Player Matchup

Scylla
Scylla
SobaBlack66
Scylla
Level 18
God Stats
17W - 10L
1,723 SR
Queue Stats
114W - 125L
1,479 Elo+
Solo
Anhur
Anhur
SoleManoel99
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 28L
1,277 Elo+
Solo
Odin
Odin
butt357578786
Odin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,213 Elo+
Solo
Sol
Sol
crystal_brown
Sol
Level 23
God Stats
0W - 2L
1,350 SR
Queue Stats
3W - 2L
1,609 Elo+
Solo
Thor
Thor
ethereal-fare6
Thor
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 71L
1,500 Elo+
Solo
Team Averages
Level 14
1,515 SR
1,416 Elo+

VS

Team Averages
Level 22
1,577 SR
1,596 Elo+
Danzaburou
Danzaburou
Krypt Akuma
Danzaburou
Level 29
God Stats
19W - 22L
1,580 SR
Queue Stats
20W - 22L
1,621 Elo+
Solo
Nemesis
Nemesis
SAKU88
Nemesis
Level 5
God Stats
1W - 0L
1,709 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Kali
Kali
ThfSundowner
Kali
Level 21
God Stats
16W - 8L
1,375 SR
Queue Stats
38W - 29L
1,460 Elo+
Solo
Janus
Janus
Vag Iz SwaGGa
Janus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,739 Elo+
Solo
Hun Batz
Hun Batz
YouWillNotScore
Hun Batz
Level 29
God Stats
4W - 4L
1,720 SR
Queue Stats
4W - 4L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
4 / 7 / 1
8,215
432
3,010
9,470
2,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 8 / 2
6,733
354
1,653
9,773
2,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 9 / 2
7,032
370
3,087
10,383
5,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 4 / 0
6,609
348
794
5,013
1,468
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

13
4 / 3 / 0
8,804
463
6,110
11,563
3,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Krypt Akuma
Danzaburou
14
0 / 2 / 3
9,168
483
1,245
8,455
2,537
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
SAKU88
Nemesis
5
0 / 3 / 0
6,358
335
134
2,790
624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
13 / 2 / 3
12,326
649
10,932
14,127
6,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
13 / 0 / 2
13,716
722
11,079
6,991
2,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
16
3 / 1 / 4
10,325
543
2,000
13,676
8,111
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
8
Kills
29
31
Deaths
8
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Krypt Akuma
Danzaburou
0
2
3
0.75
W
Nemesis
SAKU88
Nemesis
0
3
0
0
L
Scylla
4
7
1
0.64
L
0
8
2
0.13
W
13
2
3
7.25
W
13
0
2
14
W
Hun Batz
3
1
4
5
L
0
9
2
0.11
L
0
4
0
0
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,654
Damage
25,390
46,202
Taken
46,039
15,248
Mitigated
20,505
6,673
Healing
14,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Krypt Akuma
Danzaburou
1,245
424
0
1,206
8,455
2,537
1,693
922
7,533
0
46,951
W
Nemesis
SAKU88
Nemesis
134
134
0
105
2,790
624
0
400
2,365
0
2,523
L
Scylla
3,010
428
0
587
9,470
2,449
690
2,668
6,662
27,388
0
L
1,653
874
0
1,592
9,773
2,008
192
1,668
8,083
0
16,010
W
10,932
6,457
0
7,797
14,127
6,355
5,845
995
13,032
0
73,703
W
11,079
962
0
1,471
6,991
2,878
304
882
6,034
104,864
0
W
Hun Batz
2,000
838
0
4,123
13,676
8,111
271
605
12,921
0
56,524
L
3,087
1,382
0
250
10,383
5,549
1,132
2,462
7,841
0
19,466
L
794
36
0
591
5,013
1,468
1,038
3,212
1,667
16,851
0
L
6,110
758
0
3,653
11,563
3,774
0
629
10,870
0
52,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,393
Gold Earned
51,893
251
Minions Killed
533
0
Camps Cleared
0
1,201,422
Distance Traveled
1,524,530
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,168
483
84
4
0
314,291
2
W
Nemesis
6,358
335
9
0
0
131,515
0
L
Scylla
8,215
432
52
3
0
319,524
1
L
Anhur
6,733
354
21
1
0
232,987
0
W
Kali
12,326
649
123
6
0
355,968
3
W
Janus
13,716
722
229
12
0
389,421
2
W
Hun Batz
10,325
543
88
5
0
333,335
0
L
Odin
7,032
370
46
2
0
218,928
5
L
Sol
6,609
348
36
2
0
161,626
0
L
Thor
8,804
463
96
5
0
268,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role