Player Matchup

Persephone
Persephone
ArborSum
Persephone
Level 78
God Stats
40W - 37L
1,586 SR
Queue Stats
508W - 473L
1,561 Elo+
Solo
Cerberus
Cerberus
CoritoInsano
Cerberus
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 68L
1,535 Elo+
Solo
Ullr
Ullr
Escobae
Ullr
Level 63
God Stats
18W - 18L
1,597 SR
Queue Stats
210W - 212L
1,470 Elo+
Party 2
Odin
Odin
FriendlyPeePee
Odin
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
215W - 250L
1,418 Elo+
Party 2
Thanatos
Thanatos
padstaa
Thanatos
Level 89
God Stats
5W - 1L
1,477 SR
Queue Stats
32W - 35L
1,511 Elo+
Solo
Team Averages
Level 66
1,532 SR
1,499 Elo+

VS

Team Averages
Level 67
1,492 SR
1,507 Elo+
Ra
Ra
AGIeDReED
Ra
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Abbathisa
Cabrakan
Level 49
God Stats
2W - 6L
1,446 SR
Queue Stats
316W - 297L
1,505 Elo+
Party 1
Medusa
Medusa
Brontе
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 23L
1,701 Elo+
Party 1
He Bo
He Bo
Fixer40
He Bo
Level 108
God Stats
20W - 18L
1,515 SR
Queue Stats
306W - 306L
1,463 Elo+
Solo
Thor
Thor
PoneyBelly
Thor
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
82W - 100L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
ArborSum
Persephone
18
4 / 2 / 13
11,361
541
18,020
11,102
3,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
CoritoInsano
Cerberus
15
3 / 1 / 8
9,745
464
5,189
11,964
7,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ullr
Escobae
Ullr
15
0 / 2 / 7
8,913
424
8,554
12,766
4,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
4 / 1 / 6
10,443
497
10,140
11,304
10,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
padstaa
Thanatos
20
13 / 3 / 6
12,255
584
12,722
18,573
7,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 2
9,719
463
6,503
12,473
8,567
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cabrakan
Abbathisa
Cabrakan
14
2 / 4 / 2
9,616
458
9,075
15,867
19,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Medusa
Brontе
Medusa
15
1 / 6 / 3
8,666
413
12,714
18,665
6,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

He Bo
Fixer40
He Bo
16
4 / 7 / 1
9,682
461
12,379
15,390
6,012
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
2 / 2 / 3
9,857
469
4,778
12,662
4,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
20
24
Kills
9
9
Deaths
24
40
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
Cabrakan
Abbathisa
Cabrakan
2
4
2
0.75
W
Persephone
ArborSum
Persephone
4
2
13
5.25
L
Medusa
Brontе
Medusa
1
6
3
0.42
W
Cerberus
CoritoInsano
Cerberus
3
1
8
7
W
Ullr
Escobae
Ullr
0
2
7
1.75
L
He Bo
Fixer40
He Bo
4
7
1
0.64
W
4
1
6
7
L
2
2
3
1.75
W
Thanatos
padstaa
Thanatos
13
3
6
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,625
Damage
45,449
65,709
Taken
75,057
34,302
Mitigated
45,515
33,491
Healing
21,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,503
1,467
1,136
3,532
12,473
8,567
0
1,545
10,510
61,328
0
L
Cabrakan
Abbathisa
Cabrakan
9,075
1,289
0
1,588
15,867
19,444
205
4,534
11,150
33,523
0
W
Persephone
ArborSum
Persephone
18,020
870
174
4,253
11,102
3,861
96
6,909
4,191
79,313
0
L
Medusa
Brontе
Medusa
12,714
4,948
0
6,494
18,665
6,761
865
5,517
12,961
0
66,762
W
Cerberus
CoritoInsano
Cerberus
5,189
321
0
4,007
11,964
7,919
294
3,268
8,696
36,269
0
W
Ullr
Escobae
Ullr
8,554
2,373
0
4,550
12,766
4,641
0
4,343
8,423
0
70,913
L
He Bo
Fixer40
He Bo
12,379
420
462
3,026
15,390
6,012
656
7,587
7,271
57,455
0
W
10,140
340
0
3,267
11,304
10,044
480
7,735
3,569
0
52,899
L
4,778
845
0
5,019
12,662
4,731
0
2,917
9,457
0
56,548
W
Thanatos
padstaa
Thanatos
12,722
4,431
0
17,240
18,573
7,837
0
5,700
12,873
0
89,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,717
Gold Earned
47,540
588
Minions Killed
460
0
Camps Cleared
0
2,013,970
Distance Traveled
1,860,989
30
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,719
463
112
5
0
339,612
7
L
Cabrakan
9,616
458
46
2
0
377,547
4
W
Persephone
11,361
541
138
7
0
406,721
11
L
Medusa
8,666
413
95
5
0
337,782
4
W
Cerberus
9,745
464
96
5
0
407,787
1
W
Ullr
8,913
424
111
5
0
366,096
7
L
He Bo
9,682
461
93
4
0
351,275
6
W
Odin
10,443
497
103
5
0
366,596
5
L
Thor
9,857
469
114
5
0
454,773
0
W
Thanatos
12,255
584
140
7
0
466,770
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role