Player Matchup

Awilix
Awilix
HelloBotE
Awilix
Level 7
God Stats
1W - 1L
1,322 SR
Queue Stats
44W - 64L
1,551 Elo+
Solo
Izanami
Izanami
Lucidark
Izanami
Level 8
God Stats
1W - 0L
1,310 SR
Queue Stats
7W - 4L
1,792 Elo+
Party 2
Sylvanus
Sylvanus
OsmeVidox
Sylvanus
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 49L
1,596 Elo+
Party 2
Nu Wa
Nu Wa
Ronsyn
Nu Wa
Level 16
God Stats
3W - 0L
1,830 SR
Queue Stats
10W - 9L
1,512 Elo+
Solo
Arachne
Arachne
Troggert
Arachne
Level 8
God Stats
15W - 10L
1,886 SR
Queue Stats
185W - 171L
1,688 Elo+
Solo
Team Averages
Level 34
1,570 SR
1,628 Elo+

VS

Team Averages
Level 19
1,618 SR
1,597 Elo+
Neith
Neith
Eckels
Neith
Level 28
God Stats
2W - 4L
1,717 SR
Queue Stats
30W - 24L
1,811 Elo+
Party 1
Loki
Loki
KingDERP22
Loki
Level 18
God Stats
2W - 3L
1,840 SR
Queue Stats
49W - 44L
1,760 Elo+
Party 1
Jormungandr
Jormungandr
SmellowS
Jormungandr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,277 Elo+
Solo
Janus
Janus
XpoLq
Janus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 42L
1,541 Elo+
Solo
Vamana
Vamana
mnkyDwef
Vamana
Level 17
God Stats
35W - 26L
1,531 SR
Queue Stats
530W - 519L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
HelloBotE
Awilix
13
1 / 3 / 5
8,037
473
2,330
9,987
3,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Lucidark
Izanami
14
5 / 4 / 1
8,580
505
2,729
8,623
2,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
OsmeVidox
Sylvanus
15
1 / 2 / 9
9,261
545
5,124
17,036
14,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
Ronsyn
Nu Wa
15
7 / 3 / 9
9,931
584
14,036
9,589
3,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Troggert
Arachne
17
14 / 4 / 7
11,162
657
21,021
17,829
13,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Eckels
Neith
15
4 / 3 / 2
8,869
522
12,391
10,635
3,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
4 / 6 / 5
8,826
519
9,706
10,307
6,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
SmellowS
Jormungandr
11
0 / 6 / 2
7,116
419
2,061
11,389
5,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
XpoLq
Janus
13
2 / 8 / 2
8,195
482
6,661
13,595
7,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
mnkyDwef
Vamana
15
6 / 5 / 0
9,603
565
12,726
16,752
12,640
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
27
28
Kills
16
16
Deaths
28
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
Eckels
Neith
4
3
2
1.67
W
Awilix
HelloBotE
Awilix
1
3
5
1.17
L
4
6
5
1.08
W
Izanami
Lucidark
Izanami
5
4
1
1.38
W
Sylvanus
OsmeVidox
Sylvanus
1
2
9
2.75
W
Nu Wa
Ronsyn
Nu Wa
7
3
9
3.83
L
Jormungandr
SmellowS
Jormungandr
0
6
2
0.17
W
Arachne
Troggert
Arachne
14
4
7
4.38
L
Janus
XpoLq
Janus
2
8
2
0.38
L
Vamana
mnkyDwef
Vamana
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,240
Damage
43,545
63,064
Taken
62,678
36,357
Mitigated
34,804
21,241
Healing
13,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Eckels
Neith
12,391
5,872
0
5,251
10,635
3,182
808
4,559
6,076
0
66,210
W
Awilix
HelloBotE
Awilix
2,330
1,097
219
2,733
9,987
3,106
554
72
9,690
0
32,695
L
9,706
2,177
0
1,250
10,307
6,140
79
2,630
7,677
4,478
50,323
W
Izanami
Lucidark
Izanami
2,729
2,393
0
2,594
8,623
2,640
1,639
1,537
7,086
0
35,660
W
Sylvanus
OsmeVidox
Sylvanus
5,124
1,608
1,878
5,847
17,036
14,207
1,148
3,457
13,579
40,216
0
W
Nu Wa
Ronsyn
Nu Wa
14,036
3,726
253
1,430
9,589
3,366
1,006
1,420
8,094
45,897
0
L
Jormungandr
SmellowS
Jormungandr
2,061
576
0
430
11,389
5,676
216
3,532
7,857
25,615
0
W
Arachne
Troggert
Arachne
21,021
14,872
0
6,287
17,829
13,038
39
2,538
15,071
7,509
61,575
L
Janus
XpoLq
Janus
6,661
798
0
1,659
13,595
7,166
0
4,450
9,145
60,800
0
L
Vamana
mnkyDwef
Vamana
12,726
7,993
0
4,838
16,752
12,640
833
5,257
11,495
0
58,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,971
Gold Earned
42,609
405
Minions Killed
458
0
Camps Cleared
0
1,460,966
Distance Traveled
1,424,527
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,869
522
121
7
0
253,402
2
W
Awilix
8,037
473
70
4
0
294,932
1
L
Loki
8,826
519
100
6
0
327,496
3
W
Izanami
8,580
505
82
5
0
274,091
0
W
Sylvanus
9,261
545
66
4
0
266,114
3
W
Nu Wa
9,931
584
89
5
0
275,827
3
L
Jormungandr
7,116
419
30
2
0
257,786
2
W
Arachne
11,162
657
98
6
0
350,002
4
L
Janus
8,195
482
109
6
0
301,333
5
L
Vamana
9,603
565
98
6
0
284,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role