Player Matchup

Danzaburou
Danzaburou
Aquaman_46
Danzaburou
Level 108
God Stats
0W - 1L
1,382 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Odd_Rashad
Kuzenbo
Level 49
God Stats
0W - 3L
1,316 SR
Queue Stats
1W - 10L
1,285 Elo+
Party 1
Hel
Hel
SXULLCRUSHER
Hel
Level 77
God Stats
0W - 2L
1,287 SR
Queue Stats
10W - 8L
1,371 Elo+
Party 1
Sun Wukong
Sun Wukong
TWOMVCH_RVSHAD
Sun Wukong
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Da Ji
Da Ji
Yoshihyper
Da Ji
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,588 Elo+
Party 1
Team Averages
Level 83
1,397 SR
1,449 Elo+

VS

Team Averages
Level 80
1,467 SR
1,452 Elo+
Hercules
Hercules
BRADM4N62
Hercules
Level 84
God Stats
2W - 1L
1,538 SR
Queue Stats
15W - 10L
1,565 Elo+
Solo
Danzaburou
Danzaburou
Father Griffey
Danzaburou
Level 42
God Stats
21W - 23L
1,295 SR
Queue Stats
114W - 92L
1,451 Elo+
Party 2
Cerberus
Cerberus
Quaddlez
Cerberus
Level 86
God Stats
3W - 10L
1,500 SR
Queue Stats
341W - 312L
1,500 Elo+
Party 2
Arachne
Arachne
SLGAF
Arachne
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,242 Elo+
Solo
Chang'e
Chang'e
XxNatsumex
Chang'e
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aquaman_46
Danzaburou
16
4 / 8 / 4
11,512
501
16,752
19,848
7,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Odd_Rashad
Kuzenbo
14
1 / 13 / 3
9,451
411
11,897
20,871
25,343
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
1 / 7 / 2
9,925
432
11,484
20,339
7,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
TWOMVCH_RVSHAD
Sun Wukong
14
0 / 5 / 4
9,368
407
5,218
17,268
9,947
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
15
8 / 13 / 2
11,092
482
14,139
23,739
8,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BRADM4N62
Hercules
18
10 / 3 / 16
13,035
567
11,994
28,412
34,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Father Griffey
Danzaburou
18
10 / 2 / 15
12,903
561
19,209
16,976
7,358
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
Quaddlez
Cerberus
19
5 / 3 / 14
12,620
549
16,919
25,353
34,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Arachne
SLGAF
Arachne
18
8 / 5 / 11
12,786
556
14,133
25,797
12,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
XxNatsumex
Chang'e
20
13 / 1 / 10
13,648
593
14,909
14,606
6,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
112
14
Kills
46
46
Deaths
14
15
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Aquaman_46
Danzaburou
4
8
4
0.75
W
Hercules
BRADM4N62
Hercules
10
3
16
6
W
Danzaburou
Father Griffey
Danzaburou
10
2
15
8.75
L
Kuzenbo
Odd_Rashad
Kuzenbo
1
13
3
0.19
W
Cerberus
Quaddlez
Cerberus
5
3
14
4
W
Arachne
SLGAF
Arachne
8
5
11
2.7
L
1
7
2
0.29
L
Sun Wukong
TWOMVCH_RVSHAD
Sun Wukong
0
5
4
0.4
W
Chang'e
XxNatsumex
Chang'e
13
1
10
18
L
Da Ji
8
13
2
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,490
Damage
77,164
102,065
Taken
111,144
59,202
Mitigated
95,006
16,749
Healing
62,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Aquaman_46
Danzaburou
16,752
7,827
0
5,570
19,848
7,677
462
3,823
16,000
0
63,537
W
Hercules
BRADM4N62
Hercules
11,994
3,720
0
12,671
28,412
34,136
798
6,020
22,304
0
38,859
W
Danzaburou
Father Griffey
Danzaburou
19,209
13,131
0
10,302
16,976
7,358
6,320
6,342
10,560
0
89,349
L
Kuzenbo
Odd_Rashad
Kuzenbo
11,897
3,910
0
446
20,871
25,343
420
4,234
16,597
42,486
0
W
Cerberus
Quaddlez
Cerberus
16,919
1,801
0
10,714
25,353
34,634
624
4,265
20,940
87,535
0
W
Arachne
SLGAF
Arachne
14,133
8,679
0
12,445
25,797
12,712
892
3,831
21,852
0
86,345
L
11,484
704
1,964
5,765
20,339
7,791
632
6,237
14,002
74,086
0
L
Sun Wukong
TWOMVCH_RVSHAD
Sun Wukong
5,218
1,724
0
487
17,268
9,947
0
8,451
8,402
0
40,220
W
Chang'e
XxNatsumex
Chang'e
14,909
300
7,177
8,991
14,606
6,166
750
5,164
9,144
73,547
0
L
Da Ji
14,139
4,445
0
2,517
23,739
8,444
0
8,353
15,236
0
47,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,348
Gold Earned
64,992
417
Minions Killed
595
0
Camps Cleared
0
1,942,187
Distance Traveled
2,146,453
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,512
501
92
4
0
358,608
3
W
Hercules
13,035
567
51
2
0
445,753
2
W
Danzaburou
12,903
561
138
6
0
369,729
0
L
Kuzenbo
9,451
411
55
2
0
393,632
0
W
Cerberus
12,620
549
167
7
0
415,769
0
W
Arachne
12,786
556
109
5
0
452,417
10
L
Hel
9,925
432
123
5
0
390,513
1
L
Sun Wukong
9,368
407
65
3
0
423,120
0
W
Chang'e
13,648
593
130
6
0
462,785
7
L
Da Ji
11,092
482
82
4
0
376,314
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role