Player Matchup

Heimdallr
Heimdallr
Gubtubz
Heimdallr
Level 29
God Stats
17W - 14L
1,563 SR
Queue Stats
76W - 105L
1,489 Elo+
Party 2
Merlin
Merlin
Marty Mcfly1998
Merlin
Level 39
God Stats
11W - 18L
1,832 SR
Queue Stats
181W - 252L
1,568 Elo+
Solo
Ymir
Ymir
Riznut_mir
Ymir
Level 27
God Stats
8W - 5L
1,710 SR
Queue Stats
45W - 78L
1,389 Elo+
Party 2
Team Averages
Level 32
1,702 SR
1,482 Elo+

VS

Team Averages
Level 18
1,469 SR
1,249 Elo+
Cthulhu
Cthulhu
LongLiveTim345
Cthulhu
Level 29
God Stats
15W - 18L
1,631 SR
Queue Stats
127W - 183L
1,358 Elo+
Solo
Nemesis
Nemesis
MrHutchin
Nemesis
Level 16
God Stats
4W - 5L
1,435 SR
Queue Stats
9W - 17L
1,172 Elo+
Party 1
Neith
Neith
Pengwynn3196
Neith
Level 8
God Stats
4W - 9L
1,339 SR
Queue Stats
4W - 12L
1,217 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Gubtubz
Heimdallr
15
13 / 2 / 6
11,104
854
14,936
11,088
4,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 3 / 9
9,311
716
10,281
6,122
2,008
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
3 / 2 / 13
9,865
759
7,289
9,663
7,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 2
8,947
688
10,237
15,310
12,385
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
MrHutchin
Nemesis
8
1 / 6 / 2
7,293
561
4,255
10,257
3,954
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 10 / 2
7,809
601
3,794
13,161
5,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
19
Kills
7
7
Deaths
20
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Gubtubz
Heimdallr
13
2
6
8
L
5
4
2
1.5
W
3
3
9
2.5
L
Nemesis
MrHutchin
Nemesis
1
6
2
0.33
L
1
10
2
0.2
W
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,506
Damage
18,286
26,873
Taken
38,728
13,699
Mitigated
21,369
5,667
Healing
3,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Gubtubz
Heimdallr
14,936
8,486
0
3,487
11,088
4,380
1,860
4,271
6,817
0
37,669
L
10,237
238
61
513
15,310
12,385
0
6,176
9,134
34,419
0
W
10,281
591
597
841
6,122
2,008
138
2,909
3,213
47,564
0
L
Nemesis
MrHutchin
Nemesis
4,255
1,297
0
1,574
10,257
3,954
0
3,348
6,908
0
18,648
L
3,794
1,825
0
859
13,161
5,030
0
8,085
5,076
0
14,782
W
7,289
1,012
0
742
9,663
7,311
90
3,089
6,574
25,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,280
Gold Earned
24,049
150
Minions Killed
95
0
Camps Cleared
0
598,113
Distance Traveled
728,477
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,104
854
56
4
0
197,449
0
L
Cthulhu
8,947
688
32
2
0
279,900
0
W
Merlin
9,311
716
61
5
0
188,670
3
L
Nemesis
7,293
561
29
2
0
246,160
0
L
Neith
7,809
601
34
3
0
202,417
0
W
Ymir
9,865
759
33
3
0
211,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role