Player Matchup

Ao Kuang
Ao Kuang
Flaming_Knuckles
Ao Kuang
Level 152
God Stats
7W - 6L
1,621 SR
Queue Stats
653W - 623L
1,455 Elo+
Party 2
Sylvanus
Sylvanus
OGTylerEdwards
Sylvanus
Level 83
God Stats
6W - 2L
1,633 SR
Queue Stats
7W - 8L
1,322 Elo+
Party 2
Izanami
Izanami
PotatoZest
Izanami
Level 40
God Stats
4W - 1L
1,515 SR
Queue Stats
24W - 34L
1,445 Elo+
Party 4
Horus
Horus
TheReaper09269
Horus
Level 36
God Stats
11W - 5L
1,376 SR
Queue Stats
541W - 570L
1,349 Elo+
Solo
Pele
Pele
shlump_godd
Pele
Level 28
God Stats
4W - 4L
1,457 SR
Queue Stats
11W - 17L
1,424 Elo+
Party 4
Team Averages
Level 68
1,520 SR
1,399 Elo+

VS

Team Averages
Level 66
1,534 SR
1,448 Elo+
Scylla
Scylla
 
Scylla
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
FlowDual
Nemesis
Level 27
God Stats
25W - 23L
1,582 SR
Queue Stats
102W - 125L
1,448 Elo+
Party 1
Cthulhu
Cthulhu
Nedo-Ran47
Cthulhu
Level 28
God Stats
6W - 7L
1,584 SR
Queue Stats
7W - 14L
1,414 Elo+
Party 3
Ymir
Ymir
TNMGrowth-
Ymir
Level 102
God Stats
5W - 4L
1,500 SR
Queue Stats
138W - 134L
1,455 Elo+
Party 1
Anhur
Anhur
travisfrich
Anhur
Level 66
God Stats
3W - 6L
1,505 SR
Queue Stats
159W - 177L
1,421 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 2 / 1
7,417
674
6,389
8,998
3,940
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
9
4 / 4 / 4
5,892
536
5,990
8,461
4,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Izanami
PotatoZest
Izanami
12
4 / 0 / 3
6,746
613
4,670
3,993
1,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 3 / 1
5,332
485
1,546
7,672
2,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
0 / 1 / 5
5,943
540
1,094
4,942
1,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
9
1 / 5 / 2
5,621
511
2,752
5,577
1,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
FlowDual
Nemesis
10
1 / 1 / 3
5,624
511
2,787
7,278
2,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Nedo-Ran47
Cthulhu
7
0 / 4 / 3
4,635
421
1,843
5,696
1,822
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
5 / 2 / 0
6,268
570
6,384
6,601
4,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
2 / 4 / 1
5,087
462
3,318
6,089
1,487
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
16
Kills
9
10
Deaths
16
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
5
2
0.4
W
8
2
1
4.25
L
Nemesis
FlowDual
Nemesis
1
1
3
2.5
L
Cthulhu
Nedo-Ran47
Cthulhu
0
4
3
0.38
W
Sylvanus
4
4
4
1.5
W
Izanami
PotatoZest
Izanami
4
0
3
5.5
L
5
2
0
2.5
W
0
3
1
0.17
W
0
1
5
2.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,689
Damage
17,084
34,066
Taken
31,241
13,354
Mitigated
11,865
17,157
Healing
7,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
2,752
442
0
709
5,577
1,867
0
3,534
2,043
24,928
0
W
6,389
1,654
0
4,171
8,998
3,940
112
2,617
6,206
31,641
0
L
Nemesis
FlowDual
Nemesis
2,787
953
0
3,332
7,278
2,297
0
1,765
5,513
0
27,692
L
Cthulhu
Nedo-Ran47
Cthulhu
1,843
245
258
419
5,696
1,822
0
1,323
4,373
12,196
0
W
Sylvanus
5,990
2,764
1,274
2,922
8,461
4,276
369
3,593
4,765
19,156
0
W
Izanami
PotatoZest
Izanami
4,670
2,619
0
2,875
3,993
1,096
1,226
440
3,553
0
38,681
L
6,384
1,270
183
1,409
6,601
4,392
234
3,698
2,903
19,430
0
W
1,546
765
55
3,102
7,672
2,668
1,314
3,513
3,909
0
19,608
W
1,094
123
0
2,758
4,942
1,374
108
248
4,654
0
31,653
L
3,318
1,829
381
1,131
6,089
1,487
168
2,059
4,030
0
20,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,330
Gold Earned
27,235
281
Minions Killed
209
0
Camps Cleared
0
905,671
Distance Traveled
946,552
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,621
511
58
5
0
193,176
0
W
Ao Kuang
7,417
674
67
6
0
201,468
0
L
Nemesis
5,624
511
54
5
0
205,703
1
L
Cthulhu
4,635
421
21
2
0
207,445
0
W
Sylvanus
5,892
536
37
3
0
171,969
3
W
Izanami
6,746
613
74
7
0
183,415
2
L
Ymir
6,268
570
36
3
0
150,563
0
W
Horus
5,332
485
37
3
0
161,647
2
W
Pele
5,943
540
66
6
0
187,172
0
L
Anhur
5,087
462
40
4
0
189,665
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role