Player Matchup

Apollo
Apollo
Omegy
Apollo
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,490 Elo+
Solo
Ymir
Ymir
Saitama0ne9unch
Ymir
Level 67
God Stats
9W - 16L
1,346 SR
Queue Stats
172W - 253L
1,422 Elo+
Solo
The Morrigan
The Morrigan
Shîv
The Morrigan
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,577 Elo+
Party 1
Pele
Pele
Škorp
Pele
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Šubzero
Bellona
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,533 Elo+
Party 1
Team Averages
Level 87
1,469 SR
1,504 Elo+

VS

Team Averages
Level 102
1,441 SR
1,494 Elo+
Loki
Loki
AFKHappy
Loki
Level 101
God Stats
7W - 6L
1,500 SR
Queue Stats
331W - 311L
1,558 Elo+
Solo
Danzaburou
Danzaburou
AerialFatality
Danzaburou
Level 68
God Stats
6W - 10L
1,143 SR
Queue Stats
427W - 396L
1,432 Elo+
Solo
Freya
Freya
Memph
Freya
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
TonkaDoosh
Cthulhu
Level 120
God Stats
1W - 1L
1,759 SR
Queue Stats
79W - 82L
1,561 Elo+
Solo
Bakasura
Bakasura
ZombieKaiju
Bakasura
Level 83
God Stats
142W - 120L
1,301 SR
Queue Stats
167W - 170L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Omegy
Apollo
8
0 / 6 / 0
6,528
326
3,676
11,167
3,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

12
1 / 8 / 0
7,735
387
3,736
13,856
8,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

The Morrigan
Shîv
The Morrigan
15
2 / 1 / 2
9,921
496
8,807
6,819
2,709
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
Škorp
Pele
17
2 / 1 / 3
10,221
511
12,704
12,445
4,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
Šubzero
Bellona
15
2 / 1 / 0
9,740
487
7,794
8,578
8,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
0 / 0 / 0
9,843
492
4,215
10,801
6,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
AerialFatality
Danzaburou
17
7 / 1 / 7
11,939
597
10,665
10,507
3,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Freya
Memph
Freya
17
3 / 2 / 2
10,497
525
4,707
10,619
4,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
TonkaDoosh
Cthulhu
15
3 / 1 / 9
10,029
501
11,502
15,142
12,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
ZombieKaiju
Bakasura
17
4 / 3 / 5
10,472
524
7,988
15,133
7,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
7
Kills
17
17
Deaths
7
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Loki
0
0
0
0
W
Danzaburou
AerialFatality
Danzaburou
7
1
7
10.5
W
Freya
Memph
Freya
3
2
2
2
L
Apollo
Omegy
Apollo
0
6
0
0
L
1
8
0
0.13
L
The Morrigan
Shîv
The Morrigan
2
1
2
3
W
Cthulhu
TonkaDoosh
Cthulhu
3
1
9
7.5
W
Bakasura
ZombieKaiju
Bakasura
4
3
5
2.17
L
Pele
Škorp
Pele
2
1
3
3.5
L
Bellona
Šubzero
Bellona
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,717
Damage
39,077
52,865
Taken
62,202
27,517
Mitigated
33,756
16,247
Healing
24,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
4,215
587
0
4,516
10,801
6,017
826
2,089
8,712
5,465
59,255
W
Danzaburou
AerialFatality
Danzaburou
10,665
4,696
0
4,843
10,507
3,959
5,284
1,013
9,494
0
75,156
W
Freya
Memph
Freya
4,707
1,215
0
4,559
10,619
4,068
1,346
4,460
6,155
62,305
0
L
Apollo
Omegy
Apollo
3,676
2,341
0
3,842
11,167
3,071
480
3,960
7,207
0
24,019
L
3,736
782
0
592
13,856
8,185
128
4,180
8,712
22,097
0
L
The Morrigan
Shîv
The Morrigan
8,807
1,197
0
1,096
6,819
2,709
0
3,242
3,331
59,914
198
W
Cthulhu
TonkaDoosh
Cthulhu
11,502
654
329
2,253
15,142
12,482
0
3,238
11,904
46,292
0
W
Bakasura
ZombieKaiju
Bakasura
7,988
5,471
0
7,932
15,133
7,230
100
2,115
13,018
0
71,048
L
Pele
Škorp
Pele
12,704
2,467
0
7,239
12,445
4,999
0
2,091
9,950
0
84,741
L
Bellona
Šubzero
Bellona
7,794
1,899
0
3,478
8,578
8,553
0
2,405
5,512
4,591
50,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,145
Gold Earned
52,780
488
Minions Killed
566
0
Camps Cleared
0
1,817,949
Distance Traveled
1,994,217
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,843
492
110
6
0
411,035
4
W
Danzaburou
11,939
597
119
6
0
356,733
3
W
Freya
10,497
525
138
7
0
362,079
1
L
Apollo
6,528
326
57
3
0
227,119
0
L
Ymir
7,735
387
38
2
0
365,104
5
L
The Morrigan
9,921
496
136
7
0
377,677
5
W
Cthulhu
10,029
501
70
4
0
414,604
4
W
Bakasura
10,472
524
129
6
0
449,766
6
L
Pele
10,221
511
141
7
0
459,836
7
L
Bellona
9,740
487
116
6
0
388,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role