Player Matchup

Xbalanque
Xbalanque
Gugaita
Xbalanque
Level 28
God Stats
0W - 1L
1,718 SR
Queue Stats
13W - 16L
1,464 Elo+
Solo
Merlin
Merlin
LordRaviel7
Merlin
Level 26
God Stats
6W - 6L
1,495 SR
Queue Stats
43W - 35L
1,564 Elo+
Solo
Thanatos
Thanatos
dr4gmaster92
Thanatos
Level 11
God Stats
1W - 3L
1,364 SR
Queue Stats
14W - 14L
1,477 Elo+
Solo
Chang'e
Chang'e
fantasyx7
Chang'e
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,862 Elo+
Solo
Guan Yu
Guan Yu
remedio_derivado
Guan Yu
Level 29
God Stats
4W - 5L
1,513 SR
Queue Stats
40W - 45L
1,576 Elo+
Solo
Team Averages
Level 22
1,518 SR
1,588 Elo+

VS

Team Averages
Level 18
1,640 SR
1,592 Elo+
Olorun
Olorun
Electroleo123
Olorun
Level 4
God Stats
2W - 0L
1,703 SR
Queue Stats
4W - 0L
1,874 Elo+
Solo
Mulan
Mulan
Monkey30000
Mulan
Level 25
God Stats
31W - 24L
1,599 SR
Queue Stats
156W - 162L
1,604 Elo+
Solo
Athena
Athena
Rasarthy
Athena
Level 26
God Stats
10W - 4L
1,669 SR
Queue Stats
100W - 84L
1,518 Elo+
Solo
Thor
Thor
Stylebender
Thor
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,434 Elo+
Solo
Merlin
Merlin
lucas_duarte_27
Merlin
Level 27
God Stats
4W - 1L
1,732 SR
Queue Stats
26W - 33L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Gugaita
Xbalanque
13
5 / 4 / 2
8,636
480
9,875
10,920
3,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
15
12 / 5 / 1
9,903
550
15,845
9,907
3,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
dr4gmaster92
Thanatos
12
6 / 6 / 2
8,421
468
10,201
14,872
4,987
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
fantasyx7
Chang'e
6
2 / 0 / 4
6,682
371
1,257
2,854
826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
4 / 5 / 8
8,852
492
12,336
16,904
15,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 3 / 5
11,404
634
11,238
15,469
5,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
8 / 4 / 2
11,143
619
12,384
13,897
7,660
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Athena
Rasarthy
Athena
15
3 / 6 / 11
10,499
583
8,004
19,159
13,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 6 / 7
8,680
482
4,588
13,389
3,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 10 / 2
7,783
432
3,732
10,504
2,984
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
47
29
Kills
20
20
Deaths
29
17
Assists
27
Player
Kills
Deaths
Assists
KDA
W
9
3
5
3.83
L
Xbalanque
Gugaita
Xbalanque
5
4
2
1.5
L
Merlin
12
5
1
2.5
W
8
4
2
2.25
W
Athena
Rasarthy
Athena
3
6
11
1.42
W
0
6
7
0.58
L
Thanatos
dr4gmaster92
Thanatos
6
6
2
1.17
L
Chang'e
fantasyx7
Chang'e
2
0
4
4
W
0
10
2
0.1
L
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,514
Damage
39,946
55,457
Taken
72,418
28,005
Mitigated
33,012
21,783
Healing
23,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,238
6,038
553
10,711
15,469
5,526
5,647
1,611
13,833
59,497
0
L
Xbalanque
Gugaita
Xbalanque
9,875
6,968
0
4,052
10,920
3,518
968
6,395
4,525
0
49,628
L
Merlin
15,845
321
0
0
9,907
3,664
1,033
4,690
5,217
61,513
0
W
12,384
1,979
575
6,297
13,897
7,660
1,092
1,719
11,803
0
61,892
W
Athena
Rasarthy
Athena
8,004
4,093
0
2,115
19,159
13,348
936
5,533
13,476
37,500
0
W
4,588
1,761
0
3,543
13,389
3,494
920
1,840
11,474
0
43,783
L
Thanatos
dr4gmaster92
Thanatos
10,201
3,323
0
9,579
14,872
4,987
21
4,461
10,411
0
35,693
L
Chang'e
fantasyx7
Chang'e
1,257
146
302
1,966
2,854
826
0
1,998
856
8,041
0
W
3,732
390
0
0
10,504
2,984
1,006
6,399
4,018
31,680
0
L
12,336
2,881
350
5,534
16,904
15,010
437
5,430
11,474
0
44,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,494
Gold Earned
49,509
316
Minions Killed
426
0
Camps Cleared
0
1,242,620
Distance Traveled
1,566,738
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,404
634
112
6
0
311,318
1
L
Xbalanque
8,636
480
72
4
0
273,957
4
L
Merlin
9,903
550
111
6
0
296,749
1
W
Mulan
11,143
619
122
7
0
321,790
1
W
Athena
10,499
583
48
3
0
351,292
8
W
Thor
8,680
482
87
5
0
318,460
2
L
Thanatos
8,421
468
52
3
0
246,149
0
L
Chang'e
6,682
371
12
1
0
122,631
0
W
Merlin
7,783
432
57
3
0
263,878
3
L
Guan Yu
8,852
492
69
4
0
303,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role