Player Matchup

Medusa
Medusa
Fvtvre6303
Medusa
Level 12
God Stats
18W - 17L
1,907 SR
Queue Stats
18W - 18L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Isaac1201
Kukulkan
Level 27
God Stats
3W - 0L
1,788 SR
Queue Stats
27W - 16L
1,824 Elo+
Solo
Chronos
Chronos
ikeb2funny
Chronos
Level 29
God Stats
12W - 5L
1,813 SR
Queue Stats
108W - 97L
1,607 Elo+
Solo
Nemesis
Nemesis
qp pruduct qp55
Nemesis
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 65L
1,432 Elo+
Party 1
Horus
Horus
ryguyrockyiskul
Horus
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Team Averages
Level 21
1,702 SR
1,573 Elo+

VS

Team Averages
Level 22
1,484 SR
1,509 Elo+
Danzaburou
Danzaburou
DADDY-SOIO
Danzaburou
Level 8
God Stats
2W - 1L
1,534 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
Dayaaan
Fenrir
Level 29
God Stats
4W - 12L
1,307 SR
Queue Stats
23W - 39L
1,345 Elo+
Solo
Freya
Freya
Jabberwocky112
Freya
Level 15
God Stats
13W - 24L
1,395 SR
Queue Stats
26W - 33L
1,352 Elo+
Solo
Skadi
Skadi
Kurai X Uchiha
Skadi
Level 29
God Stats
61W - 30L
1,683 SR
Queue Stats
93W - 55L
1,649 Elo+
Solo
Ra
Ra
Wavey GP
Ra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 23L
1,699 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Fvtvre6303
Medusa
10
3 / 3 / 0
6,177
475
4,291
5,763
1,994
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Isaac1201
Kukulkan
10
1 / 1 / 0
5,943
457
2,470
4,051
1,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
ikeb2funny
Chronos
10
3 / 2 / 3
6,655
512
6,253
9,763
3,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 1 / 3
6,384
491
4,122
8,330
2,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
4 / 0 / 6
7,580
583
4,203
7,470
4,041
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DADDY-SOIO
Danzaburou
9
1 / 4 / 0
5,589
430
3,434
8,223
2,438
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
Dayaaan
Fenrir
9
1 / 2 / 1
5,784
445
2,875
7,876
2,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 4 / 0
5,858
451
4,273
8,719
2,443
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

2
0 / 2 / 0
4,130
318
473
1,534
208
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 1 / 1
7,548
581
8,794
6,753
2,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
13
Kills
6
7
Deaths
13
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DADDY-SOIO
Danzaburou
1
4
0
0.25
L
Fenrir
Dayaaan
Fenrir
1
2
1
0.75
W
Medusa
Fvtvre6303
Medusa
3
3
0
1
W
Kukulkan
Isaac1201
Kukulkan
1
1
0
1
L
1
4
0
0.25
L
0
2
0
0
L
3
1
1
3.5
W
Chronos
ikeb2funny
Chronos
3
2
3
2.25
W
2
1
3
3.5
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,339
Damage
19,849
35,377
Taken
33,105
13,135
Mitigated
9,903
11,732
Healing
12,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DADDY-SOIO
Danzaburou
3,434
712
0
2,550
8,223
2,438
862
571
7,652
0
18,971
L
Fenrir
Dayaaan
Fenrir
2,875
730
0
3,815
7,876
2,397
0
1,473
6,403
0
27,917
W
Medusa
Fvtvre6303
Medusa
4,291
2,598
0
0
5,763
1,994
565
192
5,571
0
21,628
W
Kukulkan
Isaac1201
Kukulkan
2,470
95
0
1,902
4,051
1,543
382
2,310
1,663
29,191
0
L
4,273
1,434
79
3,354
8,719
2,443
0
2,584
6,135
21,616
0
L
473
301
0
166
1,534
208
0
737
797
0
2,521
L
8,794
1,193
0
2,079
6,753
2,417
0
3,358
3,395
53,296
0
W
Chronos
ikeb2funny
Chronos
6,253
2,459
0
3,735
9,763
3,006
1,370
5,230
4,383
30,577
0
W
4,122
1,571
0
3,354
8,330
2,551
0
2,446
5,820
0
27,607
W
4,203
2,115
1,105
1,636
7,470
4,041
205
2,495
4,873
0
29,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,739
Gold Earned
28,909
250
Minions Killed
260
0
Camps Cleared
0
1,224,345
Distance Traveled
1,003,397
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,589
430
44
3
0
216,310
3
L
Fenrir
5,784
445
57
4
0
234,988
0
W
Medusa
6,177
475
36
3
0
243,556
0
W
Kukulkan
5,943
457
50
4
0
225,238
1
L
Freya
5,858
451
43
3
0
239,707
0
L
Skadi
4,130
318
4
0
0
53,191
0
L
Ra
7,548
581
112
9
0
259,201
3
W
Chronos
6,655
512
45
3
0
211,935
1
W
Nemesis
6,384
491
53
4
0
270,546
1
W
Horus
7,580
583
66
5
0
273,070
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role