Player Matchup

Thor
Thor
Curruca
Thor
Level 8
God Stats
0W - 2L
1,266 SR
Queue Stats
13W - 21L
1,467 Elo+
Solo
Anubis
Anubis
Exetlaios96
Anubis
Level 6
God Stats
2W - 1L
1,426 SR
Queue Stats
2W - 2L
1,642 Elo+
Solo
Sylvanus
Sylvanus
PaschaSchmitti
Sylvanus
Level 29
God Stats
15W - 12L
1,367 SR
Queue Stats
198W - 230L
1,501 Elo+
Solo
Osiris
Osiris
RyotaSenpai
Osiris
Level 23
God Stats
6W - 7L
1,638 SR
Queue Stats
62W - 48L
1,646 Elo+
Solo
Heimdallr
Heimdallr
TheOfficialCANE
Heimdallr
Level 8
God Stats
9W - 13L
1,500 SR
Queue Stats
96W - 86L
1,498 Elo+
Solo
Team Averages
Level 15
1,439 SR
1,551 Elo+

VS

Team Averages
Level 23
1,464 SR
1,586 Elo+
Hachiman
Hachiman
DJSams13
Hachiman
Level 13
God Stats
5W - 6L
1,750 SR
Queue Stats
89W - 82L
1,408 Elo+
Party 1
Nemesis
Nemesis
ShadowLordYT
Nemesis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,822 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Yandrake44
Cu Chulainn
Level 61
God Stats
3W - 3L
1,261 SR
Queue Stats
23W - 22L
1,538 Elo+
Party 1
Yemoja
Yemoja
Zybastig
Yemoja
Level 5
God Stats
4W - 3L
1,557 SR
Queue Stats
29W - 18L
1,523 Elo+
Solo
Thoth
Thoth
rekcufr3htom
Thoth
Level 17
God Stats
1W - 3L
1,252 SR
Queue Stats
16W - 14L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Curruca
Thor
7
1 / 4 / 1
5,152
515
1,142
6,969
1,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
8
1 / 6 / 0
4,765
477
1,484
6,426
2,445
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sylvanus
9
1 / 1 / 5
5,868
587
3,774
8,152
3,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Osiris
9
0 / 3 / 0
4,504
450
2,379
5,678
4,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
TheOfficialCANE
Heimdallr
9
3 / 1 / 2
5,326
533
4,484
5,425
1,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DJSams13
Hachiman
8
0 / 2 / 0
4,825
483
3,685
5,716
1,240
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
ShadowLordYT
Nemesis
10
3 / 0 / 6
6,317
632
4,028
6,087
1,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cu Chulainn
Yandrake44
Cu Chulainn
11
2 / 1 / 2
6,350
635
3,694
5,062
3,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
Zybastig
Yemoja
7
0 / 2 / 0
4,818
482
1,758
4,277
1,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
10 / 1 / 1
7,232
723
6,617
5,477
1,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
6
Kills
15
15
Deaths
6
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thor
Curruca
Thor
1
4
1
0.38
W
Hachiman
DJSams13
Hachiman
0
2
0
0
L
Anubis
1
6
0
0.17
L
Sylvanus
1
1
5
3.5
L
Osiris
0
3
0
0
W
Nemesis
ShadowLordYT
Nemesis
3
0
6
6
L
Heimdallr
TheOfficialCANE
Heimdallr
3
1
2
4
W
Cu Chulainn
Yandrake44
Cu Chulainn
2
1
2
3
W
Yemoja
Zybastig
Yemoja
0
2
0
0
W
10
1
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,263
Damage
19,782
32,650
Taken
26,619
13,570
Mitigated
9,460
10,818
Healing
9,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Curruca
Thor
1,142
331
0
1,383
6,969
1,920
0
504
6,385
0
14,475
W
Hachiman
DJSams13
Hachiman
3,685
2,450
0
1,835
5,716
1,240
851
1,630
4,086
0
24,089
L
Anubis
1,484
34
0
972
6,426
2,445
0
4,908
1,210
14,036
0
L
Sylvanus
3,774
1,112
743
4,217
8,152
3,233
0
1,403
6,709
19,344
0
L
Osiris
2,379
583
0
1,880
5,678
4,476
0
345
5,312
4,207
17,890
W
Nemesis
ShadowLordYT
Nemesis
4,028
2,036
0
2,857
6,087
1,821
777
152
5,935
0
29,490
L
Heimdallr
TheOfficialCANE
Heimdallr
4,484
2,261
0
1,623
5,425
1,496
0
960
4,457
0
23,877
W
Cu Chulainn
Yandrake44
Cu Chulainn
3,694
723
0
1,500
5,062
3,523
584
815
4,247
2,449
29,773
W
Yemoja
Zybastig
Yemoja
1,758
566
848
817
4,277
1,554
187
1,672
2,605
8,620
0
W
6,617
280
77
1,654
5,477
1,322
717
1,303
4,174
34,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,615
Gold Earned
29,542
167
Minions Killed
276
0
Camps Cleared
0
816,995
Distance Traveled
985,278
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,152
515
30
3
0
171,362
0
W
Hachiman
4,825
483
53
5
0
191,845
0
L
Anubis
4,765
477
27
3
0
144,411
0
L
Sylvanus
5,868
587
24
2
0
155,702
1
L
Osiris
4,504
450
42
4
0
175,676
1
W
Nemesis
6,317
632
60
6
0
218,818
1
L
Heimdallr
5,326
533
44
4
0
169,844
1
W
Cu Chulainn
6,350
635
82
8
0
183,576
3
W
Yemoja
4,818
482
12
1
0
200,611
3
W
Thoth
7,232
723
69
7
0
190,428
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role