Player Matchup

Danzaburou
Danzaburou
NotDanilo
Danzaburou
Level 17
God Stats
27W - 12L
1,814 SR
Queue Stats
39W - 14L
1,768 Elo+
Party 1
Sol
Sol
Seronnic
Sol
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 2L
1,864 Elo+
Party 1
Ganesha
Ganesha
your-deadly-sin-
Ganesha
Level 97
God Stats
19W - 4L
1,859 SR
Queue Stats
46W - 18L
1,793 Elo+
Party 1
Team Averages
Level 90
1,724 SR
1,808 Elo+

VS

Team Averages
Level 26
1,541 SR
1,213 Elo+
Medusa
Medusa
Nebieski lis
Medusa
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 169L
1,182 Elo+
Solo
Hachiman
Hachiman
lggfr4
Hachiman
Level 39
God Stats
1W - 2L
1,624 SR
Queue Stats
59W - 98L
1,348 Elo+
Solo
Ymir
Ymir
シュンピー
Ymir
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,108 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NotDanilo
Danzaburou
11
10 / 1 / 5
8,817
980
6,399
5,777
1,854
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
10 / 0 / 9
9,244
1,027
12,315
6,360
1,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
0 / 1 / 18
8,260
918
5,156
6,455
4,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
0 / 3 / 2
5,984
665
1,350
4,177
1,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
lggfr4
Hachiman
10
2 / 8 / 0
6,904
767
3,962
11,110
3,709
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 9 / 2
6,049
672
1,758
13,235
5,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
6
20
Kills
2
2
Deaths
20
32
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
3
2
0.33
W
Danzaburou
NotDanilo
Danzaburou
10
1
5
12.5
W
10
0
9
14.5
L
Hachiman
lggfr4
Hachiman
2
8
0
0.25
W
0
1
18
9
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,870
Damage
7,070
18,592
Taken
28,522
7,595
Mitigated
10,981
9,661
Healing
1,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
1,350
351
123
380
4,177
1,685
0
2,487
1,690
0
6,727
W
Danzaburou
NotDanilo
Danzaburou
6,399
3,602
0
2,687
5,777
1,854
83
448
5,329
0
29,740
W
12,315
5,404
0
4,010
6,360
1,670
2,209
613
5,747
36,747
0
L
Hachiman
lggfr4
Hachiman
3,962
1,705
0
671
11,110
3,709
0
6,864
4,246
0
14,654
W
5,156
717
0
2,964
6,455
4,071
379
741
5,714
20,139
0
L
1,758
249
0
408
13,235
5,587
0
8,135
5,100
11,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,321
Gold Earned
18,937
116
Minions Killed
51
0
Camps Cleared
0
480,195
Distance Traveled
376,674
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,984
665
6
1
0
103,852
1
W
Danzaburou
8,817
980
60
7
0
156,081
3
W
Sol
9,244
1,027
55
6
0
162,995
1
L
Hachiman
6,904
767
29
3
0
143,735
1
W
Ganesha
8,260
918
1
0
0
161,119
0
L
Ymir
6,049
672
16
2
0
129,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role