Player Matchup

Achilles
Achilles
Platinum IV
 
Achilles
Platinum IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Raijin
Raijin
Platinum IV
LethalChicken
Raijin
Platinum IV
Level 158
God Stats
27W - 6L
1,723 SR
Queue Stats
419W - 78L
2,053 MMR
Party 2
Cabrakan
Cabrakan
Platinum IV
Rizuyoto
Cabrakan
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 155
1,574 SR
1,684 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 107
1,500 SR
1,672 MMR
Scylla
Scylla
Platinum I
 
Scylla
Platinum I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bakasura
Bakasura
Gold II
EdgelessFlea224
Bakasura
Gold II
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,805 MMR
Party 1
Ymir
Ymir
Gold I
TryHardHound
Ymir
Gold I
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 76L
1,710 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
3 / 0 / 3
6,661
833
3,097
3,504
3,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
1 / 0 / 5
6,487
811
3,321
1,885
544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Rizuyoto
Cabrakan
10
2 / 0 / 4
7,045
881
3,254
3,233
2,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
GebAphroditeNe ZhaPersephoneDanzaburou

VS

Bans
SetAresHeraKumbhakarnaFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
8
0 / 2 / 0
5,292
662
736
3,060
967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
7
0 / 1 / 0
5,281
660
1,801
3,580
1,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 3 / 0
5,801
725
904
6,102
2,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
6
Kills
0
0
Deaths
6
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
0
3
4.5
L
Scylla
 
Scylla
0
2
0
0
L
Bakasura
0
1
0
0
W
1
0
5
3.5
W
Cabrakan
Rizuyoto
Cabrakan
2
0
4
4
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,672
Damage
3,441
8,622
Taken
12,742
6,165
Mitigated
5,537
1,766
Healing
2,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
3,097
1,046
0
258
3,504
3,118
429
476
2,944
4,071
18,131
L
Scylla
 
Scylla
736
34
0
400
3,060
967
0
2,215
771
17,032
0
L
Bakasura
1,801
1,346
0
739
3,580
1,857
0
1,664
1,912
1,370
6,172
W
3,321
358
0
422
1,885
544
156
540
1,104
35,150
0
W
Cabrakan
Rizuyoto
Cabrakan
3,254
492
0
1,086
3,233
2,503
186
724
2,433
11,170
0
L
904
54
0
1,046
6,102
2,713
0
2,773
3,211
9,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,193
Gold Earned
16,374
135
Minions Killed
82
0
Camps Cleared
0
508,019
Distance Traveled
390,678
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,661
833
32
4
0
176,198
3
L
Scylla
5,292
662
37
5
0
118,264
0
L
Bakasura
5,281
660
29
4
0
125,983
3
W
Raijin
6,487
811
83
10
0
151,625
5
W
Cabrakan
7,045
881
20
3
0
180,196
4
L
Ymir
5,801
725
16
2
0
146,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role