Player Matchup

Chaac
Chaac
AdrielSarx
Chaac
Level 23
God Stats
1W - 3L
1,230 SR
Queue Stats
141W - 154L
1,361 Elo+
Solo
Terra
Terra
DoUhavethesnacks
Terra
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 22L
1,155 Elo+
Solo
Ymir
Ymir
MihaBum
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Izanami
Izanami
PzYcHo_TSAGK
Izanami
Level 7
God Stats
0W - 1L
1,688 SR
Queue Stats
1W - 2L
1,455 Elo+
Solo
Bakasura
Bakasura
juju_oven
Bakasura
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
22W - 29L
1,500 Elo+
Solo
Team Averages
Level 7
1,484 SR
1,394 Elo+

VS

Team Averages
Level 27
1,555 SR
1,439 Elo+
Fenrir
Fenrir
Cool_Rato
Fenrir
Level 29
God Stats
5W - 0L
1,500 SR
Queue Stats
32W - 24L
1,444 Elo+
Solo
Chronos
Chronos
Dextivity
Chronos
Level 28
God Stats
3W - 2L
1,545 SR
Queue Stats
28W - 21L
1,421 Elo+
Solo
Artemis
Artemis
Mawi_59
Artemis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 34L
1,318 Elo+
Party 1
Arachne
Arachne
SparseGore6905
Arachne
Level 27
God Stats
9W - 2L
1,729 SR
Queue Stats
11W - 4L
1,695 Elo+
Solo
Cu Chulainn
Cu Chulainn
TCH_THLOMIS
Cu Chulainn
Level 21
God Stats
3W - 0L
1,500 SR
Queue Stats
17W - 6L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
4
1 / 4 / 0
3,077
615
998
4,788
2,372
5
0 / 2 / 0
2,987
597
92
2,598
875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
MihaBum
Ymir
1
0 / 1 / 0
2,607
521
0
742
283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Izanami
PzYcHo_TSAGK
Izanami
3
0 / 3 / 0
2,657
531
577
1,808
320
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bakasura
juju_oven
Bakasura
4
1 / 4 / 0
3,238
648
633
3,531
709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cool_Rato
Fenrir
6
2 / 1 / 5
3,963
793
1,109
1,294
729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
Dextivity
Chronos
6
2 / 0 / 1
3,801
760
497
1,264
271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
Mawi_59
Artemis
5
1 / 2 / 2
3,476
695
388
2,585
540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

4
2 / 0 / 1
3,701
740
722
2,150
421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
TCH_THLOMIS
Cu Chulainn
7
6 / 0 / 2
4,452
890
3,859
3,640
2,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
2
Kills
13
14
Deaths
3
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chaac
1
4
0
0.25
W
Fenrir
Cool_Rato
Fenrir
2
1
5
4.5
W
Chronos
Dextivity
Chronos
2
0
1
2.5
L
0
2
0
0
W
Artemis
Mawi_59
Artemis
1
2
2
1
L
Ymir
MihaBum
Ymir
0
1
0
0
L
Izanami
PzYcHo_TSAGK
Izanami
0
3
0
0
W
2
0
1
2.5
W
Cu Chulainn
TCH_THLOMIS
Cu Chulainn
6
0
2
7
L
Bakasura
juju_oven
Bakasura
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,300
Damage
6,575
13,467
Taken
10,933
4,559
Mitigated
4,260
2,598
Healing
4,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
998
301
0
1,478
4,788
2,372
0
340
4,448
0
7,717
W
Fenrir
Cool_Rato
Fenrir
1,109
310
0
153
1,294
729
0
49
1,245
1,000
6,968
W
Chronos
Dextivity
Chronos
497
289
0
821
1,264
271
332
43
1,221
12,611
0
L
92
0
0
769
2,598
875
0
447
2,151
5,088
0
W
Artemis
Mawi_59
Artemis
388
388
0
859
2,585
540
588
0
2,519
0
7,508
L
Ymir
MihaBum
Ymir
0
0
0
0
742
283
0
62
680
1,260
0
L
Izanami
PzYcHo_TSAGK
Izanami
577
519
0
18
1,808
320
0
174
1,634
0
1,550
W
722
491
0
373
2,150
421
96
0
2,130
0
9,347
W
Cu Chulainn
TCH_THLOMIS
Cu Chulainn
3,859
1,267
0
1,850
3,640
2,299
58
0
3,640
1,997
14,968
L
Bakasura
juju_oven
Bakasura
633
547
0
333
3,531
709
31
0
3,531
0
3,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,566
Gold Earned
19,393
39
Minions Killed
100
0
Camps Cleared
0
390,787
Distance Traveled
504,905
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
3,077
615
11
2
0
91,608
0
W
Fenrir
3,963
793
21
4
0
113,445
1
W
Chronos
3,801
760
20
4
0
86,607
1
L
Terra
2,987
597
12
2
0
109,588
2
W
Artemis
3,476
695
11
2
0
91,957
0
L
Ymir
2,607
521
3
1
0
24,858
1
L
Izanami
2,657
531
3
1
0
68,687
0
W
Arachne
3,701
740
21
4
0
111,045
0
W
Cu Chulainn
4,452
890
27
5
0
101,851
0
L
Bakasura
3,238
648
10
2
0
96,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role