Player Matchup

Thoth
Thoth
Gold II
LordExt
Thoth
Gold II
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 115L
1,727 MMR
Solo
Cerberus
Cerberus
Platinum V
Roselina1
Cerberus
Platinum V
Level 66
God Stats
2W - 0L
1,806 SR
Queue Stats
191W - 188L
1,672 MMR
Party 1
Apollo
Apollo
Gold I
Zuxix
Apollo
Gold I
Level 152
God Stats
5W - 5L
1,678 SR
Queue Stats
49W - 46L
1,745 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum V
waterpooop
Erlang Shen
Platinum V
Level 127
God Stats
4W - 5L
1,797 SR
Queue Stats
130W - 116L
1,914 MMR
Party 2
Cthulhu
Cthulhu
Silver I
ℓogic
Cthulhu
Silver I
Level 107
God Stats
10W - 7L
2,003 SR
Queue Stats
54W - 48L
1,541 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 104
1,757 SR
1,720 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,568 SR
1,669 MMR
Sobek
Sobek
Gold II
Akumijr
Sobek
Gold II
Level 84
God Stats
53W - 39L
1,592 SR
Queue Stats
329W - 323L
1,761 MMR
Solo
Thor
Thor
Gold II
DJGP
Thor
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
The Morrigan
The Morrigan
Gold V
Dõõm
The Morrigan
Gold V
Level 107
God Stats
20W - 11L
1,500 SR
Queue Stats
122W - 87L
1,734 MMR
Solo
Osiris
Osiris
Gold IV
bencarmine
Osiris
Gold IV
Level 160
God Stats
33W - 28L
1,842 SR
Queue Stats
302W - 294L
1,636 MMR
Party 3
Danzaburou
Danzaburou
Gold II
theeSidekick
Danzaburou
Gold II
Level 84
God Stats
7W - 8L
1,408 SR
Queue Stats
352W - 352L
1,711 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
LordExt
Thoth
6
1 / 2 / 3
3,688
615
3,150
3,317
740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Roselina1
Cerberus
6
1 / 0 / 2
3,952
659
2,184
3,547
1,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
Zuxix
Apollo
6
0 / 0 / 1
3,534
589
1,000
2,575
533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Erlang Shen
waterpooop
Erlang Shen
7
2 / 0 / 0
4,101
684
2,484
2,392
1,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
ℓogic
Cthulhu
7
1 / 0 / 0
3,852
642
2,655
3,636
2,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Bans
SetNemesisPersephoneNu WaScylla

VS

Bans
CupidRaijinFenrirGebKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Akumijr
Sobek
5
0 / 1 / 0
3,488
581
1,906
4,513
1,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thor
DJGP
Thor
7
2 / 2 / 0
3,831
639
2,430
4,672
1,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Morrigan
Dõõm
The Morrigan
4
0 / 2 / 2
3,372
562
1,336
2,526
717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes

Shoes

+6%
Movement Speed

Osiris
bencarmine
Osiris
6
0 / 0 / 0
3,578
596
2,554
5,303
3,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
theeSidekick
Danzaburou
6
0 / 0 / 0
3,735
623
1,039
1,974
528
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
5
Kills
2
2
Deaths
5
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sobek
Akumijr
Sobek
0
1
0
0
L
Thor
DJGP
Thor
2
2
0
1
L
The Morrigan
Dõõm
The Morrigan
0
2
2
0.5
W
Thoth
LordExt
Thoth
1
2
3
1.25
W
Cerberus
Roselina1
Cerberus
1
0
2
2
W
Apollo
Zuxix
Apollo
0
0
1
0.5
L
Osiris
bencarmine
Osiris
0
0
0
0
L
Danzaburou
theeSidekick
Danzaburou
0
0
0
0
W
Erlang Shen
waterpooop
Erlang Shen
2
0
0
2
W
Cthulhu
ℓogic
Cthulhu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,473
Damage
9,265
15,467
Taken
18,988
6,292
Mitigated
7,750
7,086
Healing
7,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Akumijr
Sobek
1,906
170
0
1,753
4,513
1,771
0
1,775
2,676
10,607
0
L
Thor
DJGP
Thor
2,430
421
0
1,852
4,672
1,275
0
1,388
3,167
0
13,996
L
The Morrigan
Dõõm
The Morrigan
1,336
561
0
447
2,526
717
0
1,547
821
9,286
0
W
Thoth
LordExt
Thoth
3,150
363
0
817
3,317
740
0
981
2,232
12,383
0
W
Cerberus
Roselina1
Cerberus
2,184
122
0
1,630
3,547
1,423
0
1,346
2,201
11,658
0
W
Apollo
Zuxix
Apollo
1,000
585
0
1,929
2,575
533
52
434
2,141
0
15,239
L
Osiris
bencarmine
Osiris
2,554
818
0
2,198
5,303
3,459
0
2,745
2,261
2,449
10,784
L
Danzaburou
theeSidekick
Danzaburou
1,039
342
0
1,458
1,974
528
0
234
1,740
0
14,803
W
Erlang Shen
waterpooop
Erlang Shen
2,484
1,107
0
532
2,392
1,436
0
389
1,954
3,377
10,732
W
Cthulhu
ℓogic
Cthulhu
2,655
240
46
2,132
3,636
2,160
0
199
3,437
13,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,127
Gold Earned
18,004
133
Minions Killed
130
0
Camps Cleared
0
644,309
Distance Traveled
559,249
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
3,488
581
14
2
0
142,693
4
L
Thor
3,831
639
32
5
0
107,847
1
L
The Morrigan
3,372
562
16
3
0
80,816
1
W
Thoth
3,688
615
13
2
0
122,299
0
W
Cerberus
3,952
659
33
6
0
122,710
1
W
Apollo
3,534
589
30
5
0
114,659
0
L
Osiris
3,578
596
27
5
0
119,624
1
L
Danzaburou
3,735
623
41
7
0
108,269
0
W
Erlang Shen
4,101
684
32
5
0
139,099
1
W
Cthulhu
3,852
642
25
4
0
145,542
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role