Player Matchup

Ne Zha
Ne Zha
LRBlack
Ne Zha
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,687 Elo+
Solo
Horus
Horus
Senbon31
Horus
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
19W - 16L
1,799 Elo+
Solo
Anubis
Anubis
Tdub_253
Anubis
Level 21
God Stats
19W - 6L
1,633 SR
Queue Stats
63W - 46L
1,445 Elo+
Solo
Cthulhu
Cthulhu
ash97268
Cthulhu
Level 26
God Stats
12W - 21L
1,666 SR
Queue Stats
12W - 23L
1,669 Elo+
Solo
Odin
Odin
czarnybenz
Odin
Level 28
God Stats
3W - 4L
1,778 SR
Queue Stats
367W - 396L
1,691 Elo+
Solo
Team Averages
Level 26
1,615 SR
1,658 Elo+

VS

Team Averages
Level 23
1,539 SR
1,474 Elo+
Set
Set
AleJarNo
Set
Level 14
God Stats
4W - 4L
1,855 SR
Queue Stats
22W - 20L
1,512 Elo+
Solo
Zeus
Zeus
Chris13295
Zeus
Level 27
God Stats
14W - 22L
1,239 SR
Queue Stats
103W - 110L
1,397 Elo+
Solo
Chaac
Chaac
StrawHat Jake
Chaac
Level 24
God Stats
1W - 3L
1,308 SR
Queue Stats
53W - 59L
1,522 Elo+
Solo
Medusa
Medusa
Undeadmaul69
Medusa
Level 26
God Stats
8W - 7L
1,793 SR
Queue Stats
491W - 527L
1,501 Elo+
Solo
Ra
Ra
xzenU8
Ra
Level 25
God Stats
44W - 39L
1,501 SR
Queue Stats
512W - 547L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
LRBlack
Ne Zha
18
10 / 5 / 15
12,425
1,243
11,290
13,307
5,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Senbon31
Horus
18
6 / 3 / 19
11,395
1,140
14,104
12,971
5,888
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
Tdub_253
Anubis
17
6 / 7 / 10
10,881
1,088
11,095
11,337
4,901
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
ash97268
Cthulhu
18
2 / 1 / 13
10,597
1,060
4,618
11,770
10,722
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
10 / 3 / 15
12,008
1,201
18,862
12,392
14,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Team 1 Tickets

216

VS

Team 2 Tickets

96

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 9 / 8
11,398
1,140
10,213
15,723
6,632
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
2 / 11 / 9
9,868
987
6,373
14,454
5,924
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
6 / 6 / 9
11,419
1,142
18,342
17,993
8,751
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
17
3 / 6 / 13
10,774
1,077
13,936
14,036
4,578
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ra
15
1 / 3 / 8
9,324
932
5,050
5,666
1,606
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
66
34
Kills
19
19
Deaths
35
72
Assists
47
Player
Kills
Deaths
Assists
KDA
L
7
9
8
1.22
L
2
11
9
0.59
W
Ne Zha
LRBlack
Ne Zha
10
5
15
3.5
W
Horus
Senbon31
Horus
6
3
19
5.17
L
6
6
9
1.75
W
Anubis
Tdub_253
Anubis
6
7
10
1.57
L
Medusa
3
6
13
1.58
W
Cthulhu
ash97268
Cthulhu
2
1
13
8.5
W
10
3
15
5.83
L
Ra
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,969
Damage
53,914
61,777
Taken
67,872
41,472
Mitigated
27,491
4,793
Healing
5,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,213
5,650
0
388
15,723
6,632
0
2,930
12,693
0
22,418
L
6,373
2,135
0
450
14,454
5,924
0
2,320
11,957
15,490
0
W
Ne Zha
LRBlack
Ne Zha
11,290
3,861
0
1,698
13,307
5,304
0
3,329
9,978
0
25,237
W
Horus
Senbon31
Horus
14,104
8,294
148
1,563
12,971
5,888
0
1,648
11,323
0
33,696
L
18,342
5,660
0
2,155
17,993
8,751
0
4,882
13,011
0
33,432
W
Anubis
Tdub_253
Anubis
11,095
570
444
502
11,337
4,901
0
1,946
9,391
28,361
0
L
Medusa
13,936
8,430
0
1,496
14,036
4,578
0
4,651
9,219
0
37,414
W
Cthulhu
ash97268
Cthulhu
4,618
515
0
0
11,770
10,722
0
1,920
9,850
25,358
0
W
18,862
3,940
0
438
12,392
14,657
0
2,580
9,812
0
27,973
L
Ra
5,050
204
997
177
5,666
1,606
0
930
4,611
19,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,306
Gold Earned
52,783
177
Minions Killed
160
8
Camps Cleared
3
844,710
Distance Traveled
787,549
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
11,398
1,140
25
3
1
148,403
1
L
Zeus
9,868
987
15
2
1
145,978
1
W
Ne Zha
12,425
1,243
22
2
5
197,079
0
W
Horus
11,395
1,140
37
4
1
147,429
0
L
Chaac
11,419
1,142
30
3
0
179,551
2
W
Anubis
10,881
1,088
51
5
2
127,752
0
L
Medusa
10,774
1,077
56
6
1
157,678
2
W
Cthulhu
10,597
1,060
36
4
0
165,674
0
W
Odin
12,008
1,201
31
3
0
206,776
1
L
Ra
9,324
932
34
3
0
155,939
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role