Player Matchup

Janus
Janus
ArT1X
Janus
Level 160
God Stats
1W - 6L
1,331 SR
Queue Stats
916W - 453L
1,700 Elo+
Party 1
Hel
Hel
DinosaurLex2772
Hel
Level 158
God Stats
33W - 29L
1,655 SR
Queue Stats
1,043W - 737L
1,759 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Ouchmyback5892
Cu Chulainn
Level 13
God Stats
1W - 0L
1,206 SR
Queue Stats
27W - 6L
1,900 Elo+
Party 1
Danzaburou
Danzaburou
SunLukong
Danzaburou
Level 158
God Stats
13W - 4L
1,492 SR
Queue Stats
877W - 490L
1,743 Elo+
Party 1
Fenrir
Fenrir
Tysabri
Fenrir
Level 160
God Stats
12W - 7L
1,474 SR
Queue Stats
484W - 342L
1,665 Elo+
Party 1
Team Averages
Level 130
1,432 SR
1,753 Elo+

VS

Team Averages
Level 68
1,605 SR
1,488 Elo+
The Morrigan
The Morrigan
Dechiara
The Morrigan
Level 76
God Stats
2W - 3L
1,482 SR
Queue Stats
148W - 151L
1,502 Elo+
Solo
Fenrir
Fenrir
KonoSekiDa
Fenrir
Level 125
God Stats
22W - 10L
1,858 SR
Queue Stats
98W - 81L
1,563 Elo+
Solo
Baron Samedi
Baron Samedi
VlipNode
Baron Samedi
Level 42
God Stats
12W - 10L
1,535 SR
Queue Stats
147W - 165L
1,395 Elo+
Solo
Neith
Neith
Zan Burrz
Neith
Level 36
God Stats
5W - 4L
1,650 SR
Queue Stats
9W - 5L
1,647 Elo+
Solo
Athena
Athena
mango-cat546
Athena
Level 59
God Stats
1W - 3L
1,500 SR
Queue Stats
138W - 146L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ArT1X
Janus
19
16 / 0 / 17
13,366
1,337
21,738
9,378
3,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 1 / 24
11,361
1,136
15,262
7,067
3,457
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Ouchmyback5892
Cu Chulainn
17
4 / 1 / 21
10,864
1,086
8,304
10,794
9,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
SunLukong
Danzaburou
17
4 / 0 / 20
11,226
1,123
13,464
7,884
3,323
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Tysabri
Fenrir
18
7 / 2 / 19
11,688
1,169
9,298
15,278
15,765
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

345

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Dechiara
The Morrigan
14
1 / 13 / 2
9,112
911
9,658
15,345
5,595
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
KonoSekiDa
Fenrir
15
2 / 8 / 1
10,261
1,026
8,868
23,494
21,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
VlipNode
Baron Samedi
15
0 / 5 / 4
9,071
907
6,609
13,032
12,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
Zan Burrz
Neith
15
0 / 7 / 3
9,088
909
10,742
17,642
6,653
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Athena
13
0 / 4 / 0
8,479
848
2,673
5,500
2,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
13
37
Kills
3
4
Deaths
37
101
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
ArT1X
Janus
16
0
17
24.5
L
The Morrigan
Dechiara
The Morrigan
1
13
2
0.15
W
6
1
24
18
L
Fenrir
KonoSekiDa
Fenrir
2
8
1
0.31
W
Cu Chulainn
Ouchmyback5892
Cu Chulainn
4
1
21
14.5
W
Danzaburou
SunLukong
Danzaburou
4
0
20
14
W
Fenrir
Tysabri
Fenrir
7
2
19
8.25
L
Baron Samedi
VlipNode
Baron Samedi
0
5
4
0.4
L
Neith
Zan Burrz
Neith
0
7
3
0.21
L
Athena
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,066
Damage
38,550
50,401
Taken
75,013
35,951
Mitigated
48,831
24,678
Healing
6,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
ArT1X
Janus
21,738
2,569
730
2,674
9,378
3,944
0
3,257
6,021
43,439
0
L
The Morrigan
Dechiara
The Morrigan
9,658
583
181
336
15,345
5,595
0
8,999
5,908
20,695
0
W
15,262
1,803
11,519
4,909
7,067
3,457
0
3,583
3,434
26,961
0
L
Fenrir
KonoSekiDa
Fenrir
8,868
1,167
185
1,708
23,494
21,108
0
11,026
12,026
1,761
19,519
W
Cu Chulainn
Ouchmyback5892
Cu Chulainn
8,304
2,777
0
1,510
10,794
9,462
0
3,862
6,142
1,104
21,115
W
Danzaburou
SunLukong
Danzaburou
13,464
3,948
0
2,089
7,884
3,323
0
3,197
4,612
0
43,961
W
Fenrir
Tysabri
Fenrir
9,298
2,801
0
1,247
15,278
15,765
0
5,263
8,900
0
21,448
L
Baron Samedi
VlipNode
Baron Samedi
6,609
305
592
1,947
13,032
12,961
0
6,828
6,039
17,777
0
L
Neith
Zan Burrz
Neith
10,742
5,330
0
1,385
17,642
6,653
0
7,796
9,531
0
28,630
L
Athena
2,673
1,046
0
336
5,500
2,514
0
1,976
3,350
9,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,505
Gold Earned
46,011
200
Minions Killed
130
10
Camps Cleared
4
1,097,535
Distance Traveled
781,152
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,366
1,337
71
7
2
234,939
0
L
The Morrigan
9,112
911
33
3
1
177,615
0
W
Hel
11,361
1,136
24
2
1
224,605
0
L
Fenrir
10,261
1,026
16
2
1
195,415
0
W
Cu Chulainn
10,864
1,086
27
3
3
204,575
0
W
Danzaburou
11,226
1,123
62
6
3
219,472
1
W
Fenrir
11,688
1,169
16
2
1
213,944
2
L
Baron Samedi
9,071
907
22
2
0
172,991
0
L
Neith
9,088
909
40
4
1
168,828
0
L
Athena
8,479
848
19
2
1
66,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role