Player Matchup

Chronos
Chronos
IvanStaccs
Chronos
Level 148
God Stats
18W - 18L
1,530 SR
Queue Stats
262W - 258L
1,509 Elo+
Party 1
Nu Wa
Nu Wa
SAGAMlORlGlNAL
Nu Wa
Level 131
God Stats
9W - 6L
1,756 SR
Queue Stats
500W - 409L
1,510 Elo+
Solo
Thanatos
Thanatos
angelothebosss
Thanatos
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 129L
1,531 Elo+
Party 1
Achilles
Achilles
oxXTabbycatXxo
Achilles
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
197W - 182L
1,282 Elo+
Solo
Cthulhu
Cthulhu
papilui
Cthulhu
Level 127
God Stats
12W - 6L
1,626 SR
Queue Stats
328W - 316L
1,350 Elo+
Party 1
Team Averages
Level 125
1,582 SR
1,437 Elo+

VS

Team Averages
Level 88
1,584 SR
1,412 Elo+
Neith
Neith
Dayaaan
Neith
Level 29
God Stats
6W - 9L
1,435 SR
Queue Stats
23W - 39L
1,335 Elo+
Party 2
Skadi
Skadi
Masternex5224
Skadi
Level 89
God Stats
25W - 11L
1,794 SR
Queue Stats
280W - 274L
1,490 Elo+
Solo
Sylvanus
Sylvanus
THE KING ZONG
Sylvanus
Level 148
God Stats
22W - 12L
1,685 SR
Queue Stats
218W - 199L
1,570 Elo+
Solo
Fenrir
Fenrir
bandnerd1998
Fenrir
Level 139
God Stats
3W - 2L
1,743 SR
Queue Stats
176W - 169L
1,414 Elo+
Solo
Zeus
Zeus
milkdudwarrior
Zeus
Level 35
God Stats
0W - 2L
1,261 SR
Queue Stats
14W - 27L
1,254 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
IvanStaccs
Chronos
9
3 / 0 / 3
5,492
549
6,027
5,134
1,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
2 / 0 / 2
6,465
647
7,226
2,395
968
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Thanatos
10
2 / 0 / 2
6,151
615
1,763
5,400
1,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
11
2 / 0 / 0
6,348
635
2,049
4,031
3,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cthulhu
papilui
Cthulhu
9
1 / 0 / 5
5,434
543
4,922
4,499
2,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dayaaan
Neith
10
0 / 1 / 0
5,312
531
1,496
7,185
1,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 3 / 0
4,428
443
2,628
6,929
1,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
THE KING ZONG
Sylvanus
7
0 / 3 / 0
4,439
444
3,104
8,167
4,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
10
0 / 0 / 0
5,521
552
1,478
6,132
1,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 3 / 0
4,243
424
830
3,083
464
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
10
Kills
0
0
Deaths
10
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Neith
Dayaaan
Neith
0
1
0
0
W
Chronos
IvanStaccs
Chronos
3
0
3
4.5
L
0
3
0
0
W
2
0
2
3
L
Sylvanus
THE KING ZONG
Sylvanus
0
3
0
0
W
Thanatos
2
0
2
3
L
Fenrir
0
0
0
0
L
0
3
0
0
W
Achilles
2
0
0
2
W
Cthulhu
papilui
Cthulhu
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,987
Damage
9,536
21,459
Taken
31,496
10,215
Mitigated
10,181
14,226
Healing
13,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Dayaaan
Neith
1,496
216
0
4,083
7,185
1,789
0
5,455
1,730
0
37,072
W
Chronos
IvanStaccs
Chronos
6,027
2,433
0
3,158
5,134
1,407
299
1,648
3,486
24,475
0
L
2,628
1,011
0
1,319
6,929
1,952
0
5,215
1,714
0
16,434
W
7,226
3,607
0
1,546
2,395
968
424
102
2,293
41,455
0
L
Sylvanus
THE KING ZONG
Sylvanus
3,104
859
782
3,034
8,167
4,002
0
5,799
2,368
21,442
0
W
Thanatos
1,763
267
0
6,401
5,400
1,637
0
3
5,397
0
29,113
L
Fenrir
1,478
117
0
3,944
6,132
1,974
0
1,408
4,699
0
32,253
L
830
212
0
189
3,083
464
0
298
2,612
10,896
0
W
Achilles
2,049
163
0
1,760
4,031
3,303
132
728
3,303
0
30,894
W
Cthulhu
papilui
Cthulhu
4,922
93
237
1,124
4,499
2,900
0
1,453
3,046
18,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,890
Gold Earned
23,943
301
Minions Killed
250
0
Camps Cleared
0
943,178
Distance Traveled
794,555
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,312
531
79
8
0
165,722
0
W
Chronos
5,492
549
44
4
0
162,718
2
L
Skadi
4,428
443
34
3
0
144,830
1
W
Nu Wa
6,465
647
68
7
0
183,914
2
L
Sylvanus
4,439
444
27
3
0
164,199
4
W
Thanatos
6,151
615
74
7
0
207,871
0
L
Fenrir
5,521
552
83
8
0
212,604
0
L
Zeus
4,243
424
27
3
0
107,200
0
W
Achilles
6,348
635
68
7
0
200,722
1
W
Cthulhu
5,434
543
47
5
0
187,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role