Player Matchup

Bacchus
Bacchus
Big1Germ
Bacchus
Level 27
God Stats
9W - 9L
1,443 SR
Queue Stats
504W - 690L
1,257 Elo+
Party 1
Merlin
Merlin
Detarame_
Merlin
Level 24
God Stats
3W - 5L
1,500 SR
Queue Stats
700W - 916L
1,443 Elo+
Party 1
Nemesis
Nemesis
KamuiKukio
Nemesis
Level 10
God Stats
24W - 18L
1,359 SR
Queue Stats
83W - 116L
1,500 Elo+
Party 1
Sol
Sol
Kcxthekid
Sol
Level 26
God Stats
8W - 13L
1,232 SR
Queue Stats
500W - 725L
1,241 Elo+
Party 1
Pele
Pele
Zehys
Pele
Level 22
God Stats
8W - 11L
1,182 SR
Queue Stats
203W - 296L
1,227 Elo+
Party 1
Team Averages
Level 22
1,343 SR
1,334 Elo+

VS

Team Averages
Level 17
1,441 SR
1,389 Elo+
Tsukuyomi
Tsukuyomi
Austin54
Tsukuyomi
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 59L
1,500 Elo+
Solo
Achilles
Achilles
GL killing me
Achilles
Level 18
God Stats
2W - 7L
1,062 SR
Queue Stats
12W - 22L
1,381 Elo+
Party 2
Fenrir
Fenrir
HHN_dragon13
Fenrir
Level 6
God Stats
4W - 4L
1,660 SR
Queue Stats
10W - 12L
1,432 Elo+
Solo
Chaac
Chaac
hebeflexin420
Chaac
Level 12
God Stats
3W - 6L
1,405 SR
Queue Stats
7W - 17L
1,220 Elo+
Party 2
Raijin
Raijin
metalalfredo
Raijin
Level 29
God Stats
8W - 10L
1,581 SR
Queue Stats
113W - 116L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Big1Germ
Bacchus
20
3 / 7 / 15
17,455
485
17,708
38,726
42,431
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
Detarame_
Merlin
20
5 / 10 / 10
16,906
470
13,225
27,010
12,862
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
KamuiKukio
Nemesis
20
31 / 9 / 11
22,465
624
52,369
33,936
18,261
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
12 / 6 / 13
20,251
563
28,274
35,289
13,471
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pele
Zehys
Pele
20
7 / 12 / 18
17,622
490
18,189
31,662
17,410
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Austin54
Tsukuyomi
13
0 / 15 / 5
10,696
297
1,891
18,881
5,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Achilles
GL killing me
Achilles
20
6 / 11 / 15
15,456
429
15,200
36,680
56,963
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
20
7 / 19 / 12
15,295
425
27,766
39,061
29,453
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
8 / 10 / 11
16,062
446
23,289
42,719
48,191
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Raijin
20
19 / 6 / 8
24,051
668
44,569
29,025
13,063
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
91
58
Kills
40
44
Deaths
61
67
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Austin54
Tsukuyomi
0
15
5
0.17
W
Bacchus
Big1Germ
Bacchus
3
7
15
1.5
W
Merlin
Detarame_
Merlin
5
10
10
1
L
Achilles
GL killing me
Achilles
6
11
15
1.23
L
Fenrir
7
19
12
0.68
W
Nemesis
KamuiKukio
Nemesis
31
9
11
4.06
W
12
6
13
3.08
W
Pele
Zehys
Pele
7
12
18
1.33
L
8
10
11
1.35
L
Raijin
19
6
8
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

129,765
Damage
112,715
166,623
Taken
166,366
104,435
Mitigated
153,527
51,962
Healing
21,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Austin54
Tsukuyomi
1,891
402
0
397
18,881
5,857
114
7,866
11,015
0
12,982
W
Bacchus
Big1Germ
Bacchus
17,708
2,354
0
6,430
38,726
42,431
966
11,847
26,475
57,346
0
W
Merlin
Detarame_
Merlin
13,225
2,537
1,441
8,174
27,010
12,862
1,234
10,200
16,530
76,326
0
L
Achilles
GL killing me
Achilles
15,200
6,621
0
1,857
36,680
56,963
583
15,177
21,503
0
42,463
L
Fenrir
27,766
6,503
507
3,803
39,061
29,453
189
13,087
25,974
0
61,633
W
Nemesis
KamuiKukio
Nemesis
52,369
31,187
0
4,565
33,936
18,261
4,246
9,261
24,455
831
134,041
W
28,274
10,686
510
22,535
35,289
13,471
8,165
13,558
21,355
154,341
0
W
Pele
Zehys
Pele
18,189
6,566
1,737
6,570
31,662
17,410
1,933
7,386
24,202
9,866
115,544
L
23,289
6,223
0
12,051
42,719
48,191
219
14,363
28,356
1,690
83,899
L
Raijin
44,569
4,703
0
3,043
29,025
13,063
1,077
13,067
15,958
187,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

94,699
Gold Earned
81,560
617
Minions Killed
528
0
Camps Cleared
0
3,115,020
Distance Traveled
2,522,378
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
10,696
297
11
0
0
435,246
0
W
Bacchus
17,455
485
60
2
0
663,131
0
W
Merlin
16,906
470
112
3
0
542,252
1
L
Achilles
15,456
429
43
1
0
519,352
2
L
Fenrir
15,295
425
57
2
0
471,497
3
W
Nemesis
22,465
624
132
4
0
682,088
1
W
Sol
20,251
563
196
5
0
578,262
1
W
Pele
17,622
490
117
3
0
649,287
1
L
Chaac
16,062
446
102
3
0
528,208
0
L
Raijin
24,051
668
315
9
0
568,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role