
Ra
7,399
493
66
4
0
230,237
0
L
Apollo
7,741
516
65
4
0
235,320
0
L
Ganesha
8,819
588
91
6
0
275,193
1
L
Nemesis
10,045
670
153
10
0
329,980
3
L
Horus
6,579
439
18
1
0
273,293
1
W
Anhur
5,558
371
14
1
0
195,680
0
W
Erlang Shen
8,460
564
103
7
0
301,934
0
L
Thor
5,636
376
38
3
0
254,326
1
W
Skadi
6,740
449
56
4
0
222,762
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role