Player Matchup

Yemoja
Yemoja
Ayamedono
Yemoja
Level 7
God Stats
13W - 12L
1,477 SR
Queue Stats
105W - 120L
1,490 Elo+
Party 1
Anubis
Anubis
MAKEDONSKY13
Anubis
Level 29
God Stats
7W - 9L
1,705 SR
Queue Stats
162W - 206L
1,449 Elo+
Solo
Fenrir
Fenrir
MoKiToKii
Fenrir
Level 18
God Stats
4W - 4L
1,403 SR
Queue Stats
8W - 18L
1,348 Elo+
Solo
Danzaburou
Danzaburou
Nodogodo
Danzaburou
Level 49
God Stats
9W - 3L
1,500 SR
Queue Stats
254W - 276L
1,431 Elo+
Party 1
Cu Chulainn
Cu Chulainn
daloga09
Cu Chulainn
Level 17
God Stats
10W - 7L
1,459 SR
Queue Stats
275W - 324L
1,445 Elo+
Solo
Team Averages
Level 24
1,509 SR
1,433 Elo+

VS

Team Averages
Level 17
1,507 SR
1,382 Elo+
Yemoja
Yemoja
Angytiduse
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,284 Elo+
Solo
Chiron
Chiron
MikeSantos10
Chiron
Level 23
God Stats
1W - 2L
1,528 SR
Queue Stats
44W - 37L
1,435 Elo+
Solo
King Arthur
King Arthur
Saibriel
King Arthur
Level 26
God Stats
12W - 15L
1,501 SR
Queue Stats
165W - 172L
1,427 Elo+
Solo
Ao Kuang
Ao Kuang
Yellow的hz
Ao Kuang
Level 6
God Stats
0W - 3L
1,293 SR
Queue Stats
26W - 39L
1,284 Elo+
Solo
Nemesis
Nemesis
fiskekrogh69
Nemesis
Level 28
God Stats
21W - 15L
1,712 SR
Queue Stats
72W - 69L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Ayamedono
Yemoja
13
0 / 1 / 5
8,826
465
694
6,050
4,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Anubis
17
13 / 1 / 6
11,752
619
14,859
11,527
5,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
MoKiToKii
Fenrir
17
6 / 3 / 3
10,864
572
8,834
13,829
7,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Nodogodo
Danzaburou
15
3 / 1 / 7
9,818
517
14,047
15,086
6,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cu Chulainn
daloga09
Cu Chulainn
15
4 / 4 / 1
10,063
530
13,089
14,408
12,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Angytiduse
Yemoja
11
1 / 3 / 1
7,871
414
2,938
10,820
6,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
11
0 / 5 / 1
6,829
359
8,096
16,286
4,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Saibriel
King Arthur
15
4 / 3 / 1
9,111
480
11,802
15,241
13,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
Yellow的hz
Ao Kuang
12
0 / 10 / 1
7,768
409
1,443
12,792
3,429
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
fiskekrogh69
Nemesis
15
2 / 5 / 2
9,200
484
6,478
15,594
6,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
26
Kills
7
10
Deaths
26
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Angytiduse
Yemoja
1
3
1
0.5
W
Yemoja
Ayamedono
Yemoja
0
1
5
2.5
W
Anubis
13
1
6
16
L
Chiron
0
5
1
0.1
W
Fenrir
MoKiToKii
Fenrir
6
3
3
2.5
W
Danzaburou
Nodogodo
Danzaburou
3
1
7
6.5
L
King Arthur
Saibriel
King Arthur
4
3
1
1.5
L
Ao Kuang
Yellow的hz
Ao Kuang
0
10
1
0.05
W
Cu Chulainn
daloga09
Cu Chulainn
4
4
1
1.13
L
Nemesis
fiskekrogh69
Nemesis
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,523
Damage
30,757
60,900
Taken
70,733
36,302
Mitigated
34,819
30,686
Healing
20,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Angytiduse
Yemoja
2,938
608
3,600
2,259
10,820
6,832
0
2,142
8,678
12,453
0
W
Yemoja
Ayamedono
Yemoja
694
145
2,668
1,125
6,050
4,622
554
156
5,894
11,367
0
W
Anubis
14,859
868
0
6,179
11,527
5,388
2,848
2,203
9,274
54,139
0
L
Chiron
8,096
2,473
235
4,688
16,286
4,399
0
3,569
12,717
0
37,245
W
Fenrir
MoKiToKii
Fenrir
8,834
2,583
0
7,754
13,829
7,205
0
205
13,499
0
73,343
W
Danzaburou
Nodogodo
Danzaburou
14,047
5,688
0
9,138
15,086
6,287
2,787
1,658
13,428
0
78,700
L
King Arthur
Saibriel
King Arthur
11,802
1,250
0
2,096
15,241
13,691
208
2,793
12,448
0
40,116
L
Ao Kuang
Yellow的hz
Ao Kuang
1,443
305
0
2,061
12,792
3,429
3,733
7,140
5,652
26,111
0
W
Cu Chulainn
daloga09
Cu Chulainn
13,089
3,289
0
3,822
14,408
12,800
0
159
13,549
8,556
45,984
L
Nemesis
fiskekrogh69
Nemesis
6,478
2,442
0
6,023
15,594
6,468
0
2,485
13,109
0
61,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,323
Gold Earned
40,779
452
Minions Killed
316
0
Camps Cleared
0
1,564,382
Distance Traveled
1,540,234
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,871
414
19
1
0
259,142
2
W
Yemoja
8,826
465
18
1
0
250,914
0
W
Anubis
11,752
619
87
5
0
329,243
4
L
Chiron
6,829
359
62
3
0
286,148
1
W
Fenrir
10,864
572
119
6
0
385,561
0
W
Danzaburou
9,818
517
123
6
0
295,055
2
L
King Arthur
9,111
480
62
3
0
361,396
0
L
Ao Kuang
7,768
409
57
3
0
251,257
0
W
Cu Chulainn
10,063
530
105
6
0
303,609
2
L
Nemesis
9,200
484
116
6
0
382,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role