Player Matchup

Sylvanus
Sylvanus
AKingFish
Sylvanus
Level 19
God Stats
1W - 3L
1,297 SR
Queue Stats
15W - 22L
1,293 Elo+
Party 2
He Bo
He Bo
DapperDose
He Bo
Level 22
God Stats
9W - 16L
1,427 SR
Queue Stats
9W - 16L
1,313 Elo+
Solo
Hercules
Hercules
RonDonShawn
Hercules
Level 22
God Stats
11W - 13L
1,661 SR
Queue Stats
41W - 56L
1,550 Elo+
Party 2
Team Averages
Level 21
1,462 SR
1,385 Elo+

VS

Team Averages
Level 60
1,514 SR
1,512 Elo+
Artemis
Artemis
EmoUchihaGirl
Artemis
Level 7
God Stats
1W - 1L
1,478 SR
Queue Stats
2W - 4L
1,296 Elo+
Party 1
Janus
Janus
HazardousOOF
Janus
Level 38
God Stats
5W - 4L
1,563 SR
Queue Stats
38W - 33L
1,599 Elo+
Party 1
Ares
Ares
Hazardousrobb
Ares
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 32L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AKingFish
Sylvanus
16
0 / 5 / 9
11,637
582
5,510
20,392
16,263
He Bo
12
1 / 3 / 6
10,816
541
5,750
8,193
2,693
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
RonDonShawn
Hercules
16
11 / 6 / 1
13,810
691
15,621
23,125
10,723
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
14
4 / 7 / 7
12,557
628
7,986
13,117
4,606
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
7 / 2 / 6
13,936
697
23,059
8,411
3,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
3 / 4 / 9
13,086
654
11,723
18,685
20,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
36
12
Kills
14
14
Deaths
13
16
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
AKingFish
Sylvanus
0
5
9
0.9
L
He Bo
1
3
6
1.33
W
Artemis
4
7
7
1.07
W
7
2
6
5
W
3
4
9
1.88
L
Hercules
RonDonShawn
Hercules
11
6
1
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,881
Damage
42,768
51,710
Taken
40,213
29,679
Mitigated
28,093
15,340
Healing
6,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
AKingFish
Sylvanus
5,510
1,582
2,558
5,195
20,392
16,263
42
15,097
4,849
33,362
0
L
He Bo
5,750
585
0
1,621
8,193
2,693
94
5,436
2,604
31,681
0
W
Artemis
7,986
4,434
0
2,732
13,117
4,606
340
3,042
10,075
0
35,704
W
23,059
1,340
0
2,237
8,411
3,389
331
2,476
5,935
85,855
0
W
11,723
853
0
1,573
18,685
20,098
428
5,786
12,899
32,579
0
L
Hercules
RonDonShawn
Hercules
15,621
6,035
0
5,966
23,125
10,723
537
13,273
9,399
0
43,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,263
Gold Earned
39,579
136
Minions Killed
195
0
Camps Cleared
0
838,110
Distance Traveled
1,000,256
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,637
582
48
2
0
283,952
1
L
He Bo
10,816
541
39
2
0
237,533
3
W
Artemis
12,557
628
52
3
0
301,414
0
W
Janus
13,936
697
128
6
0
382,629
1
W
Ares
13,086
654
15
1
0
316,213
5
L
Hercules
13,810
691
49
2
0
316,625
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role