Player Matchup

Danzaburou
Danzaburou
DADDY-SOIO
Danzaburou
Level 9
God Stats
2W - 1L
1,493 SR
Queue Stats
2W - 1L
1,308 Elo+
Solo
Izanami
Izanami
MSD_Lukas
Izanami
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
1,231 Elo+
Solo
Arachne
Arachne
Wavey GP
Arachne
Level 27
God Stats
20W - 4L
1,921 SR
Queue Stats
56W - 23L
1,683 Elo+
Solo
Ares
Ares
thwari_mowni
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,343 Elo+
Solo
Skadi
Skadi
x Chun Lii x
Skadi
Level 27
God Stats
63W - 58L
1,596 SR
Queue Stats
63W - 58L
1,600 Elo+
Solo
Team Averages
Level 15
1,602 SR
1,433 Elo+

VS

Team Averages
Level 15
1,596 SR
1,530 Elo+
Ares
Ares
DarkHistorian
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Freya
Freya
Jabberwocky112
Freya
Level 15
God Stats
13W - 24L
1,381 SR
Queue Stats
26W - 33L
1,337 Elo+
Solo
Cerberus
Cerberus
Kittyhealsx3
Cerberus
Level 17
God Stats
16W - 13L
1,386 SR
Queue Stats
115W - 119L
1,594 Elo+
Solo
Artio
Artio
gxlds
Artio
Level 12
God Stats
3W - 1L
1,847 SR
Queue Stats
20W - 25L
1,601 Elo+
Solo
Chronos
Chronos
ikeb2funny
Chronos
Level 29
God Stats
12W - 5L
1,864 SR
Queue Stats
108W - 97L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DADDY-SOIO
Danzaburou
17
4 / 6 / 3
12,525
501
12,239
14,773
4,740
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
MSD_Lukas
Izanami
14
1 / 8 / 1
10,762
430
8,314
12,439
5,938
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
Wavey GP
Arachne
20
8 / 2 / 1
16,467
659
17,793
18,570
8,702
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 7 / 3
10,931
437
5,047
17,197
9,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
15 / 0 / 3
16,753
670
26,654
11,323
4,499
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 5
10,396
416
4,220
21,785
24,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
3 / 8 / 1
11,457
458
9,141
23,213
10,685
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
Kittyhealsx3
Cerberus
16
5 / 7 / 8
10,390
416
11,189
26,521
13,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artio
gxlds
Artio
6
0 / 4 / 0
7,062
282
930
6,625
2,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos
ikeb2funny
Chronos
18
12 / 4 / 0
12,398
496
15,058
18,494
8,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
36
28
Kills
22
23
Deaths
29
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DADDY-SOIO
Danzaburou
4
6
3
0.92
L
2
6
5
0.75
L
3
8
1
0.44
L
Cerberus
Kittyhealsx3
Cerberus
5
7
8
1.29
W
Izanami
MSD_Lukas
Izanami
1
8
1
0.19
W
Arachne
Wavey GP
Arachne
8
2
1
4.25
L
Artio
gxlds
Artio
0
4
0
0
L
Chronos
ikeb2funny
Chronos
12
4
0
3
W
0
7
3
0.21
W
15
0
3
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,047
Damage
40,538
74,302
Taken
96,638
33,350
Mitigated
59,883
22,640
Healing
29,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DADDY-SOIO
Danzaburou
12,239
5,724
0
4,200
14,773
4,740
1,057
8,957
5,816
0
58,035
L
4,220
309
0
1,175
21,785
24,123
331
858
20,847
30,539
0
L
9,141
2,803
135
8,594
23,213
10,685
414
46
23,167
79,978
0
L
Cerberus
Kittyhealsx3
Cerberus
11,189
1,291
0
10,937
26,521
13,729
0
3,809
22,632
57,627
0
W
Izanami
MSD_Lukas
Izanami
8,314
6,587
0
822
12,439
5,938
644
5,913
6,526
0
53,227
W
Arachne
Wavey GP
Arachne
17,793
11,232
0
12,368
18,570
8,702
178
6,288
12,282
0
154,345
L
Artio
gxlds
Artio
930
261
0
1,294
6,625
2,458
125
0
6,625
8,567
0
L
Chronos
ikeb2funny
Chronos
15,058
5,535
0
7,049
18,494
8,888
622
334
18,160
79,448
0
W
5,047
622
0
645
17,197
9,471
660
12,476
4,721
22,236
0
W
26,654
13,087
0
4,605
11,323
4,499
7,712
7,464
3,859
0
129,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,438
Gold Earned
51,703
602
Minions Killed
462
0
Camps Cleared
0
2,165,375
Distance Traveled
1,793,659
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,525
501
79
3
0
432,962
4
L
Ares
10,396
416
50
2
0
436,982
0
L
Freya
11,457
458
142
6
0
405,391
0
L
Cerberus
10,390
416
100
4
0
432,228
1
W
Izanami
10,762
430
92
4
0
344,448
0
W
Arachne
16,467
659
216
9
0
524,094
0
L
Artio
7,062
282
12
0
0
173,080
1
L
Chronos
12,398
496
158
6
0
345,978
1
W
Ares
10,931
437
24
1
0
354,788
0
W
Skadi
16,753
670
191
8
0
509,083
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role