Player Matchup

Ra
Ra
 
Ra
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
BIGNIQQANILE
Bellona
Level 107
God Stats
10W - 13L
1,543 SR
Queue Stats
50W - 67L
1,452 Elo+
Party 1
Chiron
Chiron
Chronic_420Chaos
Chiron
Level 152
God Stats
29W - 34L
1,726 SR
Queue Stats
115W - 133L
1,546 Elo+
Party 1
Geb
Geb
Mister_Picklez
Geb
Level 104
God Stats
25W - 22L
1,528 SR
Queue Stats
148W - 174L
1,471 Elo+
Party 1
Fenrir
Fenrir
livelyreaper
Fenrir
Level 143
God Stats
6W - 12L
1,494 SR
Queue Stats
139W - 151L
1,481 Elo+
Party 1
Team Averages
Level 126
1,558 SR
1,490 Elo+

VS

Team Averages
Level 87
1,556 SR
1,739 Elo+
Achilles
Achilles
Danny54734
Achilles
Level 66
God Stats
2W - 2L
1,510 SR
Queue Stats
84W - 82L
1,636 Elo+
Party 3
Erlang Shen
Erlang Shen
Deedlediamond12
Erlang Shen
Level 121
God Stats
15W - 2L
1,840 SR
Queue Stats
97W - 80L
1,693 Elo+
Party 3
Fenrir
Fenrir
Killcamkenny7
Fenrir
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 5L
1,930 Elo+
Party 2
Danzaburou
Danzaburou
Russ23_B
Danzaburou
Level 49
God Stats
12W - 8L
1,656 SR
Queue Stats
46W - 47L
1,728 Elo+
Party 3
Merlin
Merlin
Truegooner12
Merlin
Level 149
God Stats
2W - 5L
1,272 SR
Queue Stats
68W - 56L
1,707 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
3 / 4 / 2
10,866
494
12,482
13,671
8,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bellona
BIGNIQQANILE
Bellona
16
2 / 7 / 1
10,282
467
10,185
18,497
19,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
2 / 4 / 2
10,941
497
9,388
14,998
4,502
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 6 / 3
7,817
355
3,974
18,092
12,336
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
15
1 / 4 / 4
9,711
441
5,047
14,215
9,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Danny54734
Achilles
17
4 / 3 / 7
11,291
513
10,197
16,039
14,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
Deedlediamond12
Erlang Shen
20
6 / 3 / 14
13,158
598
14,342
22,487
12,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
0 / 2 / 14
10,984
499
8,920
19,440
13,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Russ23_B
Danzaburou
20
7 / 1 / 4
14,288
649
10,833
12,785
5,921
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
20
8 / 0 / 6
12,954
589
15,650
7,536
3,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
70
8
Kills
25
25
Deaths
9
12
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
4
2
1
L
Bellona
BIGNIQQANILE
Bellona
2
7
1
0.36
L
2
4
2
0.75
W
Achilles
Danny54734
Achilles
4
3
7
2.5
W
Erlang Shen
Deedlediamond12
Erlang Shen
6
3
14
4.33
W
0
2
14
3.5
L
0
6
3
0.25
W
Danzaburou
Russ23_B
Danzaburou
7
1
4
9
W
Merlin
8
0
6
11
L
Fenrir
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,076
Damage
59,942
79,473
Taken
78,287
53,363
Mitigated
49,494
15,459
Healing
32,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
12,482
668
1,879
2,713
13,671
8,087
0
3,991
9,422
77,244
0
L
Bellona
BIGNIQQANILE
Bellona
10,185
3,898
0
3,148
18,497
19,072
348
2,770
15,639
8,985
48,999
L
9,388
2,844
185
3,087
14,998
4,502
1,502
278
14,693
0
77,640
W
Achilles
Danny54734
Achilles
10,197
4,383
0
5,009
16,039
14,296
1,254
1,782
14,257
4,752
57,217
W
Erlang Shen
Deedlediamond12
Erlang Shen
14,342
8,018
0
11,147
22,487
12,581
2,588
6,038
16,449
0
93,404
W
8,920
2,171
0
7,026
19,440
13,580
305
5,954
13,486
0
38,378
L
3,974
228
0
3,433
18,092
12,336
0
6,065
11,769
12,515
0
W
Danzaburou
Russ23_B
Danzaburou
10,833
2,867
0
6,401
12,785
5,921
4,801
2,284
10,501
0
105,816
W
Merlin
15,650
1,730
182
2,437
7,536
3,116
650
3,322
4,214
100,888
0
L
Fenrir
5,047
1,543
0
1,014
14,215
9,366
380
2,259
11,856
5,833
48,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,617
Gold Earned
62,675
515
Minions Killed
601
0
Camps Cleared
0
1,997,344
Distance Traveled
2,045,141
38
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,866
494
152
7
0
425,225
11
L
Bellona
10,282
467
106
5
0
325,859
3
L
Chiron
10,941
497
152
7
0
346,103
6
W
Achilles
11,291
513
83
4
0
402,078
3
W
Erlang Shen
13,158
598
155
7
0
438,531
4
W
Fenrir
10,984
499
40
2
0
415,565
8
L
Geb
7,817
355
10
0
0
445,035
9
W
Danzaburou
14,288
649
159
7
0
374,409
4
W
Merlin
12,954
589
164
7
0
414,558
3
L
Fenrir
9,711
441
95
4
0
455,122
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role