Player Matchup

Tsukuyomi
Tsukuyomi
Gold IV
AndrzejDudeł
Tsukuyomi
Gold IV
Level 148
God Stats
7W - 1L
1,500 SR
Queue Stats
74W - 62L
1,365 MMR
Party 1
Ymir
Ymir
Silver IV
Gragonmouth
Ymir
Silver IV
Level 82
God Stats
4W - 1L
1,312 SR
Queue Stats
47W - 39L
1,316 MMR
Party 1
Hou Yi
Hou Yi
Gold IV
TheArabianHulk
Hou Yi
Gold IV
Level 140
God Stats
32W - 30L
1,747 SR
Queue Stats
234W - 233L
1,328 MMR
Solo
Agni
Agni
Gold V
b27x
Agni
Gold V
Level 142
God Stats
9W - 6L
1,276 SR
Queue Stats
387W - 370L
1,330 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
bfKK
Cu Chulainn
Gold IV
Level 112
God Stats
6W - 7L
1,436 SR
Queue Stats
95W - 96L
1,325 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,454 SR
1,333 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,500 SR
1,465 MMR
Izanami
Izanami
Silver IV
DerSchorsch
Izanami
Silver IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold IV
Ho2mon
Merlin
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
Kabragan
Bacchus
Silver I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver I
SrGeovy
Bellona
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Silver II
TheBigDaddyMoJo
Ravana
Silver II
Level 105
God Stats
10W - 7L
1,498 SR
Queue Stats
73W - 75L
1,324 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AndrzejDudeł
Tsukuyomi
17
10 / 3 / 17
11,277
627
16,707
12,824
5,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 0 / 18
9,589
533
5,492
11,541
8,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
11 / 1 / 7
10,980
610
10,460
13,059
6,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
b27x
Agni
16
16 / 1 / 6
11,421
635
12,703
8,617
3,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
bfKK
Cu Chulainn
16
5 / 2 / 8
10,413
579
9,942
13,406
14,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
ApolloSetPersephoneNu WaNemesis

VS

Bans
JanusCthulhuOsirisRaErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DerSchorsch
Izanami
10
1 / 10 / 0
7,153
397
3,381
10,320
4,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Ho2mon
Merlin
11
0 / 11 / 3
7,129
396
4,393
13,289
4,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
Kabragan
Bacchus
13
0 / 6 / 3
8,066
448
2,376
13,030
8,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
SrGeovy
Bellona
13
2 / 6 / 1
8,453
470
4,755
14,298
12,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 11 / 2
8,172
454
5,533
13,452
7,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
14
44
Kills
5
7
Deaths
44
56
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AndrzejDudeł
Tsukuyomi
10
3
17
6.17
L
Izanami
DerSchorsch
Izanami
1
10
0
0.1
W
2
0
18
11
L
Merlin
Ho2mon
Merlin
0
11
3
0.14
L
Bacchus
Kabragan
Bacchus
0
6
3
0.25
L
Bellona
SrGeovy
Bellona
2
6
1
0.42
W
11
1
7
14.5
L
2
11
2
0.27
W
Agni
b27x
Agni
16
1
6
19
W
Cu Chulainn
bfKK
Cu Chulainn
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,304
Damage
20,438
59,447
Taken
64,389
38,123
Mitigated
36,876
20,857
Healing
6,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AndrzejDudeł
Tsukuyomi
16,707
5,098
0
4,631
12,824
5,083
3,462
818
11,846
0
77,124
L
Izanami
DerSchorsch
Izanami
3,381
2,018
0
205
10,320
4,483
0
3,304
6,944
2,990
25,389
W
5,492
1,833
0
3,667
11,541
8,698
474
3,839
7,556
26,128
0
L
Merlin
Ho2mon
Merlin
4,393
77
0
1,212
13,289
4,053
0
3,514
9,533
26,237
0
L
Bacchus
Kabragan
Bacchus
2,376
188
99
1,020
13,030
8,413
144
3,972
9,019
23,746
0
L
Bellona
SrGeovy
Bellona
4,755
1,608
0
2,398
14,298
12,876
544
4,619
9,566
2,329
38,796
W
10,460
5,161
0
5,714
13,059
6,396
3,694
2,354
10,649
0
71,306
L
5,533
1,320
0
1,552
13,452
7,051
0
3,456
9,809
0
35,432
W
Agni
b27x
Agni
12,703
1,168
429
1,746
8,617
3,465
1,630
2,031
6,448
55,893
0
W
Cu Chulainn
bfKK
Cu Chulainn
9,942
1,788
0
4,670
13,406
14,481
2,847
1,275
12,062
9,888
55,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,680
Gold Earned
38,973
498
Minions Killed
340
0
Camps Cleared
0
1,776,608
Distance Traveled
1,366,147
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,277
627
110
6
0
378,908
2
L
Izanami
7,153
397
62
3
0
227,945
3
W
Ymir
9,589
533
36
2
0
362,403
2
L
Merlin
7,129
396
63
4
0
260,188
5
L
Bacchus
8,066
448
43
2
0
303,348
9
L
Bellona
8,453
470
95
5
0
294,701
1
W
Hou Yi
10,980
610
139
8
0
316,608
3
L
Ravana
8,172
454
77
4
0
279,965
4
W
Agni
11,421
635
103
6
0
328,353
3
W
Cu Chulainn
10,413
579
110
6
0
390,336
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role