Player Matchup

Sobek
Sobek
AutismAhoy
Sobek
Level 28
God Stats
2W - 0L
1,740 SR
Queue Stats
4W - 4L
1,491 Elo+
Solo
Anhur
Anhur
HellSoulPotato
Anhur
Level 28
God Stats
1W - 2L
1,135 SR
Queue Stats
56W - 61L
1,552 Elo+
Solo
Susano
Susano
LethalFear
Susano
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
PandaWaffle
Zhong Kui
Level 47
God Stats
4W - 4L
1,740 SR
Queue Stats
322W - 280L
1,659 Elo+
Party 1
Bellona
Bellona
TrillestTJ
Bellona
Level 16
God Stats
2W - 1L
1,302 SR
Queue Stats
8W - 3L
1,643 Elo+
Party 1
Team Averages
Level 27
1,483 SR
1,569 Elo+

VS

Team Averages
Level 16
1,546 SR
1,487 Elo+
Hachiman
Hachiman
JustProblem
Hachiman
Level 28
God Stats
18W - 12L
1,781 SR
Queue Stats
56W - 54L
1,565 Elo+
Solo
Set
Set
RxMGoD
Set
Level 27
God Stats
17W - 10L
1,779 SR
Queue Stats
70W - 51L
1,686 Elo+
Solo
Ra
Ra
Undurian
Ra
Level 2
God Stats
0W - 1L
1,170 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Yemoja
Yemoja
potmeclipse
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,028 Elo+
Solo
Artemis
Artemis
smurfNO90342348
Artemis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
8
0 / 2 / 4
5,295
530
1,957
6,231
4,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
4 / 2 / 0
5,364
536
5,512
5,353
1,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Susano
LethalFear
Susano
8
1 / 1 / 5
5,385
539
3,324
6,796
1,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Zhong Kui
PandaWaffle
Zhong Kui
12
7 / 0 / 1
7,145
715
5,444
5,849
3,826
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
TrillestTJ
Bellona
8
0 / 3 / 1
4,504
450
1,847
4,643
3,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
JustProblem
Hachiman
8
1 / 3 / 3
5,302
530
2,660
5,159
755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Set
RxMGoD
Set
11
3 / 0 / 1
6,411
641
5,427
7,149
1,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 4 / 0
4,104
410
1,123
2,942
847
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
7
0 / 4 / 0
4,650
465
1,167
6,091
2,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
4 / 1 / 0
6,422
642
5,660
4,433
3,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
12
Kills
8
8
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
0
2
4
1
W
4
2
0
2
L
Hachiman
JustProblem
Hachiman
1
3
3
0.83
W
Susano
LethalFear
Susano
1
1
5
3.5
W
Zhong Kui
PandaWaffle
Zhong Kui
7
0
1
7.5
L
Set
RxMGoD
Set
3
0
1
3.5
W
Bellona
TrillestTJ
Bellona
0
3
1
0.17
L
0
4
0
0
L
Yemoja
0
4
0
0
L
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,084
Damage
16,037
28,872
Taken
25,774
15,026
Mitigated
8,810
12,835
Healing
7,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
1,957
188
0
2,709
6,231
4,014
248
78
6,153
8,158
0
W
5,512
2,850
369
2,798
5,353
1,310
954
0
5,353
0
23,323
L
Hachiman
JustProblem
Hachiman
2,660
900
0
896
5,159
755
0
964
4,195
0
15,977
W
Susano
LethalFear
Susano
3,324
822
0
2,672
6,796
1,939
0
345
6,451
0
24,284
W
Zhong Kui
PandaWaffle
Zhong Kui
5,444
1,638
0
3,857
5,849
3,826
0
1,937
3,912
34,167
0
L
Set
RxMGoD
Set
5,427
1,814
0
4,221
7,149
1,980
0
1,449
5,700
0
39,538
W
Bellona
TrillestTJ
Bellona
1,847
525
0
430
4,643
3,937
0
329
4,314
0
11,290
L
1,123
636
0
246
2,942
847
342
1,904
1,038
11,194
0
L
Yemoja
1,167
533
106
392
6,091
2,085
46
2,831
3,260
8,665
0
L
5,660
2,529
0
1,268
4,433
3,143
382
253
4,070
4,573
29,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,693
Gold Earned
26,889
217
Minions Killed
190
0
Camps Cleared
0
896,480
Distance Traveled
801,442
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,295
530
11
1
0
204,420
3
W
Anhur
5,364
536
52
5
0
152,910
2
L
Hachiman
5,302
530
21
2
0
181,582
2
W
Susano
5,385
539
49
5
0
215,970
0
W
Zhong Kui
7,145
715
77
8
0
184,387
2
L
Set
6,411
641
86
9
0
215,178
2
W
Bellona
4,504
450
28
3
0
138,793
0
L
Ra
4,104
410
16
2
0
92,386
1
L
Yemoja
4,650
465
14
1
0
152,299
1
L
Artemis
6,422
642
53
5
0
159,997
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role