Player Matchup

Cthulhu
Cthulhu
Ainz0oalGhoul
Cthulhu
Level 14
God Stats
11W - 15L
1,475 SR
Queue Stats
66W - 77L
1,380 Elo+
Party 2
Achilles
Achilles
EpickBeardMan
Achilles
Level 18
God Stats
1W - 2L
1,223 SR
Queue Stats
4W - 14L
1,289 Elo+
Solo
Camazotz
Camazotz
Ramtoon
Camazotz
Level 19
God Stats
4W - 5L
1,724 SR
Queue Stats
400W - 441L
1,385 Elo+
Party 1
Zeus
Zeus
Rantoon
Zeus
Level 22
God Stats
6W - 3L
1,483 SR
Queue Stats
352W - 409L
1,392 Elo+
Party 1
Izanami
Izanami
SteveoThaHippy
Izanami
Level 27
God Stats
10W - 8L
1,593 SR
Queue Stats
60W - 74L
1,501 Elo+
Party 2
Team Averages
Level 20
1,500 SR
1,389 Elo+

VS

Team Averages
Level 17
1,481 SR
1,389 Elo+
Susano
Susano
DoUhavethesnacks
Susano
Level 4
God Stats
3W - 6L
1,293 SR
Queue Stats
15W - 22L
1,087 Elo+
Solo
Ymir
Ymir
ElderBeing
Ymir
Level 17
God Stats
4W - 4L
1,516 SR
Queue Stats
7W - 7L
1,418 Elo+
Party 3
Artemis
Artemis
Robthegamer1778
Artemis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 52L
1,354 Elo+
Solo
Ra
Ra
ScAtMaNsWoRlD777
Ra
Level 15
God Stats
4W - 4L
1,436 SR
Queue Stats
9W - 10L
1,389 Elo+
Party 3
Danzaburou
Danzaburou
akabodie
Danzaburou
Level 28
God Stats
2W - 2L
1,658 SR
Queue Stats
3W - 3L
1,697 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
3 / 7 / 14
11,056
481
7,384
22,806
25,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Achilles
EpickBeardMan
Achilles
18
2 / 5 / 4
11,626
505
4,360
15,475
19,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Camazotz
Ramtoon
Camazotz
16
9 / 7 / 9
11,996
522
12,129
23,810
18,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zeus
Rantoon
Zeus
17
12 / 5 / 8
12,152
528
25,010
15,659
6,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

20
2 / 8 / 0
13,800
600
9,683
17,334
8,043
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 8 / 11
10,494
456
8,750
20,873
8,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 8 / 10
9,161
398
6,526
17,606
15,040
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

2
0 / 1 / 0
6,105
265
78
721
169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
3 / 10 / 8
9,553
415
11,593
15,607
7,386
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
akabodie
Danzaburou
20
23 / 3 / 7
16,141
702
34,349
21,505
10,025
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
68
28
Kills
32
32
Deaths
30
35
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
3
7
14
1.43
L
3
8
11
1.06
L
3
8
10
1
W
Achilles
EpickBeardMan
Achilles
2
5
4
0.8
W
Camazotz
Ramtoon
Camazotz
9
7
9
1.93
W
Zeus
Rantoon
Zeus
12
5
8
3.2
L
0
1
0
0
L
3
10
8
0.7
W
2
8
0
0.25
L
Danzaburou
akabodie
Danzaburou
23
3
7
8.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,566
Damage
61,296
95,084
Taken
76,312
77,868
Mitigated
41,112
22,258
Healing
20,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
7,384
428
490
929
22,806
25,309
1,035
5,205
17,601
24,983
0
L
8,750
2,680
0
7,656
20,873
8,492
102
6,612
14,236
0
56,022
L
6,526
659
0
467
17,606
15,040
319
9,578
7,886
17,741
0
W
Achilles
EpickBeardMan
Achilles
4,360
851
0
1,676
15,475
19,365
2,892
1,604
13,871
0
59,714
W
Camazotz
Ramtoon
Camazotz
12,129
5,263
0
9,862
23,810
18,848
1,754
3,544
20,266
0
53,495
W
Zeus
Rantoon
Zeus
25,010
2,288
370
4,010
15,659
6,303
1,012
7,449
8,210
69,408
0
L
78
0
0
52
721
169
0
308
413
0
1,191
L
11,593
1,485
279
1,964
15,607
7,386
811
10,020
5,537
49,230
0
W
9,683
7,595
0
4,921
17,334
8,043
8,349
317
17,017
0
104,421
L
Danzaburou
akabodie
Danzaburou
34,349
20,236
0
10,524
21,505
10,025
3,611
5,876
15,554
0
103,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,630
Gold Earned
51,454
543
Minions Killed
337
0
Camps Cleared
0
1,870,722
Distance Traveled
1,487,927
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,056
481
33
1
0
358,188
1
L
Susano
10,494
456
84
4
0
351,007
9
L
Ymir
9,161
398
23
1
0
350,636
1
W
Achilles
11,626
505
118
5
0
339,689
1
W
Camazotz
11,996
522
80
3
0
425,452
0
W
Zeus
12,152
528
103
4
0
379,075
1
L
Artemis
6,105
265
2
0
0
27,240
0
L
Ra
9,553
415
78
3
0
359,841
0
W
Izanami
13,800
600
209
9
0
368,318
0
L
Danzaburou
16,141
702
150
7
0
399,203
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role