Player Matchup

Nu Wa
Nu Wa
Foxmou
Nu Wa
Level 128
God Stats
10W - 4L
1,581 SR
Queue Stats
85W - 41L
1,439 Elo+
Party 2
Ares
Ares
Oskynsamlegt
Ares
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,439 Elo+
Party 2
King Arthur
King Arthur
VGN Cindy
King Arthur
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,439 Elo+
Party 2
Da Ji
Da Ji
Wolfmou
Da Ji
Level 154
God Stats
44W - 10L
1,896 SR
Queue Stats
142W - 69L
1,439 Elo+
Party 2
Team Averages
Level 107
1,619 SR
1,439 Elo+

VS

Team Averages
Level 74
1,544 SR
1,596 Elo+
Bacchus
Bacchus
DazedDrew
Bacchus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 30L
1,584 Elo+
Party 1
Hou Yi
Hou Yi
Maverick_Gunner1
Hou Yi
Level 70
God Stats
3W - 4L
1,500 SR
Queue Stats
82W - 78L
1,657 Elo+
Party 1
Osiris
Osiris
ShaolinKungFu94
Osiris
Level 19
God Stats
8W - 10L
1,666 SR
Queue Stats
94W - 96L
1,584 Elo+
Party 1
Kukulkan
Kukulkan
TacosYFlautas-HD
Kukulkan
Level 141
God Stats
10W - 5L
1,511 SR
Queue Stats
93W - 92L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Foxmou
Nu Wa
14
1 / 4 / 9
8,918
892
9,559
5,630
2,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 2 / 4
8,817
882
6,319
10,775
11,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
VGN Cindy
King Arthur
15
3 / 3 / 5
9,039
904
7,228
14,045
8,674
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
Wolfmou
Da Ji
17
12 / 1 / 2
10,990
1,099
12,203
8,360
5,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DazedDrew
Bacchus
12
3 / 3 / 5
7,552
755
7,784
10,972
9,938
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 4 / 2
7,626
763
5,137
8,210
3,039
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

14
4 / 4 / 1
8,563
856
4,641
12,317
8,746
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 8 / 6
7,720
772
8,096
11,417
4,211
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
24
19
Kills
10
10
Deaths
19
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DazedDrew
Bacchus
3
3
5
1.83
W
Nu Wa
Foxmou
Nu Wa
1
4
9
1.38
L
2
4
2
0.75
W
3
2
4
2.5
L
4
4
1
1.13
L
1
8
6
0.5
W
King Arthur
VGN Cindy
King Arthur
3
3
5
1.83
W
Da Ji
Wolfmou
Da Ji
12
1
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,309
Damage
25,658
38,810
Taken
42,916
27,319
Mitigated
25,934
6,442
Healing
3,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DazedDrew
Bacchus
7,784
1,344
0
1,040
10,972
9,938
0
3,646
7,031
15,057
0
W
Nu Wa
Foxmou
Nu Wa
9,559
1,557
0
500
5,630
2,028
1,017
4,320
1,310
21,719
0
L
5,137
2,439
0
0
8,210
3,039
739
2,074
5,827
0
24,648
W
6,319
1,185
0
1,414
10,775
11,017
828
4,403
6,372
19,391
0
L
4,641
2,261
0
2,476
12,317
8,746
0
4,952
6,935
307
20,990
L
8,096
1,663
0
350
11,417
4,211
0
4,626
6,545
23,182
0
W
King Arthur
VGN Cindy
King Arthur
7,228
1,265
0
4,153
14,045
8,674
241
5,085
8,960
0
25,014
W
Da Ji
Wolfmou
Da Ji
12,203
4,453
0
375
8,360
5,600
3,194
3,122
5,238
916
35,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,764
Gold Earned
31,461
157
Minions Killed
132
10
Camps Cleared
5
800,149
Distance Traveled
649,205
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,552
755
13
1
2
181,430
2
W
Nu Wa
8,918
892
31
3
0
192,087
0
L
Hou Yi
7,626
763
41
4
2
138,843
1
W
Ares
8,817
882
19
2
3
174,829
0
L
Osiris
8,563
856
38
4
0
175,108
3
L
Kukulkan
7,720
772
40
4
1
153,824
1
W
King Arthur
9,039
904
38
4
4
188,770
1
W
Da Ji
10,990
1,099
69
7
3
244,463
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role